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  1. #1
    Player
    sparroww's Avatar
    Join Date
    Aug 2019
    Posts
    16
    Character
    Taichou Gremory
    World
    Malboro
    Main Class
    Dark Knight Lv 100

    you shouldn't get aggro when you're next to the Aetheryte in bozjan

    Not sure if its a bug or not but i was just chilling on one of the aetheryte camp someone had aggro on an add, they passed right through me, when the person with aggro is far enough the adds would unaggro and if it pass by someone it will aggro that person it passes by. Its weird that you're afk then come back and find yourself dead lul. lucky for me i was a tank soo my hp was at around 30%.


    Edited: Soo this was a bug and its been fixed XDDDD.. Thankfully
    (19)
    Last edited by sparroww; 10-28-2020 at 05:21 AM.

  2. #2
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Its not, it where the pathing breaks but instead of immune they aggro on any player nearby. The camps should be safe, especially the starting one.
    (7)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Yeah, they don't go into "immune mode" when returning to position like in the field and you can get caught out by it. I got splatted by a rank 3 enemy the other day that came out of a campsite towards me. It must have chased after someone else to end up there.
    (2)

  4. #4
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    I quite like it, it emphasis that it is a warzone and no where is safe.
    (11)

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Oh look.. SE brought "training" over from FFXI. Great.
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I honestly don't get why they decided to retain the obnoxiously long tether ranges on enemies in Bozja as it was one of the things about Eureka that was rather widely hated, not to mention mobs can now be "trained" onto other players while trying to return to their spawn points, as they can/will aggro instead of ignoring you like in normal zones.

    Yes, it makes things "riskier" but there's already enough threat of dying without things chasing you halfway across the zone.

    It doesn't help that some of the star mobs that can potentially one-shot people are right near some of the aetherytes, too (The ones at the middle level in particular).
    (10)
    Last edited by KageTokage; 10-22-2020 at 06:32 PM.

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Krotoan View Post
    Oh look.. SE brought "training" over from FFXI. Great.
    They sure did, which was a massive problem. I couldn't believe it when I saw it, and felt like I went back in time about 15-ish years in mmos. Players dying while accessing their lost actions IS a thing.
    (7)

  8. #8
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I wonder if this is an issue I never really noticed in Eureka because mobs would leave you alone after a while based on your level. I really miss that. Having to worry about getting aggro everywhere is kinda lame.
    (0)

  9. #9
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    864
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Its a warzone.

    However, once you learn that mobs can chase you for a long distance or that a rank 5 or 1 star can send you into the next life packing really quick, you learn to navigate around them. I too wasn't paying attention and met my ultimate demise by getting one shotted. Personally I don't find it as bad as a lot of people make it to be.
    (2)

  10. #10
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KageTokage View Post
    I honestly don't get why they decided to retain the obnoxiously long tether ranges on enemies in Bozja as it was one of the things about Eureka that was rather widely hated, not to mention mobs can now be "trained" onto other players while trying to return to their spawn points, as they can/will aggro instead of ignoring you like in normal zones.

    Yes, it makes things "riskier" but there's already enough threat of dying without things chasing you halfway across the zone.

    It doesn't help that some of the star mobs that can potentially one-shot people are right near some of the aetherytes, too (The ones at the middle level in particular).

    I love it when this happens with mobs like Smok, too. ♥
    Don't know how many times either I have tried to kill Smok with Lost Death, missed, and ran to try again, but only for him to aggro on someone afterwards (oops). Or it happening to me (karma I guess lol)
    (1)

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