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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think I've failed to join a solo fight almost 40 times since I last actually got a chance to try one.

    There really needs to be some kind of priority system to increase the odds that people who actually know what they're doing are the ones getting in..

    Making it prioritize players of higher rank as well those who have lost actions equipped would be a start, cause seeing random rank 4 player number who-knows-what with no stance action or manawall dying within the first few seconds of the Gabriel fight is getting rather old at this point.

    As I've stated several times previously, though, I think the optimal, but not very realistic solution would be to just allow additional qualifying players to attempt to queue into the fight again whenever someone dies, with the previous KO'd player immediately getting kicked out of the arena without additional mettle loss. This could continue all the way until the 20 minute timer on the duel has elapsed and would also make for a much more amusing spectacle then what we have currently.
    (5)
    Last edited by KageTokage; 10-22-2020 at 12:00 PM.

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    I think I've failed to join a solo fight almost 40 times since I last actually got a chance to try one.

    There really needs to be some kind of priority system to increase the odds that people who actually know what they're doing are the ones getting in.
    I don't know the algorithm that is used to choose between the players chosen for a solo battle, just some of the conditions required to qualify. They have just as much right to the encounter as you do. Don't blame the player for dying so quickly. How did you do your first time in one blind?

    The problem as I pointed out in the Bozja feedback thread was the devs don't know how to make something challenging outside of one-shot mechanics. They are not challenging a player's skill level, they are challenging the playerbase to figure out what's one-shotting them in the encounters. However, how can you continuously challenge a playerbase like this who are fully capable and have the resources to dissect the game's most complicated mechanics? Guides are already out after only a week.

    It makes zero sense to me to make Manawall, Dispel, or other lost actions a requirement to get past a mechanic. This basically means if you don't have it, or are not the rank required to acquire it, you have zero chance of getting past the encounter regardless of your actual skill level. I feel you're being as unfair as the devs here. I will admit that the encounters challenge a players ability to dodge, which is a dance within itself, but if everything avoidable one-shots you, then you can't test a player's ability to handle mechanics as they are stacked during the same encounter.

    This is where your issue with the solo encounter and mine intersect, because of the random chance of an encounter after kicking arse in the CEs means that players earning the opportunities are not getting enough of them to truly show they are learning the fight. And now, if they were to go in and nerf these fights so they are not as punishing, then those who have cleared them are going to have bragging rights, which can create toxicity within Bozja.

    I do like your idea of allowing multiple participants, but it doesn't address the issue I brought up. Unfortunately, I see that as a lost opportunity due to the bragging rights. I am ok with losing with an vuln stack debuff, just not the first hit. The majority of players would still lose these encounters once the mechanics stack. This would have been fine. Ideally the solo encounters would continue until the timer runs out, or there are no more participants. The boss could then mock the entire instance for not producing a worthy opponent if he defeats everyone who qualified. At that point the only thing randomized would be the order each player gets to fight him, and in this case RNG is just fine to determine it.

    Edit: I also wanted to add that in a multiple participant scenario, it would still be unfair if one of the players goes in with less than a minute left to kill the boss. I think to handle this, the encounter should continue until either the player or the boss wins. It would still be possible not everyone gets a chance, but at least it would be better.
    (4)
    Last edited by Gemina; 10-22-2020 at 03:02 PM.

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