Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 67
  1. #51
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    With how very very easy it is to level a blue mage(literally can get it from 1 to 60 in 30mins) , using the census data there is likely to give a largly inflated result. More accuarate data would be using the lucky bancho census data to view the number of people who have completed the morbol mount achievement or such content, which paints a very very different picture (i.e. significantly less participation than even ultimate raids)
    Which I think is just as misleading, in the opposite direction. They're both extremes.

    Why not compare it to how many people have completed Ultimate on any one specific job.
    Comparing clear rates across 17 jobs combined, versus one job, isn't exactly balanced.
    People may just not like how Blue Mage plays... just as I don't like how Summoner or Paladin play. Which is why more Limited Jobs to engage in the same content as BLU would be beneficial.
    Beastmaster would even fit into the theme of arena battles in Uldah and in acquiring a Morbol as a pet, thus also gaining the Morbol Mount for lvl 60 savages.

    Btw, going by your signature. Are you saying they should stop investing in PVP?
    (1)
    Last edited by Seraphor; 10-20-2020 at 06:53 PM.

  2. #52
    Player
    Verendal's Avatar
    Join Date
    Oct 2020
    Posts
    49
    Character
    Verendal Nokaitha
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 82
    Because we're all busy being mad at the utter mismanaged failure of the current housing implementation.
    (0)

  3. #53
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    Which I think is just as misleading, in the opposite direction. They're both extremes.

    Why not compare it to how many people have completed Ultimate on any one specific job.
    Comparing clear rates across 17 jobs combined, versus one job, isn't exactly balanced.
    People may just not like how Blue Mage plays... just as I don't like how Summoner or Paladin play. Which is why more Limited Jobs to engage in the same content as BLU would be beneficial.
    Beastmaster would even fit into the theme of arena battles in Uldah and in acquiring a Morbol as a pet, thus also gaining the Morbol Mount for lvl 60 savages.

    Btw, going by your signature. Are you saying they should stop investing in PVP?
    My signature is mostly a joke however I certainly would say if they're investing high amounts in pvp it should probably be scaled back, they've tried to make it a thing for so long and it just doesn't stick. What I'll give PVP is at least is that theres organised days where you can queue for stuff like rival wings, and enough people take part in it casually that the queues pop relatively fast for experience in frontline. No such casual experience exists for BLU and in every trackable metric ive seen it falls well below even pvp.

    Also more limited jobs is a tricky prospect to justify. More limited jobs on the same "limited job budget" will lead to cannibalisation of rescource, either BLU will get less or the new LJ will get less. We've already seen the vast difference in content between BLU update 1 and 2, with update 2 getting less spells (both numericall and in function) and less carnival, having to make content for another one alongside BLU is a gamble on rescources, and if they share content that will also lead to problems, as now BST has to be able to do the same stuff as BLU in order to share carnival stages so BSTs overall abilities will be "homogenised" with BLU's. I just can't see them adding in another limited job without the content cannibalising itself.
    (4)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #54
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    My signature is mostly a joke however I certainly would say if they're investing high amounts in pvp it should probably be scaled back, they've tried to make it a thing for so long and it just doesn't stick. What I'll give PVP is at least is that theres organised days where you can queue for stuff like rival wings, and enough people take part in it casually that the queues pop relatively fast for experience in frontline. No such casual experience exists for BLU and in every trackable metric ive seen it falls well below even pvp.

    Also more limited jobs is a tricky prospect to justify. More limited jobs on the same "limited job budget" will lead to cannibalisation of rescource, either BLU will get less or the new LJ will get less. We've already seen the vast difference in content between BLU update 1 and 2, with update 2 getting less spells (both numericall and in function) and less carnival, having to make content for another one alongside BLU is a gamble on rescources, and if they share content that will also lead to problems, as now BST has to be able to do the same stuff as BLU in order to share carnival stages so BSTs overall abilities will be "homogenised" with BLU's. I just can't see them adding in another limited job without the content cannibalising itself.
    BLU should be scaled back though. It's growth format is purely cumulative, whereas regular jobs have a set 32 maximum skills, BLU has 80 and growing. It can't be sustained. BLU should be getting fewer spells with each update anyway, and eventually it'll cap out when it gets too big.
    Where will LTD job development go from there? Into other LTD jobs.

    Balancing Beastmaster with BLU content will be many times easier than balancing other content. BLU is already fairly unbalanced, with most of the difficulty coming from the innate difficulty in using and coordinating it's skills. Which is why gaining the Morbol mount can be both far easier or far harder than those same savages on regular jobs on ilvl, depending on your party.
    It's more in line with Bozja and it's Lost Actions, which enable people to essentially become any role as their own job.
    Balancing Beastaster with BLU should be no more complicated than balancing a Tank WHM with a Healer GNB in Bozja. And yes, I've seen WHMs tank the entirety of Castrum Lacus Litore.
    (1)

  5. #55
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    BLU should be scaled back though. It's growth format is purely cumulative, whereas regular jobs have a set 32 maximum skills, BLU has 80 and growing. It can't be sustained. BLU should be getting fewer spells with each update anyway, and eventually it'll cap out when it gets too big.
    Where will LTD job development go from there? Into other LTD jobs.

    Balancing Beastmaster with BLU content will be many times easier than balancing other content. BLU is already fairly unbalanced, with most of the difficulty coming from the innate difficulty in using and coordinating it's skills. Which is why gaining the Morbol mount can be both far easier or far harder than those same savages on regular jobs on ilvl, depending on your party.
    It's more in line with Bozja and it's Lost Actions, which enable people to essentially become any role as their own job.
    Balancing Beastaster with BLU should be no more complicated than balancing a Tank WHM with a Healer GNB in Bozja. And yes, I've seen WHMs tank the entirety of Castrum Lacus Litore.
    Saying 80 and growing is a bit disingenous when nearly half of those skills are 220 pot aoe or status ailment move but worse than this other status ailment move. My point has always been for limited jobs, that once they hit a critical mass they should "promote" as it were into normal jobs then we get a new LJ and repeat. After this level 70 update BLU will be "done" as it were, it already almost can't fit any more skills in its optimal dps setup, and unless new skills after straight up replace their current skills there'd be nowhere else to go. It makes more sense at that point to promote BLU to a normal job from level 70 onwards (keeping limited content as a minigame/side activity) using the optimal setup that has been already developed (and balanced) as an mDPS, then introduce the new limited job and focus solely on that from that point onwards. That way they are free to focus everything all on 1 job to keep the content from fighting itself
    (4)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #56
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ReiMakoto View Post
    Saying 80 and growing is a bit disingenous when nearly half of those skills are 220 pot aoe or status ailment move but worse than this other status ailment move. My point has always been for limited jobs, that once they hit a critical mass they should "promote" as it were into normal jobs then we get a new LJ and repeat. After this level 70 update BLU will be "done" as it were, it already almost can't fit any more skills in its optimal dps setup, and unless new skills after straight up replace their current skills there'd be nowhere else to go. It makes more sense at that point to promote BLU to a normal job from level 70 onwards (keeping limited content as a minigame/side activity) using the optimal setup that has been already developed (and balanced) as an mDPS, then introduce the new limited job and focus solely on that from that point onwards. That way they are free to focus everything all on 1 job to keep the content from fighting itself
    I have to agree with this, i dont really see a need for 120 spells on BLU, as theres very little variance in at least the majority from ARR levels, and some from HW areas. 220 pot aoe different color line, cone, or single target. We got less skills, sure, but they are incredibly more varied(gobskin, aetherial mimicry, angel whisper, exuviation, suroankana[absolutely staying on my bar[)
    (4)

  7. #57
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Beast Master is a interesting job that has never been harder on the nose since RDM, but no one seems to care for the job because of the limited time job, BLM and the lack of secrecy. Players are having a hard time seeing Beast Master being compatible with the rest of the mainline jobs due to it's pets. It's hard to imagine that class working as a tank or even DPS.
    (1)

  8. #58
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    675
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ItMe View Post
    Limited
    Full
    Doesn't matter to me. If they add this job in any capacity I'll enjoy it.
    How do you know that? Because of the name?
    (1)

  9. #59
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ADVSS View Post
    I have to agree with this, i dont really see a need for 120 spells on BLU, as theres very little variance in at least the majority from ARR levels, and some from HW areas. 220 pot aoe different color line, cone, or single target. We got less skills, sure, but they are incredibly more varied(gobskin, aetherial mimicry, angel whisper, exuviation, suroankana[absolutely staying on my bar[)
    Indeed - the only other implementation of Blue Mage with such a wide variety of spells was FFXI's Blue Mage. While that job was fun and interesting, I really don't think the paradigm translated well to FFXIV. For that matter, the spell overload wasn't very useful even in FFXI; there were tons of spells that were flat-out useless, and the only reason you'd ever equip them was to acquire certain job traits (a mechanic that is NOT present in FFXIV).

    I'd rather have twenty or so useful spells than 120 mostly-trash spells.

    Also, because I always feel the need to say it: "chance to learn" can die in a fire. Seriously. One and done, please - "chance to learn" wasn't fun in FFXI, and it's even less fun here.
    (3)

  10. #60
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Simple Answer: Because it doesn't exist currently other than as an NPC.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast