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  1. #11
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Shouldn't we post our thoughts and feedback . . . after we've tried out the changes?
    (0)

  2. #12
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ItMe View Post
    Shouldn't we post our thoughts and feedback . . . after we've tried out the changes?
    Usually, but they also asked for community feedback on the idea in the Live Letter itself, so this thread is completely warranted.
    (1)

  3. #13
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    I agree that it seems a bit stupid to have the skill remove time constraints. However heliocoprion is currently testing my patience OwO. Maybe it would be better to have it be something akin to a 20% increase in catch rate to catch those low catch rate fishes.
    (0)

  4. #14
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    A rework of Fish Eyes is appreciated. The skill worked well in HW by preventing you from using Patience I / II, but since the GP cap increased and we can use cordials now while fishing the skill has lost his purpose. All what is left is the stupid annoying problem with multiple different types of Fish Eyes in the same spot.

    But circumventing the time requirements for fishing is not the way to go. And it won't make fishing "more accessible". Fishing has other problems, namely too many baits and outside sources are required to catch even the simplest fish. People have long quit before they reach a point where they would need that new Fish Eyes skill...
    (0)

  5. #15
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Tint View Post
    A rework of Fish Eyes is appreciated. The skill worked well in HW by preventing you from using Patience I / II, ...
    It did? Gee, I used both FE and P I together back then. It wasn't easy, but the difficulty made it fun.
    (0)

  6. #16
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    I see no issue with it removing the time requirements for a short period of time especially if it is the same gp cost it currently is. Combining that with patience is still going to drain your GP fast. It just will let people with less time on their hands get into big fishing. There still will be the weather requirements which can still make it rough for some people. Plus for some fishing holes a skill that removed time reqs can actually make it harder to get the fish you want due to multiple timed fish suddenly becoming available. I see it as a better GP use for fish eyes than the current very frustrating use it has at fishing holes with multiple fish eye buffs. (Note I have caught all the timed and / or weather restricted fish and have no issue with it becoming easier for newer players. I still think it that the got away chance should go down for fish that you out level in any case.)
    (0)

  7. #17
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    As someone who just completed the log, I think it is a totally fair change and I would have liked to have it earlier.
    I'd rather wait for hours in front of a fishing spot, trying again and again until the fish bites, instead of trying for 5 minutes, waiting for an hour, trying for 5 minutes etc.

    That being said, I think it would be nice for this skill to be a 'catch up mechanic', so that hardcore fisher can still have the challenge they are striving for when a patch launches - for example by having it work exclusively on previous expansions fishing spots.
    (0)

  8. #18
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    So the whole point of these changes sounds like the goal is to make fishing more popular...well consider what actually creates a boom in participation.

    Ocean Fishing is released and you have tons of people queuing for it because.......it has rewards people want! I remember everyone wanting that Shark mount so much when Ocean Fishing released it was a very big deal.

    So if we want to make overworld fishing more popular as well, what then would be the best thing to add? Items from desynthesis that used to exist! There's other possibilities too...perhaps NPCs that trade big fish for in game items if desynthesis isn't something you want to go back to.

    The niche audiences like myself who do fishing because we love collecting or just the challenge will be be attracted to anything, but the majority of players are only going to do something if they can get a reward for doing it and right now there's just not enough of a reward for doing big fishing for most people to care.

    I would not make any major changes to fishing windows that makes them unrecognizable to the people who have enjoyed them for so many years. If anything, I would just make kinder windows to avoid things like The Ruby Dragon from happening ever again, or make Fish Eyes a small buff to extend a window for a short time at the cost of GP, adding a new wrinkle in GP management which is the name of the game for big fishing after all!

    In my opinion, making a functional change to open up windows isn't going to generate any interest in it because you still can't do anything with the fish you catch. If anything it's just going to make long time fishers finish the content even faster than before which doesn't change anything.
    (1)
    Last edited by ShadowNyx3; 10-16-2020 at 12:08 PM.

  9. #19
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Garnix View Post
    As someone who just completed the log, I think it is a totally fair change and I would have liked to have it earlier.
    I'd rather wait for hours in front of a fishing spot, trying again and again until the fish bites, instead of trying for 5 minutes, waiting for an hour, trying for 5 minutes etc.

    That being said, I think it would be nice for this skill to be a 'catch up mechanic', so that hardcore fisher can still have the challenge they are striving for when a patch launches - for example by having it work exclusively on previous expansions fishing spots.
    You mean... a trait?

    Fish Eyes - Allows the player to find previously hidden fish (allows them to find any fish available at a Fishing spot and bypass weather conditions for levels 1 - 50)

    'Enhanced Fish Eyes I' - Extends the level Range to 60

    'Enhanced Fish Eyes II' - Extends the level Range to 70

    with the traits being awarded at 70 and 80 respectively.
    (0)

  10. #20
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MrThinker View Post
    You mean... a trait?

    Fish Eyes - Allows the player to find previously hidden fish (allows them to find any fish available at a Fishing spot and bypass weather conditions for levels 1 - 50)

    'Enhanced Fish Eyes I' - Extends the level Range to 60

    'Enhanced Fish Eyes II' - Extends the level Range to 70

    with the traits being awarded at 70 and 80 respectively.
    Yup, could work. (On that note, they should do some clean up on the gatherers' traits, especially for fisher. There are over 20 traits, and most of them are redundant.)
    (0)

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