Quote Originally Posted by ADVSS View Post
You know yuu want it back lol

Alright Alright. How about all of your DPS skills are unlocked by hitting a button called Deliri- er -Angel something something, and for the next 10 Seconds you're allowed to Glare. Then for every 6-7 heal spells, you arent allowed to Glare untill the combo is completed. Twice. Deal?
Then every 40-60 seconds you get to spam Glare again, for 4 or 5 times depending on your spell speed, again.
You're just desperate to not get healed in the next encounter, aren't you?

Quote Originally Posted by Semirhage View Post
I totally disagree with this opinion, but I know it's rather common. I don't think it's possible to balance barebones WHM with the other two as long as the kit capability gap is so absolutely gigantic. I've played since ARR. I've seen this design paradigm of "ehhhh just balance two overpowered and ultra flexible kits capable of doing everything really well against the healbot that's barely allowed more than Cure and Stone spamming" before, and shockingly AST was just a superior WHM in basically every metric with buffs on top.

White. Mage. Is. Not. Conjurer. It's not a class that caps at level 30. I promise having buffs/debuffs isn't too bigbrained for stoopid white mages to handle. How about WHM sees actual growth in its kit instead of having their ARR kit shuffled around and sold back next expansion? Monks hate it too, and they're getting a rework.
That's kinda the problem with buffs, either you homogenize all the healers so they have the same buff and DPS side of things, or you figure out how their RDPS contribution works and balance their personal and buffing ability around it as you've got to figure out how to do different flavors of DNC and MCH, and then hope you don't end up with a broken BRD in the process.

Having a "selfish" DPS healer, in this regard, makes a lot of sense as we've seen it work with the DPS classes, so why not apply the same thing to the healers?