Not so sure about that. I only touched it so far as I needed to go do the weapon upgrade questline (60 FATEs in one sitting is a bit excessive, and getting a Mt. Gulg run with all greenhorns took forever, so I'll finish it up tomorrow), but...
-Anemos was meant to be a mysterious wilderness. That it would be "prettier" than BSF is to be expected, given the latter is literally a warzone.
-I agree it's silly to make the weapon easier to do outside the new content, but at least that means the people who want to actually do BSF are there to do it instead of people who DON'T want to do it being forced to slog through hours and hours of gameplay they don't like for their glowy weapon. (Instead they just have to slog through hours of gameplay! So much better.)
-Considering the story was written by Yasumi Matsuno, you should be expecting lots of cutscenes. He did the Return to Ivalice alliance raids too, and those similarly had lots and lots of cutscenes compared to the others (or at least the cutscenes were longer). Given this game's niche among MMORPGs is that it's one of if not the most story-driven one out there, expect story heavy content... with long cutscenes if Matsuno is involved, apparently. (The devs are Matsuno's fanboys, y'know...)
-Haven't barely set foot on the battlefield so I can't comment on Red Comet or the Castrum... whatever it's called. Just remember Piccolo's advice and DODGE!
-I fail to see a problem with the 1v1 fights and not always getting it. Like housing it's a luxury, not a right.
-Hrothgar could always be those funny colors; whether you find them aesthetically pleasing or not is irrelevant. I don't care for them myself, but that's not a ding against the experience in BSF.
Well known troll, I should have the discipline to ignore it but here I am.