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  1. #1
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    It'd be nice if Tank Mimicry reduces the cost of MP for Diamondback and took away the damage penalty for Mighty Guard. Even counter damage from Ice Spikes and Veil of the Whorl are affected, which is just sad because the players who would use it the most are Tanks. Oh, and Cactguard allowing us to target ourselves.
    (1)
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  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leidolf View Post
    It'd be nice if Tank Mimicry reduces the cost of MP for Diamondback and took away the damage penalty for Mighty Guard. Even counter damage from Ice Spikes and Veil of the Whorl are affected, which is just sad because the players who would use it the most are Tanks. Oh, and Cactguard allowing us to target ourselves.
    This. Mighty Guard doesnt need to have a 75% damage dealt reduction, it was never that much on any tank stance when they did alter your defense and enmity gain. 30 down/25 up with enmity gain is fair if you ask me. But my god, when you try to do the carnival and find out you accidently popped mighty guard, and thats why the fight is taking an eternity? crazy Id even be ok with the higher damage penalty if it raised your maximum HP like the old warrior tank stance did. Auto life would be really nice addition, even if it didnt remove the death penalty from using final sting/self destruct, as it would make transfusion more attractive of an ability.
    (1)
    Last edited by ADVSS; 10-12-2020 at 08:09 PM.