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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,623
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by linayar View Post
    See, if pushing week 1 means all of that, it sounds like your group would benefit from not pushing week 1. I'm not sure what it is about week 1 that is so magical that if you don't clear it then somehow your group would feel less accomplished because of it, especially if you're saying your group is willing to have Savage delayed behind Normal. I get that schedules don't always align, but I also think that a static should have the ability of making a schedule that can benefit everyone given everyone's availability.
    Not really. As it defeats the entire point of us wanting the challenge. Week 1 is the hardest the tier will be hence why plenty of groups attempt to beat it in those first two weeks. We all wanted to attempt that but a handful of us also care about the story. It isn't about feeling "less accomplished" per se but simply wanting to pursue a harder challenge without arbitrarily handicapping ourselves. Really, the only issue for us is Savage releasing at the same time as Normal and/or Normal being a requirement to access it.

    Quote Originally Posted by linayar View Post
    It may not be a big deal for the people in the group, but for someone who doesn't do Savage content, it is a bigger deal* for me as it means 1 or more week for tomestone acquisition and it is part of what I look forward to in the patch.

    The first tier had an entire new expansion with two new tomestones (uncapped with the expansion and capped with the Savage release 4 weeks later). The subsequent tiers will only have new capped tomestone, which I strongly believe will be delayed along with Savage if Savage is delayed (along with crafted gears).

    * Obviously I will accept the change begrudgingly if they do delay subsequent tiers' Savage, but as long as we're stating our opinions, then I don't want it delayed.
    Do you feel this way about Ishgard Restoration? Crafters this expansion have been allotted an extra two weeks (5.41 will come a later, apparently) solely because the devs didn't want them to feel rushed and thus, having to avoid other content. Why can't the raiders be given similar treatment?

    As for your tomestones, they could release them without allowing you to purchase anything until the subsequent week. It basically means you buy your body/legs, which is the best piece to get anyway short of a weapon. Furthermore, if we're being honest. Tomestones have very little value unless you're partaking in Savage or Ultimate. Our current gear right now will actually be overpowered for every piece of content released in 5.4 that isn't the aforementioned two. Even the first two floors of Savage are scaled with last tier's max ilvl in mind.

    With all that said, you're certainly entitled to give your opinion as I am to mine. Frankly, I think a decent compromise if they're really concerned about the tomestone/crafted gear (which I don't think she be delayed) would be to no longer gate Savage behind Normal. Just have the NPC give a warning to players they may spoil story elements by attempting Savage first.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by ForteNightshade View Post
    Not really. As it defeats the entire point of us wanting the challenge. Week 1 is the hardest the tier will be hence why plenty of groups attempt to beat it in those first two weeks. We all wanted to attempt that but a handful of us also care about the story. It isn't about feeling "less accomplished" per se but simply wanting to pursue a harder challenge without arbitrarily handicapping ourselves. Really, the only issue for us is Savage releasing at the same time as Normal and/or Normal being a requirement to access it.
    Well, that's probably part of the reason why they release Savage at the same time as Normal after the first tier, as part of the challenge. And by harder challenge, do you mean because of gearing and/or because of community knowledge of the fight? I feel like people who want to challenge themselves can try not to spoil themselves of the fight and gearing might not matter depending on access to crafted gear.

    Do you feel this way about Ishgard Restoration? Crafters this expansion have been allotted an extra two weeks (5.41 will come a later, apparently) solely because the devs didn't want them to feel rushed and thus, having to avoid other content. Why can't the raiders be given similar treatment?
    Just to be clear, I am not opposed to Savage delay on principle, but because it may impact what I enjoy in the game. Ishgard Restoration doesn't affect me, so I'm neutral about when it's released, and I would be neutal about Savage delay as well if it doesn't affect what I want out of the game.

    As for your tomestones, they could release them without allowing you to purchase anything until the subsequent week. It basically means you buy your body/legs, which is the best piece to get anyway short of a weapon. Furthermore, if we're being honest. Tomestones have very little value unless you're partaking in Savage or Ultimate. Our current gear right now will actually be overpowered for every piece of content released in 5.4 that isn't the aforementioned two. Even the first two floors of Savage are scaled with last tier's max ilvl in mind.

    With all that said, you're certainly entitled to give your opinion as I am to mine. Frankly, I think a decent compromise if they're really concerned about the tomestone/crafted gear (which I don't think she be delayed) would be to no longer gate Savage behind Normal. Just have the NPC give a warning to players they may spoil story elements by attempting Savage first.
    Tomestone's value is a little more subjective, I think. While it's not as necessary doing easier contents, it still helps (barring ilvl sync contents). And there is a nice psychological element of getting new rewards with a new patch. It feels terrible to still be getting old rewards when new duties are released.

    As for removing the story requirement, I think that's a slippery slope that I do not think FFXIV should toy around with as it could lead to removing story requirement elsewhere once people get a taste of it and demand less content gating.
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