Quote Originally Posted by TouchandFeel View Post
snip
I agree with the misinformation but again i have to stress that creative distinct sound design should prioritize above realistic sound design. I will let this video, the dev who did the original sfx for gunbreaker explain on why he conceptualize and designed the initial sfx in the first place.
https://youtu.be/1wx85Ri9HAI?t=548

Now this is the comparsion: https://twitter.com/cbo___/status/11...046720?lang=en
You can definitely hear swing with the whoosh and then the mechanical parts follow after, which brings out the richness of the sfx. But the change they did was remove that richness and just give the whoosh part. Now you can hear how much the difference is compared.