Res availability is probably the main reason why so much emphasis is placed on raidwide damage in this game. The main drawbacks to your group from deaths are the raid dps loss (resulting in an unhealable raidwide wipe on the next dps check) or the risk of having too few players at the start of the next team jumprope mechanic (resulting in an unhealable raidwide wipe on the next mechanics check). If you don't kill off everyone at once, players will slowly start to bring their teammates back.
I think we need to be going in the opposite direction. Place limits on res usage, with teamwide shared recast cooldowns and a max number of uses per player/team. Perhaps have healer LB3 reset those recasts and uses, if you're feeling nice. But if you want single target damage to matter more, there needs to be a cap placed on res usage. Besides, the original Titan fight showed that there wasn't anything wrong with being forced to sit out and think about your mistakes. Makes you sharper the next run. It's much too easy to res people back after their mistakes.


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