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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Res availability is probably the main reason why so much emphasis is placed on raidwide damage in this game. The main drawbacks to your group from deaths are the raid dps loss (resulting in an unhealable raidwide wipe on the next dps check) or the risk of having too few players at the start of the next team jumprope mechanic (resulting in an unhealable raidwide wipe on the next mechanics check). If you don't kill off everyone at once, players will slowly start to bring their teammates back.

    I think we need to be going in the opposite direction. Place limits on res usage, with teamwide shared recast cooldowns and a max number of uses per player/team. Perhaps have healer LB3 reset those recasts and uses, if you're feeling nice. But if you want single target damage to matter more, there needs to be a cap placed on res usage. Besides, the original Titan fight showed that there wasn't anything wrong with being forced to sit out and think about your mistakes. Makes you sharper the next run. It's much too easy to res people back after their mistakes.
    (3)
    Last edited by Lyth; 10-10-2020 at 11:09 PM. Reason: spelling

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lyth View Post
    Besides, the original Titan fight showed that there wasn't anything wrong with being forced to sit out and think about your mistakes. Makes you sharper the next run. It's much too easy to res people back after their mistakes.
    Not really. The people who would be learning from their mistakes will learn from their mistakes no matter what and stop making them--you don't have to force them to sit the rest of the pull out.

    Permadeath mechanics will just encourage everyone else who dies to AFK for the rest of the pull and not learn anything for next time. The only people punished by permadeath are the people who survive and then have to carry the permadead people.
    (7)
    Last edited by Rongway; 10-11-2020 at 01:45 PM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    They do need to fix how they design encounters. Healers and tanks need to be the ones with carry potential, not dps.

    Quote Originally Posted by Rongway View Post
    ...
    That sounds like more of a story mode problem. If you're having 4+ deaths on a run, the game by all rights should wipe you. You shouldn't be able to power on through by virtue of those one or two players with superior dps.
    (1)