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  1. #1
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    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Cactuar
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    Paladin Lv 100
    Quote Originally Posted by linayar View Post
    If a group really clicks, especially if they're friends, why they can't they wait a few minutes for the people watching cutscenes? Why is it the people who want to experience the story are the ones seen as being bad for making people wait when this is a story-driven game?
    Because schedules don't always align. For example, my group wanted to attempt a week one kill. We weren't anywhere close to World Racing but still wanted to push. Two members literally got off work an hour before out start time. And that was assuming they didn't get caught in any traffic. Myself and the Scholar were also the only Omni-Crafters, which meant we made a fully set of gear for all eight members, pots and food included. It just wasn't a feasible option—especially since cut scenes aren't just "a few minutes". It took me over an hour to do all of Verse and I skipped everything. Obviously, it took a little longer for me due to DF but you then have to consider if we all did it, those two who just came home don't get to enjoy the fights for themselves. We carry them through while they die to mechanics they don't know, or we spoil everything and it's meaningless.

    Basically, you're going to disappoint people in a static no matter how close you are unless everyone has the same opinion. Conversely, you delay Savage by a week and avoid the whole problem. At the end of the day, if no one has an issue with it for the first tier. Why is it a big deal for the remaining two?
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
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    Quote Originally Posted by ForteNightshade View Post
    Because schedules don't always align. For example, my group wanted to attempt a week one kill. We weren't anywhere close to World Racing but still wanted to push. Two members literally got off work an hour before out start time. And that was assuming they didn't get caught in any traffic. Myself and the Scholar were also the only Omni-Crafters, which meant we made a fully set of gear for all eight members, pots and food included. It just wasn't a feasible option—especially since cut scenes aren't just "a few minutes". It took me over an hour to do all of Verse and I skipped everything. Obviously, it took a little longer for me due to DF but you then have to consider if we all did it, those two who just came home don't get to enjoy the fights for themselves. We carry them through while they die to mechanics they don't know, or we spoil everything and it's meaningless.

    Basically, you're going to disappoint people in a static no matter how close you are unless everyone has the same opinion.
    See, if pushing week 1 means all of that, it sounds like your group would benefit from not pushing week 1. I'm not sure what it is about week 1 that is so magical that if you don't clear it then somehow your group would feel less accomplished because of it, especially if you're saying your group is willing to have Savage delayed behind Normal. I get that schedules don't always align, but I also think that a static should have the ability of making a schedule that can benefit everyone given everyone's availability.

    Conversely, you delay Savage by a week and avoid the whole problem. At the end of the day, if no one has an issue with it for the first tier. Why is it a big deal for the remaining two?
    It may not be a big deal for the people in the group, but for someone who doesn't do Savage content, it is a bigger deal* for me as it means 1 or more week for tomestone acquisition and it is part of what I look forward to in the patch.

    The first tier had an entire new expansion with two new tomestones (uncapped with the expansion and capped with the Savage release 4 weeks later). The subsequent tiers will only have new capped tomestone, which I strongly believe will be delayed along with Savage if Savage is delayed (along with crafted gears).

    * Obviously I will accept the change begrudgingly if they do delay subsequent tiers' Savage, but as long as we're stating our opinions, then I don't want it delayed.
    (1)

  3. #3
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    Driavna's Avatar
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    Elara Almasombria
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    Sagittarius
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    Dark Knight Lv 90
    Quote Originally Posted by linayar View Post
    See, if pushing week 1 means all of that, it sounds like your group would benefit from not pushing week 1. I'm not sure what it is about week 1 that is so magical that if you don't clear it then somehow your group would feel less accomplished because of it, especially if you're saying your group is willing to have Savage delayed behind Normal. I get that schedules don't always align, but I also think that a static should have the ability of making a schedule that can benefit everyone given everyone's availability.

    It may not be a big deal for the people in the group, but for someone who doesn't do Savage content, it is a bigger deal* for me as it means 1 or more week for tomestone acquisition and it is part of what I look forward to in the patch.

    The first tier had an entire new expansion with two new tomestones (uncapped with the expansion and capped with the Savage release 4 weeks later). The subsequent tiers will only have new capped tomestone, which I strongly believe will be delayed along with Savage if Savage is delayed (along with crafted gears).

    * Obviously I will accept the change begrudgingly if they do delay subsequent tiers' Savage, but as long as we're stating our opinions, then I don't want it delayed.
    I don't don't savage day one, but this is my opinion:

    The idea of delaying one week savage opening is to give everyone, interested in that race, a fair chance. There is no need to also delay new tomes or crafted gear, since everyone has also access to both.

    I have a hard time imagining why anyone will be against a change like that, outside probably crafters since a change like this has the potential to devalue, even more, crafted gear.
    (2)

  4. #4
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    Absurdity's Avatar
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    Tiana Vestoria
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    Odin
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    Warrior Lv 100
    Quote Originally Posted by Driavna View Post
    I don't don't savage day one, but this is my opinion:

    The idea of delaying one week savage opening is to give everyone, interested in that race, a fair chance. There is no need to also delay new tomes or crafted gear, since everyone has also access to both.

    I have a hard time imagining why anyone will be against a change like that, outside probably crafters since a change like this has the potential to devalue, even more, crafted gear.
    There is a reason to delay tomestones. Since this change is supposedly to give everyone a fair chance not delaying tomestones means that people who have the time can cap their tomestones right after reset, allowing them to get 900 tomestones in total before even stepping into the raid.


    In regards to crafted gear. If we take Odin for example the 480 gear that came with 5.2 dropped from 5-8mil a piece to less than 1mil (what I would consider a reasonable price) within the same day...maybe 2 days and further down to around 500k within the next 2 days. This means that unless the entire playerbase suddenly turns their brains off they will wait until about monday to get their crafted gear and since undercutting is absolutely rampant crafters will lose quite a bit of profit. Although that's not really anything new since ShB, it's a problem with crafting in general currently.
    (0)
    Last edited by Absurdity; 10-10-2020 at 03:32 AM.

  5. #5
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    Driavna's Avatar
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    Elara Almasombria
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    Sagittarius
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    Dark Knight Lv 90
    Quote Originally Posted by Absurdity View Post
    The is a reason to delay tomestones. Since this change is supposedly to give everyone a fair chance not delaying tomestones means that people who have the time can cap their tomestones right after reset, allowing them to get 900 tomestones in total before even stepping into the raid.


    In regards to crafted gear. If we take Odin for example the 480 gear that came with 5.2 dropped from 5-8mil a piece to less than 1mil (what I would consider a reasonable price) within the same day...maybe 2 days and further down to around 500k within the next 2 days. This means that unless the entire playerbase suddenly turns their brains off they will wait until about monday to get their crafted gear and since undercutting is absolutely rampant crafters will lose quite a bit of profit. Although that's not really anything new since ShB, it's a problem with crafting in general currently.
    I mean, everyone has a week to cap. If you can't play during that week that's a totally different problem that should not be addressed.
    (0)

  6. #6
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    Quote Originally Posted by Aurelius2625 View Post
    Let's be real here. "Delaying the tomestone" for casuals wouldn't really put you at a loss since you have 4 billion weeks to do your experts or hunts to cap. Sooooooo you want max ilvl gear for....what now? Not savage... not ultimate... for what? Hunts? Dungeons? Alliances? Give me a break lol.

    Bunch of casuals that don't do savage or ultimate want to step in to our world of a hardcore raider and tell us what we can and can't do. Imagine the entitlement. Oh well. At least you pay your sub so I can do more hardcore content and clear it, something that most here don't even attempt.

    Stay on your side of the fence, then.
    What? Step in to what world now? Imagine the entitlement indeed for you to say that. As far as I'm concerned, I'm living well on my world, thank you very much, lol. And yes, I do pay my sub, so I will enjoy the content I enjoy.

    Quote Originally Posted by Driavna View Post
    I don't don't savage day one, but this is my opinion:

    The idea of delaying one week savage opening is to give everyone, interested in that race, a fair chance. There is no need to also delay new tomes or crafted gear, since everyone has also access to both.

    I have a hard time imagining why anyone will be against a change like that, outside probably crafters since a change like this has the potential to devalue, even more, crafted gear.
    Maybe, but I think they have their gearing schedule in mind already.
    (1)

  7. #7
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    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Cactuar
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    Paladin Lv 100
    Quote Originally Posted by linayar View Post
    See, if pushing week 1 means all of that, it sounds like your group would benefit from not pushing week 1. I'm not sure what it is about week 1 that is so magical that if you don't clear it then somehow your group would feel less accomplished because of it, especially if you're saying your group is willing to have Savage delayed behind Normal. I get that schedules don't always align, but I also think that a static should have the ability of making a schedule that can benefit everyone given everyone's availability.
    Not really. As it defeats the entire point of us wanting the challenge. Week 1 is the hardest the tier will be hence why plenty of groups attempt to beat it in those first two weeks. We all wanted to attempt that but a handful of us also care about the story. It isn't about feeling "less accomplished" per se but simply wanting to pursue a harder challenge without arbitrarily handicapping ourselves. Really, the only issue for us is Savage releasing at the same time as Normal and/or Normal being a requirement to access it.

    Quote Originally Posted by linayar View Post
    It may not be a big deal for the people in the group, but for someone who doesn't do Savage content, it is a bigger deal* for me as it means 1 or more week for tomestone acquisition and it is part of what I look forward to in the patch.

    The first tier had an entire new expansion with two new tomestones (uncapped with the expansion and capped with the Savage release 4 weeks later). The subsequent tiers will only have new capped tomestone, which I strongly believe will be delayed along with Savage if Savage is delayed (along with crafted gears).

    * Obviously I will accept the change begrudgingly if they do delay subsequent tiers' Savage, but as long as we're stating our opinions, then I don't want it delayed.
    Do you feel this way about Ishgard Restoration? Crafters this expansion have been allotted an extra two weeks (5.41 will come a later, apparently) solely because the devs didn't want them to feel rushed and thus, having to avoid other content. Why can't the raiders be given similar treatment?

    As for your tomestones, they could release them without allowing you to purchase anything until the subsequent week. It basically means you buy your body/legs, which is the best piece to get anyway short of a weapon. Furthermore, if we're being honest. Tomestones have very little value unless you're partaking in Savage or Ultimate. Our current gear right now will actually be overpowered for every piece of content released in 5.4 that isn't the aforementioned two. Even the first two floors of Savage are scaled with last tier's max ilvl in mind.

    With all that said, you're certainly entitled to give your opinion as I am to mine. Frankly, I think a decent compromise if they're really concerned about the tomestone/crafted gear (which I don't think she be delayed) would be to no longer gate Savage behind Normal. Just have the NPC give a warning to players they may spoil story elements by attempting Savage first.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
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    Quote Originally Posted by ForteNightshade View Post
    Not really. As it defeats the entire point of us wanting the challenge. Week 1 is the hardest the tier will be hence why plenty of groups attempt to beat it in those first two weeks. We all wanted to attempt that but a handful of us also care about the story. It isn't about feeling "less accomplished" per se but simply wanting to pursue a harder challenge without arbitrarily handicapping ourselves. Really, the only issue for us is Savage releasing at the same time as Normal and/or Normal being a requirement to access it.
    Well, that's probably part of the reason why they release Savage at the same time as Normal after the first tier, as part of the challenge. And by harder challenge, do you mean because of gearing and/or because of community knowledge of the fight? I feel like people who want to challenge themselves can try not to spoil themselves of the fight and gearing might not matter depending on access to crafted gear.

    Do you feel this way about Ishgard Restoration? Crafters this expansion have been allotted an extra two weeks (5.41 will come a later, apparently) solely because the devs didn't want them to feel rushed and thus, having to avoid other content. Why can't the raiders be given similar treatment?
    Just to be clear, I am not opposed to Savage delay on principle, but because it may impact what I enjoy in the game. Ishgard Restoration doesn't affect me, so I'm neutral about when it's released, and I would be neutal about Savage delay as well if it doesn't affect what I want out of the game.

    As for your tomestones, they could release them without allowing you to purchase anything until the subsequent week. It basically means you buy your body/legs, which is the best piece to get anyway short of a weapon. Furthermore, if we're being honest. Tomestones have very little value unless you're partaking in Savage or Ultimate. Our current gear right now will actually be overpowered for every piece of content released in 5.4 that isn't the aforementioned two. Even the first two floors of Savage are scaled with last tier's max ilvl in mind.

    With all that said, you're certainly entitled to give your opinion as I am to mine. Frankly, I think a decent compromise if they're really concerned about the tomestone/crafted gear (which I don't think she be delayed) would be to no longer gate Savage behind Normal. Just have the NPC give a warning to players they may spoil story elements by attempting Savage first.
    Tomestone's value is a little more subjective, I think. While it's not as necessary doing easier contents, it still helps (barring ilvl sync contents). And there is a nice psychological element of getting new rewards with a new patch. It feels terrible to still be getting old rewards when new duties are released.

    As for removing the story requirement, I think that's a slippery slope that I do not think FFXIV should toy around with as it could lead to removing story requirement elsewhere once people get a taste of it and demand less content gating.
    (0)