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  1. #1
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    I think it's fun and I enjoy the comedy of it. Also doing a full blu run of Syrcus Tower was pretty epic and while it was difficult, it was also rewarding. I think the reason BLU is so 'limited' was because for it to be a real contender it would have to lose some of what makes it unique to make it a viable job for current content. There's no real rhythm to it. Just... Bristle/Whistle + skill, DoT, ad infinitum. I think in the end it would end up like Redmage: a job that's a mix of two that we already have. Yay.

    It could be better but I'm enjoying what there is so far. At the very least blu log encourages PF parties for full blu clears. Those are always fun. Carnival is meh for me. I wish less of the spells were locked behind it.
    (0)

  2. #2
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    I think it's fun and I enjoy the comedy of it. Also doing a full blu run of Syrcus Tower was pretty epic and while it was difficult, it was also rewarding. I think the reason BLU is so 'limited' was because for it to be a real contender it would have to lose some of what makes it unique to make it a viable job for current content. There's no real rhythm to it. Just... Bristle/Whistle + skill, DoT, ad infinitum. I think in the end it would end up like Redmage: a job that's a mix of two that we already have. Yay.

    It could be better but I'm enjoying what there is so far. At the very least blu log encourages PF parties for full blu clears. Those are always fun. Carnival is meh for me. I wish less of the spells were locked behind it.
    I highlighted the part where i think is one of the potential of making blue a real job, and i think that's one of many point that OP trying to make. it's functioning perfectly in normal dungeon/alliance raids/savage raids, we even have achievement for doing so, they definitely can be tuned potency and skill wise to cater to normal team composition, and it's overall very fun to play with.
    (1)
    The war, it wageth on.
    The storm, it rageth on.

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