Honestly, it was kind of the case that when it comes to this game, blue mage put the developers into a lose-lose-lose situation.
Think of it:
Blue mage was a widely requested job, so not adding it to the game was a loss since they weren't adding a job that's been a staple of the game and wildly popular.
If they added it like a normal job, they would have had to severely limit its spells and potentially make it so that they're either not learned from monsters (which goes against the identity of the job) or would have to be learned from monsters in instanced battles during job quests (and with how many people don't do their job quests this opens up other issues) Not to mention that the extremely limited number of spells would have people complaining that they can't use specific spells they see enemies in the field use. Effectively we'd see this option end up with "not being a real blue mage"
So they chose the limited job system. Also a failing from the perspective of many players, but it gave us the ability to have most our spells learned from monsters, expand the number of spells, and not worry about how all those extra options might compare in balance to other casting jobs. Effectively giving us the most true to history implementation of the job while having to restrict it to not being able to play with others... which also upset people.
So really there's just no winning around this job, and I can't see a way they can make any adjustment that will make everyone happy.



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