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  1. #121
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    I still think they could have made BLU work as a full job. You might have had to learn your spells through scripted quests, true, but they could have still kept the thematic element of the job alive in the quests. Like imagine a quest where you and the job npc set out to search for a malboro to learn bad breath from, that sort of thing. They could have made it work.


    But I guess what we got is better than nothing. :v
    (1)

  2. #122
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,827
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lacan View Post
    I still think they could have made BLU work as a full job. You might have had to learn your spells through scripted quests, true, but they could have still kept the thematic element of the job alive in the quests. Like imagine a quest where you and the job npc set out to search for a malboro to learn bad breath from, that sort of thing. They could have made it work.


    But I guess what we got is better than nothing. :v
    Or you could have learned the spells the way it is now, and the scripted quests could have just given you new weapons....
    (3)

  3. #123
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Had posted in a lot of blue mage threads when it was hot so I avoided in posting in "all of them" lol, but now that its quieter and this one is on the front page I want to say I fervently disagree with the OP.

    I've wanted Blue Mage for a long time but...


    Although I believe they could make the BEST Blue Mage by taking the current system and adding in DF to a side of it.

    Described it in other threads but the tl;dr is everything you know about blue mage is true still but there are some abilities that are gilded (gold border) and when you flip your job stone those gilded abilities are your only choice and they have different/balanced effects for gameplay fun and fairness in DF. In this way you can play as a pretty strong solo lord who can collect a massive list of abilities and goof around or you can tune yourself down into a slimmer set of skills and play with everyone else in DF.

    Restrictions put in place so you don't enter DF content without your gilded spells, and it wont be unfair for blue mages because while blue mages have to spend time to collect their spells they also level a lot faster (time cost balances out, decently at least).

    Alternatively I do think I'd find it more interesting if he felt more OP even if he couldn't DF, and the abilities were tweaked for OP fun (such that any content they can enter would be content that they'd surely conquer at least given enough progression). I know there are some OP spells right now but the balance, cast order, and consistency of the spells feels not very fun (IMO) and I feel it could be turned up while adding some sort of interesting interactions (more interactions, combos, cooldown, off cooldown, passives, etc).

    Quote Originally Posted by Vespar View Post
    Or you could have learned the spells the way it is now, and the scripted quests could have just given you new weapons....
    Reynheart had an idea that your abilities acted as your ilvl which I thought was kind of neat, especially for the non-DF variant. I think it could work for DF variant but it might upset the balance of gear bought on the market; however, I think it'd be perfect for the non-DF variant. In that way if you were a person who didn't want to main blue mage you could have a very strong blue mage by collecting spells meanwhile a person who wanted to main blue mage still had to gear them out like any other job.
    (2)
    Last edited by Shougun; 02-26-2019 at 08:13 AM.

  4. #124
    Player
    Join Date
    Sep 2020
    Posts
    138
    Quote Originally Posted by SonKevin View Post
    You didn't want Blue Mage, you wanted another job. Blue Mage sounded fun, but you were never actually interested in Blue Magic. You wanted to learn your skills through scripted quests. You wanted all your skills to just be part of a rotation and for it to be balanced against all other classes so you could take it into raids. This could have been any class.

    Blue Mage has always been a niche class. It doesn't appear in a lot of Final Fantasy games and you could see how surprised people were with the AF. It seems like a great deal of people who were upset at this job being a "limited job" didn't realize that the AF matches it's original incarnation in FFV.

    SE is coming up with a really neat idea here. They're creating a class that's completely original to level, completely original to gain skills, completely broken for normal game content, and you're all getting mad for it. The way this game is made, you could not keep BLU true to it's form. This is the only way BLU can be handled in this game and it's a fantastic way of handling it.
    I think combining Blue Mage and Eureka/Bozja could be an elegant solution to the conundrum we're facing right now.
    (1)

  5. #125
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    372
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SonKevin View Post
    You didn't want Blue Mage, you wanted another job. Blue Mage sounded fun, but you were never actually interested in Blue Magic. You wanted to learn your skills through scripted quests. You wanted all your skills to just be part of a rotation and for it to be balanced against all other classes so you could take it into raids. This could have been any class.

    Blue Mage has always been a niche class. It doesn't appear in a lot of Final Fantasy games and you could see how surprised people were with the AF. It seems like a great deal of people who were upset at this job being a "limited job" didn't realize that the AF matches it's original incarnation in FFV.

    SE is coming up with a really neat idea here. They're creating a class that's completely original to level, completely original to gain skills, completely broken for normal game content, and you're all getting mad for it. The way this game is made, you could not keep BLU true to it's form. This is the only way BLU can be handled in this game and it's a fantastic way of handling it.
    That is a interesting point. These are the same people do not want BST as a limited job. I am sitting here like "Did you even play BST in XI?"

    Pre-Matsui BST, was a full on solo job. We soloed our quest, endgame gear, pretty much anything. We rarely did group content with other jobs unless it were other BST, or a lesser extent SMNs.
    (0)
    DEVOUR: Blue Mages Are What You Eat........

  6. #126
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SonKevin View Post
    You didn't want Blue Mage, you wanted another job. Blue Mage sounded fun, but you were never actually interested in Blue Magic. You wanted to learn your skills through scripted quests. You wanted all your skills to just be part of a rotation and for it to be balanced against all other classes so you could take it into raids. This could have been any class.

    Blue Mage has always been a niche class. It doesn't appear in a lot of Final Fantasy games and you could see how surprised people were with the AF. It seems like a great deal of people who were upset at this job being a "limited job" didn't realize that the AF matches it's original incarnation in FFV.

    SE is coming up with a really neat idea here. They're creating a class that's completely original to level, completely original to gain skills, completely broken for normal game content, and you're all getting mad for it. The way this game is made, you could not keep BLU true to it's form. This is the only way BLU can be handled in this game and it's a fantastic way of handling it.
    You know... I have been waiting for a long time to rip this post apart... You know back in ARR didn't know what a Blue Mage was and I didn't bother to look it up. Until Shb did I do some research about it as it caught my interest. I have found so many interesting things about it but let's go by your post sentence by sentence.

    Quote Originally Posted by SonKevin View Post
    You wanted to learn your skills through scripted quests. You wanted all your skills to just be part of a rotation and for it to be balanced against all other classes so you could take it into raids. This could have been any class.
    Yeah uh... why? I rather go out and explore like FFXI, and learn the spells myself and FFXIV has just provided such an opportunity. No one asked for it to have a rotation but it would be nice for it to be balanced with the other classes allowing it to be viable in all content. While Blue Mage is associated with OP spells, I couldn't say the same for FFXI because it never had these OP spells in there and the only OP spells are the ones casting Doom status effect and it rarely even works on bosses. It can be its own class with multiple roles.

    Quote Originally Posted by SonKevin View Post
    Blue Mage has always been a niche class. It doesn't appear in a lot of Final Fantasy games and you could see how surprised people were with the AF. It seems like a great deal of people who were upset at this job being a "limited job" didn't realize that the AF matches it's original incarnation in FFV.
    No entirely... it have been a favored class in all of FF series. While yes FFV is the original incarnation of a Blue Mage it ain't the best iteration of a Blue Mage as here is a list of the iterations of Blue Mages throughout the FF series. Here is a list of them and a detailed explanation for each of them.

    The rules of learning Blue Magic in FFV
    Having the ability ‘Learning’ to learn blue magic from enemies; Be a Blue Mage (For its innate ability ‘Learning’; Have the ‘Learning’ ability equipped into the ability slot (If your character’s current class is not Blue Mage). Job mastery of Blue Mage, for Mimes and Freelancers to gain the ability ‘Learning’ as an innate ability. Be hit by the Blue Magic Spell. Be alive at the end of the battle, you can raise and still learn before the battle ends.

    FFVI instead of a job, it is a job for a character known as Strago Magus.
    When he sees a certain ability being used he can learn it, only downside is that he cannot learn it if he is under any of these status effects. KO, Blind, Petrify, Zombie, Sleep, Confuse, Stop, Freeze or Rage. Another character that can do something like this is Gau, however he learns Blue Magic through his Rage and from there on the players cannot control him and will use spells randomly.

    FFVIII the character Quistis Trepe knows Blue Magic but as a Limit Break. Limit Break has a very low chance of appearing when a character’s HP is around 25%, however the lower the HP the higher the chance of it appearing. Also there is a spell and an item that helps improve the odds significantly, which is Aura and Aura Stone respectively, Aura can also be granted from a Crisis Level 3 or 4 Mighty Guard. With those Spells and items their crisis level points dramatically increase by 200, allowing them to immediately use Limit Break without the need of being in Critical HP or have status Ailments. Limit Break is also determined by the Crisis Level, it raises by lower HP, number of character KOs, more status ailments they are afflicted with. However they cannot use it when they are afflicted with Curse (Or in a specific case where they are in Ultimecia’s Castle).
    There are 4 Crisis Level, in Quistis Trepe case some Blue Magic have stronger potency; more buffs applied at Crisis Level 4 (Mighty Guard); LV4 (Crisis Level 1), LV3 (CL2), LV2 (CL3), LV1 (CL4); Take more HP away with gravity based spells up to 93.75%; Gives more debuffs to an enemy (Acid or Bad Breath) at Crisis Level 4.
    In order for her to learn certain enemy abilities the player has to use a special item that is obtained through winning a battle, finishing a subquest, modifying cards etc.

    FFIX Quina Quen is a character that learns enemy abilities by eating it in order to learn Blue Magic abilities.
    ‘Eat’ is an ability the character can use to learn abilities from enemies instantly killing the enemy that has been targeted as long they are below 25% HP.

    FFX Kimahri Ronso, a character that can learn Blue Magic spells from certain enemies as long he uses ‘Lancet’ on them which enables him the chance to learn the ability from the monster and in the game Blue Magic is called Ronso Rage.

    FFX-2 The Gun Mage dressphere, it has an ability called Blue Bullet. It is the same thing as Blue Magic, but can only be learned individually and the party member has to be hit by it.

    FFXI It is an advanced job that learns an ability or spell from an enemy. However it needs to casted in order for a Blue Mage to learn the spell. There are also a few more requirements, Blue Mage has to be set as a main job; they don’t have to be targetted or hit by the spell; You need to have a minimum skill level in Blue Magic to learn spells (maximum is 424 without additional stats from gear); They need to have the minimum job level of Blue Mage to use certain spells at certain levels. They are also known to be Tanks or Damage Dealers often, while they can also be Support. Also there are certain spells that a mob from the same family can use but you won’t learn it, this is because SE is being SE you can learn the spell from this monster from the family but not from another despite them being able to cast the same spell since it is in their ability list and from the same family of monsters. Most of the spells are obtained through overworld, sometimes a small portion of them are obtained through specific battlefields, like Vagary, Delve, Wildskeeper Reives, Skirmish, Azyul Isle Investigation and a few other instances.

    Final Fantasy Tactics Advance, Blue Mage is a hume exclusive job and they wield sabers. In order for them to learn abilities they have to be hit by the skill from the enemy.

    Final Fantasy Tactics A2, Similar to Tactics Advance they have to be struck successfully by the enemy with the ability and must have their learning ability equipped.

    Final Fantasy Explorers. It is an unlockable job after defeating 750 monsters. It learns by seeing the move and then killing the enemy. They are also known to be good tankers, boosters, debuffers and damage dealers.

    Final Fantasy Brave Exvius. The character Fina becomes a Blue Mage in the third season and only learns Blue Magic through story progression.

    Brevery Default Series, Vampire and Catmancer. In order to learn monster abilities the party members need to be hit by the ability.

    FFXIV’s Blue Mage. In order to learn spells from enemies these requirements must be met. The enemy needs to have fully casted the spell; You have to be alive until the end of the battle. This is the overworld and instanced duty way of learning blue mage spells. The other way is to learn from Whalaqee Totems. Some parts may be similar to FFV’s Blue Mage, however it is not identical as in FFV you have to be hit by the Blue Magic while in FFXIV you don’t have to be hit by it instead you have to ‘see’ after it has been casted. This is more akin to VI (to see the enemy cast the ability), VIII (Learn Blue Magic through items), FFXI (Just needs to see it), Final Fantasy Explorers (Learn it by seeing it).

    FFXIV’s Blue Mage isn’t an implementation of FFV’s Blue Mage rather it is an implementation of Blue Mages Overall. In fact I would go as far to say it is exactly similar to how Blue Mages work in FFXI.

    (Writer’s note looking back at “FINAL FANTASY XIV Fan Festival 2018 in Las Vegas Day1” @1hr 36min 36sec Twitch Stream. Yoshi P. stated that “some from 14 and maybe some from FF5”, this is regarding about the moves and understandably this maybe why people think this is a throwback to FF5 even though it isn’t)

    The mentality of “If it ain’t broke, don’t fix it” mentality is not a shield against criticism. What I am criticizing is the excuse that Yoshi P. said “This was the only way Blue Mage could be implemented”. Seriously… If you have read this note by far you would come to realize that each game has their own version of Blue Mage, each with varying amounts of conditions, some with different ways of obtaining it (FFIX), sometimes Blue Magic can be used under certain conditions (FFVIII), Sometimes they have their own way to make Blue Mage strong in a game (FFXI) .

    Why didn’t FFXIV come up with their own version, hell the bigger question would be why didn’t Blue Mage get a Job Gauge. Right now playing Blue Mage feels like you’re playing FFV with a tiny bit of FFXI (Without skill chaining or magic burst). Sure you have little combos that can freeze, paralyze, deal more damage or Kamikaze the mob, is that what really makes this job unique? In fact I’d argue it is the same damn thing as a normal job but without the proper function. Now that you have a guide giving it an optimized rotation and recommended move set for it in harder content (Morbol Mount Achievement).

    Blue Mage is now a Spam Mage with a set Burst Rotation, kinda like any other job where you follow your job rotation and deal a lot of damage. Spam Sonic Boom to let you OGCD weave or Electrogenesis/Glower for that AoE damage (Paralysis for Glower). Kinda feels the same if I am being brutally honest, plus I went through it to get my mount and I have been playing blue since whenever I can in a group setting and I can say it without a doubt if it only have the Lv50 Skills, it’ll be a spam mage and it is still now even with the new addition of spells.

    Hell you want Blue Mage to be unique? Let it change roles, the point of the job is free forming, make your own spell set. Even in FFXI I know it's the same thing, everyone is going to have the same spell set however with an exception that some build their own spell set to adjust to their power, gear to an High-Tier Battlefield instance, same goes for Puppetmaster.

    Giving it a job gauge doesn’t ruin the uniqueness of it, it actually adds more. If Aetherial Mimicry becomes a staple for Blue Mages to change roles, let it be incorporated into the gauge like a tank stance, except for roles. Too overpowered? Then make your own limit, hell why not use FFVIII system where Quistis cannot use Blue Magic unless she has a limit break. Apply it here, give Blue Mage a Job Gauge and you can make it so that OP spells are locked behind a requirement. Hell FFXI did it with some of its Blue Mage Spells like Mighty Guard where you need to activate Unbridled Wisdom or Learning.

    Quote Originally Posted by SonKevin View Post
    SE is coming up with a really neat idea here. They're creating a class that's completely original to level, completely original to gain skills, completely broken for normal game content, and you're all getting mad for it. The way this game is made, you could not keep BLU true to it's form. This is the only way BLU can be handled in this game and it's a fantastic way of handling it.
    ORIGINAL!? Please as if, it is same as any other Blue Mage in the FF series. Plus we are mad because you can't normally play with any content and not just that nowadays they are nerfing it to fit into normal content now. It is not the best way as it now sow the seeds of doubt because now your future jobs can be predicted as Limited Jobs and lets be real here, Limited Job doesn't even provide creative freedom only normal job system can do that.
    (4)

  7. #127
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TeraTyrantShadic View Post
    A hugely unnecessary rant
    Way to stick it to *check notes* a post from almost two years ago that was last active a year and a half ago, but resurrected by a tired troll. Your one-man crusade against...BLU (of all things) is truly inspiring. Any more dead horse you're interested in kicking?
    (3)

  8. #128
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Just for the record I think Blue Mage is a fine job, however I just think that it should be a Normal Job rather than a Limited Job. Cause at this point it in time it can be made into a proper job. Don't take it the wrong way, I love blue mage but I dislike the limited job system as it doesn't contribute anything at all.
    (3)

  9. #129
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    lol hate limit = dont want job huh ... meanwhile every other ff blue mages better in parties than most other team mates
    (1)

  10. #130
    Player
    Join Date
    Sep 2020
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    138
    Quote Originally Posted by LolitaBansheeMeru View Post
    lol hate limit = dont want job huh ... meanwhile every other ff blue mages better in parties than most other team mates
    Yeah lol people don't like the limited part not the job
    (0)

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