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  1. #1
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aniona View Post
    Problem n.2 we need some items at NPC's which will cost some millions of gil, glam, mounts, minions and etc.
    It will help in-game economy by deleting tons of extra gil from game.
    I don't think anyone would say no to more uses for gil, but your suggestion wouldn't do much for the economy. The volume of gil only matters to the extent that inflation matters and inflation only matters to the extent that it prevents players from buying essentials, but in this game essentials all come from vendors with fixed prices. In addition, if you start making drastic changes to the gil supply, the short story is that well-established players with a lot of accumulated wealth will be the ones who benefit.
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  2. #2
    Player
    NamidaTekika's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Ophianne Qel'llann
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nixxe View Post
    I don't think anyone would say no to more uses for gil, but your suggestion wouldn't do much for the economy. The volume of gil only matters to the extent that inflation matters and inflation only matters to the extent that it prevents players from buying essentials, but in this game essentials all come from vendors with fixed prices. In addition, if you start making drastic changes to the gil supply, the short story is that well-established players with a lot of accumulated wealth will be the ones who benefit.
    Thing is those established players stockpile the gil because there aren't really many gil sinks.

    There needs to be big ticket things on vendors to vaporize that gil from the economy. The RMT bots don't spend gil (since it just circulates to idiots who buy it) and the people hoarding gil have no reason to spend it. This just builds on inflation in the long run. Part of why they honestly should also have some kind of rent or maintenance payment for housing to slowly and steadily pull gil from the system. Doesn't need to be insane like 100k a month for a plot would pull millions of gil a month out of the system, but overall most players would make more than that who actively play (heck just roulettes daily in a week would make more than that, but it would slow inflation). It would also help people get housing and such (which would pull gil from the system) since house squatters having the pay rent would discourage squatting.

    Big ticket items would also siphon a lot out to make gil actually worth more too. Healthier economy because it would slow overall inflation. What are the people with gil getting though? Nothing that alters the actual gameplay experience and if you consider that as benefitting than honestly you need to remove large plots too for the same logic.

    Gil sinks and slowing inflation is good for the game health. Nuking bots also would help greatly too because it would allow for more gil liquidity instead of it going to bots and sitting in RMT coffers.
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    Last edited by NamidaTekika; 10-07-2020 at 10:46 AM.

  3. #3
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NamidaTekika View Post
    Thing is those established players stockpile the gil because there aren't really many gil sinks.

    There needs to be big ticket things on vendors to vaporize that gil from the economy. The RMT bots don't spend gil (since it just circulates to idiots who buy it) and the people hoarding gil have no reason to spend it. This just builds on inflation in the long run. Part of why they honestly should also have some kind of rent or maintenance payment for housing to slowly and steadily pull gil from the system. Doesn't need to be insane like 100k a month for a plot would pull millions of gil a month out of the system, but overall most players would make more than that who actively play (heck just roulettes daily in a week would make more than that, but it would slow inflation). It would also help people get housing and such (which would pull gil from the system) since house squatters having the pay rent would discourage squatting.

    Big ticket items would also siphon a lot out to make gil actually worth more too. Healthier economy because it would slow overall inflation. What are the people with gil getting though? Nothing that alters the actual gameplay experience and if you consider that as benefitting than honestly you need to remove large plots too for the same logic.

    Gil sinks and slowing inflation is good for the game health. Nuking bots also would help greatly too because it would allow for more gil liquidity instead of it going to bots and sitting in RMT coffers.
    Pretty much everything you said is wrong. People "hoarding gil" do not cause inflation. They in fact functionally remove gil from circulation, which decreases inflation. Inflation is tied to new gil generation and increases in the amount of gil in circulation. Wealthy players primarily get their wealth from other players via the market board, and thus contribute little to increasing inflation.

    And that's not even taking into consideration that inflation is not a problem in this game, likely due in no small part to how stingy this game has always been with handing out gil. Aimlessly decreasing the gil supply does not automatically lead to a healthier economy.

    Your housing tax isn't even worth addressing.
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