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  1. #21
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    I totally agree with OP

    I just want to expand that, we do have in game already log of items, so implement what OP said should be easy to do

    Example: Just look at Market Board, it has all tradable items in game
    (1)

  2. #22
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by testname View Post
    I totally agree with OP

    I just want to expand that, we do have in game already log of items, so implement what OP said should be easy to do

    Example: Just look at Market Board, it has all tradable items in game
    Er.. no.. those are very different structures than what we're proposing here.

    This type of change will be time-consuming and difficult to implement the way the game is currently set up, but they still need to do it. Otherwise it's just years and years of more band-aids that don't fix the problem and mounting technical debt. This is the type of thing I wouldn't expect to get outside of an expansion launch, and it'd be a marquee feature.
    (0)

  3. #23
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,508
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    This would be such a HUGE QoL, not even joking.

    And yeah, if the Glamour dressed also could hold dyes it would be amazing. It's a pain to rummage through your retainer's inventory just to get a pot... And keeping them in your own inventory is a lot of wasted space.
    (0)

  4. #24
    Player
    Gokki's Avatar
    Join Date
    May 2016
    Posts
    193
    Character
    Gokki Di
    World
    Twintania
    Main Class
    Red Mage Lv 100
    Everyone talks so much about how hard it is to implement? So what? What people enjoy is subjective i would sacrifice a raid tier if it means getting a working glamour system (i know it doensn't work like that, but with so many players i would think they would increase their teams to work on more things at once. I feel the game itself is so old a lot of basic functionality becomes dificult to implement. I'm just sad that there are so many glams i wanna try and do but can't because they game is too limited.
    (1)

  5. #25
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    The problem of a WoW style trasmog is you can't store dyed pieces like that, because instead of storing gear you ticking a box. Also people seem to forget that WoW's work like that only for the past 2 expansions, prior to that XIV glam plates were far better.
    (0)

  6. #26
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Deslyxic View Post
    The problem of a WoW style trasmog is you can't store dyed pieces like that, because instead of storing gear you ticking a box. Also people seem to forget that WoW's work like that only for the past 2 expansions, prior to that XIV glam plates were far better.
    Nobody is forgetting that it's a recent addition. It's not good enough that FFXIV used to be better though. SE can't rest on its laurels and let other games pass it by. We're not paying them to play a game that used to be good.
    (2)

  7. #27
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deslyxic View Post
    The problem of a WoW style trasmog is you can't store dyed pieces like that, because instead of storing gear you ticking a box. Also people seem to forget that WoW's work like that only for the past 2 expansions, prior to that XIV glam plates were far better.
    I already gave suggestions on how to solve the dye issue.

    In fact, I think that dye system would be better than the one we have already, IMO. Simply make dyes a checkbox too and just make them more expensive/difficult to come by (but they are infinite use) and the dye could be applied when you make the plate and/or cast an individual glamour. You'd select the glamour image you want from a list of everything you have access to, and then you'd select which dye you want from those you have unlocked, click Apply, and bam. Nice and convenient.

    Also saying "WoW just started this recently, and before that, FFXIV was better." is... not the right way to go about it.

    Remember, FFXIV used to be worse than WoW during the 1.0 era, and WoW kinda rested on its laurels and now FFXIV is better than WoW lol. (that, and corporate greed by Blizz/Activision hurt it a lot too)
    (0)

  8. #28
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Maeka View Post
    Remember, FFXIV used to be worse than WoW during the 1.0 era, and WoW kinda rested on its laurels and now FFXIV is better than WoW lol. (that, and corporate greed by Blizz/Activision hurt it a lot too)
    I don't view either as 'better' or 'worse' than the other. They serve different communities. Some players from WoW have migrated to FFXIV, most have not. Some players of FFXIV have migrated to WoW, most have not.

    WoW has been resting on its laurels since Cataclysm. It was still pretty nice to play through the first year of BFA. It doesn't help that a number of developers are apparently jumping ship to work for the next Mike Morhaime company.

    I think that after 7 years of FFXIV 2+, SE has more-or-less proved that it can make money with the current design. I can, after all, still play the jobs I started playing back in 2014 with no sense of "what the heck did the company do to my job?", unlike WoW.

    [For reference: 11 years of WoW, starting in BC; 6 years of FFXIV, starting in 2.3.]
    (0)

  9. #29
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DPZ2 View Post
    WoW has been resting on its laurels since Cataclysm.
    There are a lot of criticisms I would level at WoW and Blizzard, but that's not really one of them. If anything, they go too far in the opposite direction where they often want to act like they can develop their way to total market capture or something. While Cataclysm was very much a copy and paste of Wrath in many respects, both MoP and Legion showed a ton of innovation on Blizzard's part. What did them in was more losing touch with the playerbase and choosing a business model that attempts to capitalize on the fear of missing out, rather than just developing a really good game people don't want to put down.

    FFXIV's releases are far more formulaic, which is where I think the concerns about resting on their laurels come into play. Part of this is that SE is a much smaller company than Activision Blizzard and that SE is a normal game company on top of that, whereas Blizzard likes to be weird and focus intensely on like 5 IPs represented by a single persistent flagship title each, but part of it is definitely just on the developers for this game and the choices they make and don't make.
    (0)

  10. #30
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nixxe View Post
    There are a lot of criticisms I would level at WoW and Blizzard, but that's not really one of them. If anything, they go too far in the opposite direction where they often want to act like they can develop their way to total market capture or something. While Cataclysm was very much a copy and paste of Wrath in many respects, both MoP and Legion showed a ton of innovation on Blizzard's part. What did them in was more losing touch with the playerbase and choosing a business model that attempts to capitalize on the fear of missing out, rather than just developing a really good game people don't want to put down.

    FFXIV's releases are far more formulaic, which is where I think the concerns about resting on their laurels come into play. Part of this is that SE is a much smaller company than Activision Blizzard and that SE is a normal game company on top of that, whereas Blizzard likes to be weird and focus intensely on like 5 IPs represented by a single persistent flagship title each, but part of it is definitely just on the developers for this game and the choices they make and don't make.
    ^^
    This, mostly.

    Cataclysm suffered from the immense time it took to redo all of the 1-60 content, but that was something that *really* needed done, as that old content was showing its age. I gave Cataclysm a free pass because of how much work they had to dump into redoing the old world. But even then, it was better than WoD.

    MoP was awesome. Just a few little flaws they could have fixed, but otherwise it was awesome. They had Badges of Valor, they had upgradeable equipment that wasn't RNG, they had clear goals you could work towards, and Timeless Isle was something I very much enjoyed doing with a family member. There were dailies to do, there was Timeless Isle, the farm was interesting, the locale was cool.

    WoD is where you could just tell that huge changes were being made in the company. WoD threw out a ton of hype. Hype, Hype, Hype, promises for this, promises for that, they wanted to add all of this awesome stuff, OH WHOOPS WE CAN'T ACTUALLY GET THAT DONE IN TIME, SORRY! They forgot to add any sort of fun activity that could be done daily that wasn't in an instanced dungeon or raid, there was 1 daily that was boring-as-balls and they thought all the hype would carry everything over.... but it didn't; it fell flat on its face.

    It really seemed to me like the team that did WoD was some inexperienced group of interns who were over-confident that they could deliver on this huge list of promises that they got to work on a tech demo and then when it came down to actually code something ready for the public, they realize that they were talking out of their behind about it the whole time and had to cut massive amounts of content.
    (0)

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