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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by glamazon View Post
    If we’re thinking of new healer type abilities what about physicals upgrades to life line which ties the healers own health to the target draining the healer to heal? Or what about a spell called equilibrium which would balance the groups health so everyone had an equal amount?
    Draining HP from the healer sounds like a very bad idea...
    (1)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    There was always this debacle on what a WHM actually brings to the table and the answer was always "more healing". But in many occasions it's really just overhealing.

    It would really be nice if the "boon" was actually WHM being able to do more personal dps without sacrificing a lot of healing, so yeah... I don't know if what the OP suggests is the best route, but something connecting Stone/Glare to a proc that would benefit healing would be nice.
    (1)

  3. #3
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    How about whm brings cc or if not that then extra dps

    AST brings buffs not just dmg buffs

    SCH brings debufffs

    New healer can be jack of all trades w melee strikes that heals and buffs and debuffs
    (0)