Draining HP from the healer sounds like a very bad idea...If we’re thinking of new healer type abilities what about physicals upgrades to life line which ties the healers own health to the target draining the healer to heal? Or what about a spell called equilibrium which would balance the groups health so everyone had an equal amount?
There was always this debacle on what a WHM actually brings to the table and the answer was always "more healing". But in many occasions it's really just overhealing.
It would really be nice if the "boon" was actually WHM being able to do more personal dps without sacrificing a lot of healing, so yeah... I don't know if what the OP suggests is the best route, but something connecting Stone/Glare to a proc that would benefit healing would be nice.

How about whm brings cc or if not that then extra dps
AST brings buffs not just dmg buffs
SCH brings debufffs
New healer can be jack of all trades w melee strikes that heals and buffs and debuffs
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