I like this ideas but make a percentage of the healing you do converted into dmg that affects the mob or have it feed into a gauge that will then become full and ready to unleash an attack on the enemies.
I like this ideas but make a percentage of the healing you do converted into dmg that affects the mob or have it feed into a gauge that will then become full and ready to unleash an attack on the enemies.
In my opinion, almost every Job needs a complete rework, i mean sure, they work, but the Jobs within a role feel gameplaywise almost the exact same. Melee DPS Jobs from my perspective, still feel somewhat unique from one another but i think it's only a matter of time until they meet the same fate. It would be great if Square Enix would take some inspiration from other Final Fantasy titles and inpliment some of those skills into FFXIV, so that a Warrior is warrior first, and tank second, a White Mage a White mage first before healer and so on, it might sound silly, but i think there's too much focus put into roles rather than into individual jobs.
So much this. So much. I think PLD is done really well, a little too well, but thats the kind of thematic crossover id like to see with other jobs. Actually RDM is done quite well too. though it would be nice to have slightly more melee focus(mp building sword combo?). Most of the rest? probably could use a little more classic influence into the way they operate. At least thematically.In my opinion, almost every Job needs a complete rework, i mean sure, they work, but the Jobs within a role feel gameplaywise almost the exact same. Melee DPS Jobs from my perspective, still feel somewhat unique from one another but i think it's only a matter of time until they meet the same fate. It would be great if Square Enix would take some inspiration from other Final Fantasy titles and inpliment some of those skills into FFXIV, so that a Warrior is warrior first, and tank second, a White Mage a White mage first before healer and so on, it might sound silly, but i think there's too much focus put into roles rather than into individual jobs.
There is such a good case to totally delete GCD healing (you only get ogcds with charges; use them up and you die), I’d have to be in favor of an overhaul.
While this probably would be fine for the "higher end" healers because that's what they're already doing it would be a nightmare for your average duty finder experience.
I highly doubt the "cure spam bot" healers wouldn't just blow everything at the first sign of damage since they have 0 planning and then you end up wiping on trash pulls for 20 minutes.
But who knows, maybe this is necessary. Maybe after the 20th wipefest dungeon even they would rethink their approach to healing.
Last edited by Absurdity; 10-05-2020 at 04:47 PM.
If they truly address the healers where most are on board with the changes, they will feel like they've been reworked entirely. Even if they keep their core concepts. OTOH it can also be perceived that they only way to get healers to this point is to rework them.
What I hope some realize, is that healers are getting neglected in this department as well. More and more jobs are getting reworked to fit the modern era while healers aren't getting anything. I should also point out that pruning the living crap out of a job like with SCH, and reallocation of skills like with WHM is not a rework.
Eh some people want change, others want for jobs to remain as is. Talent system that would allow some customization with new abilities/procs could solve that.
Drastic changes might be inevitable if FFXIV is planned to get 3 more expansions, each adding 10 levels to a cap. Getting even more distinct new abilities won't work, too much skill bloat, need to upgrade existing skills, make procs that temporary upgrade existing ones or give other benefits. Leveling up should make gameplay more engaging and fun. Even for healers spamming one dps ability at lvl cap like at lvl 1 is way too simple.
Honestly they went overboard homogenizing both Healer and Tank. At this point rework would look like a complete rebuild.
The problem started when Healer mind set was divided into two groups; those that wanted to DPS and those who didn't. But DPS is a loaded category because there are many ways to achieve damage and get the same results. I think at the core, people just wanted to be busy with an enjoyable job to play. Nobody wanted to just sit there and wait to heal.
In my opinion Healer should be redesign to Heal first and Support second or in other would their primary focus should be on healing but also buffing and debuffing during downtown. This would allow healers to remain busy throughout the encounter and contribute to the groups over all speed and dps. Further more each Healer needs to have a unique way to play much like DPS does so players can have a more active choice based on playing style.
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