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  1. #1
    Player
    DoH's Avatar
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    Sep 2020
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    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Do you think there should be a confirmation window each time you try to enter a new zone? How about each time you talk to an NPC relating to the MSQ? If not, why should there be one for entering / leaving buildings? If your logic is applied to everything in this game it would make it unplayable. Things with minor consequences (if you can even call them consequences) that I've listed in the original post should not have a confirmation window. For example, in what situation would you ever have selected "extract materia" on a fully spirit-bonded piece of gear but then not want to actually extract it? The folks arguing against this stuff are not providing any sort of rationale whatsoever as to why we need confirmation windows for these things.
    (2)

  2. #2
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by DoH View Post
    For example, in what situation would you ever have selected "extract materia" on a fully spirit-bonded piece of gear but then not want to actually extract it?
    Inventory is near full.
    (2)

  3. #3
    Player
    DoH's Avatar
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    Pray Return
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    Faerie
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    Conjurer Lv 70
    Quote Originally Posted by MomomiMomi View Post
    Inventory is near full.
    If your inventory is completely full, then it won't let you do that anyway; if your inventory is almost full, then you should be allowed to extract the materia without needing a confirmation window. When you start getting close to having a full inventory it makes a noise and informs you of this anyway under the current setup of the game. Other than perhaps using aethertye tickets and dark matter for repair (which I personally disagree with the need for confirmation windows even in these cases), if there must be a confirmation window for certain things, the default should be "yes."

    Here's another example: In the dungeon Neverreap, you have to put eggs down on various altars after killing the nearby monsters to proceed. There is literally no other use for the eggs other than to place them on the altars, and you cannot proceed to the next island without putting them down. Guess what? The game asks you whether you want to proceed. Fortunately, it at least assumes "Yes" in these cases, but it's silly that it even needs to ask.



    Asking the player if they're sure if they want to put the egg down would be like asking them if they're sure that they want to claim Ovoos in Onsal Hakair or CE tanks in Rival Wings. (Fortunately it does not do this - you just select these things, press Confirm once, and your character immediately starts interacting with them.)

    I can't imagine playing Megaman or any other game and being asked "You just selected Chill Penguin - are you sure you want to play this level?" "You're about to enter the boss's chamber - are you sure you want to proceed?" "You're about to jump over some spikes - are you sure you do this?"
    (2)

  4. #4
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by DoH View Post
    How about each time you talk to an NPC relating to the MSQ?
    Oh, I missed this. There actually is one, and I'm very grateful for it.

    It pops up at the end of the conversation, asking you to confirm completing the current quest.

    More than a few times have I talked to the quest completion NPC to then notice there are other story NPCs around to talk to. Completing the quest typically means they're gone after that.
    (0)
    Last edited by MomomiMomi; 10-04-2020 at 07:34 AM.

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