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  1. #201
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by reivaxe View Post
    As for Geomancer, I don't think "we GOTTA hit all the elemental types with extreme focus!" is as big of an aesthetic/ theme hole as you think. They could add important wind/ earth/ water spells to the 3 mages that currently uses elements. If you were to point at Geomancer as, say, an Eastern themed job then I'd agree that there's more than enough room for a Eastern themed mage. But the same could be said for anything other than Melee DPS, nothing says Geomancer can't be a healer (and nothing say's a "necro like" job can't be a healer either). They could even make an eastern themed "soul mage" job.
    Well adding to this aesthetic...Feng Shui crossed with an Oracle/Mystic motif, I think would be interesting to say the least. Theyd rely on manipulating earth through its lay lines and underground aetherstreams, in the case of this game world, to create effects, like quake and other natural disasters. I think this could be a fitting theme for a Geo honestly. Ironically for Geo, its actually been around for a very long time, first showed up in ff3nes(as well as dragoon, summoner,dark knight,viking, etc) All it really did back then was permanent float from dungeon traps, and i think it just had a quake ability in combat. I like the tactics carnation of it, where it used the terrains element as attacks that both dealt damage and caused crippling debuffs.
    (1)
    Last edited by ADVSS; 10-03-2020 at 09:48 AM.

  2. #202
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I like the purty pictures Reivaxe :3.

    Naturally I agree on the potential existence of a dark job, and that it could be soul related, and that black mage is far more wizard trope than a 'dark' mage.

    I think it had potential to that especially in the early quests with that cursed lala but they let that pitter out and become more normal- and the dark element spells black mage have are more really like purple colored magic than dark unlike say dark knight which is obviously a dark themed tank.

    Which I want to say again isn't an insult to black mage, wizard trope is fine (which the trope does deal with dark elements sometimes, not nearly to the extent I'd say makes it a dark mage though)- just that if that's our 'dark mage' then pretty much anything wizard from blizzard or many other western games is also a dark mage and that just sounds like "no..? Not really.." (imo at least ).

    Like diablo 3's wizard has many similarities to our black mage, even in story, and I'd hardly call them dark- the dark mage of d3 would have to be the necromancer or I guess the witch doctor, at least way more so than wizard is even slightly lol.

    Quote Originally Posted by ADVSS View Post
    Well adding to this aesthetic...Feng Shui crossed with an Oracle/Mystic motif, I think would be interesting to say the least. Theyd rely on manipulating earth through its lay lines and underground aetherstreams, in the case of this game world, to create effects, like quake and other natural disasters. I think this could be a fitting theme for a Geo honestly. Ironically for Geo, its actually been around for a very long time, first showed up in ff3nes(as well as dragoon, summoner,dark knight,viking, etc) All it really did back then was permanent float from dungeon traps, and i think it just had a quake ability in combat. I like the tactics carnation of it, where it used the terrains element as attacks that both dealt damage and caused crippling debuffs.
    I like the idea of geomancer being a bit construction-ist with crystal pylons/shards that they aspect with elements, each element performing different goals but also have a balance relationship such that it's never only one element used for a specific situation. With further interesting dynamics like being able to use them as weapons (like fenrir does with his ice shards) and combine and uncombine effects.

    Like you might call earth and water to create a slowing sinking effect, yet such a combination won't last forever and they'll have to separate again.

    Personally imagined Gaia here (even though they said don't haha), so that lead me to thinking of building with the blunt weapons (like hammers/maces with charms and bells built into their design)- which made me think of Sauron from Lord of the Rings. For FF reference thinking close to Golbez or Ex-Death, with perhaps them having dragoon armor and unique heavy armor AF. Their magic style being unique in that it demands a lot of physical strength over simply the secret knowledge of the arcane like black mage.

    Then you've a melee mage that also deals with area control and setting up the battlefield for the situation (bit of the anti-red mage).

    Since they set up their elements you don't have to worry you are standing in the wrong terrain, just if you are standing in the right spheres of influence.

    Naturally some skills that allow them to move between their elements, like thinking of the skeleton king from diablo 3 and heroes of the storm.

    Due to the physical and construction nature the job would visually be entirely unique from white mage, and you might even consider black mage (all the elements). They could have the entire wheel, of course you'd have to make some design decisions to make gameplay smooth and not pick from '6' at each moment. Maybe certain elements have to recharge and there is a slight side of randomness with a few skills that add control to it, meaning you constantly make medium level decisions (rotation is not simply 1 2 3 ad infinitum).

    Of course battle mage geomancer is not really the usual expectation of the job..... Which is why I started to call it Geoknight. Also not what the game has described Geomancer as so.. another reason to give it a new name lol.
    (1)
    Last edited by Shougun; 10-03-2020 at 03:19 PM. Reason: phone encoding for the forums is all over the place lol

  3. #203
    Player
    GucciSan's Avatar
    Join Date
    Jan 2019
    Posts
    51
    Character
    Alphinaud's Assistant
    World
    Balmung
    Main Class
    Marauder Lv 10
    Quote Originally Posted by Powercow View Post
    Haste in FFXIV doesn't work that way, though. Haste increases the number of actions you can do by X%, it doesn't reduce delays by X%. See: Monks and Ninjas with their haste buff and Arrow back in the day. It didn't break the game.

    The real problem with castable haste buffs on other players is that this game has some rigid timings for jobs and an outside haste can royally mess with it. For example, if your rotation requires you to be at a certain GCD when X ability comes off cooldown, but instead you're 1-2 GCDs ahead because of a haste buff, it can really screw with you. In addition, Haste buffs can vary wildly in how effective they are. Some classes can capitalize off it, others... really can not. See: Skill and Spellspeed, and how most jobs avoid stacking it past a certain point due to it just not helping as much.

    Could it be worked in? Sure. Would it require a massive overhaul to every job in the game and how oGCDs, floored speed GCDs, and cooldowns work? Yes and... euuuuuugh.
    To build off on this, AST technically did have a Haste buff at one point in the Arrow card that functioned exactly how you described it.
    (0)

  4. #204
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Edda
    as Necromancer job trainer!
    (2)

  5. #205
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,069
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Edda
    as Necromancer job trainer!
    Your first task being to, um... summon your job trainer.
    (3)

  6. #206
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Iscah View Post
    Your first task being to, um... summon your job trainer.
    At night time, in the rain, in middle la noscea
    (1)

  7. #207
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by ADVSS View Post
    At night time, in the rain, in middle la noscea
    and it has to be done at midnight irl
    (1)

  8. #208
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by znushu View Post
    and it has to be done at midnight irl
    LOL You know, we're joking about this, but Final Fantasy has been known to have "secret characters" in the past, like GoGo or Umaro from FF6, technically Vincent from 7, etc. It would be a cruel thing if Necro was a secret job that gave no instructions whatsoever how to/where to find the wandering spirit trainer at every level interval. Even worse if the job crystal and class needed a strategy guide just to find where to get it dependant on a couple of factors.
    (0)

  9. #209
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    So I went over possible candidates -

    Berserker (N/A):


    Basically its the Warrior Class unrestrained, and as a "what-if" scenario if the Warrior Class was allowed to be fully berserk and uncontrollable. I think Yoshi-P was just saying this was likely a dark version of that class, and why we would never see it.

    Necromancer (N/A):

    Now if we compare this to the FFV job then we can see how this wouldn't work by the following spell conversion into this universe -

    OATH - Call forth a Demon (Translated into this world would be a Voidsent).

    Going any further than this wouldn't be needed to explain why the job gets the axe.

    Thief (N/A):


    This was already explained by Yoshi P.

    Chemist:


    There is hints, but it could be Yoshi P. trolling us hard (idk), but it can majorly appear in Radz-at-Han in the next expansion (if we do get to go there).

    Mime:


    It might appear as a limited job because it was quite gimmicky much like the Blue Mage.

    Time Mage (N/A):

    I think Astrologian is supposed to be our equivalent of a Time Mage mixed with some healing abilities, so I don't think this is happening.

    Mystic Knight (N/A):


    The fact that Rune Fencer and Mystic Knight were similar to eachother and was regulated as a Tank Class, I don't think we will be getting anymore Tank Jobs at this point (but the devs could surprise me I suppose).


    Beastmaster:

    This can go in several directions depending how Yoshi P. wants to do it; either it becomes a limited job for various mini-games much like the BLU Mini-games or it becomes very similar to the Summoner, but the Beastmaster being more of a physical Ranged DPS (I hope will get Whip weapons for this one)..........*hears the screams of ERP in the distance*

    Oracle:


    Seems like a regulated story-based job, so this one is out entirely.

    Cannoneer:

    It depends if we ever get to travel to Aerslaent; I can definitely see the Roes teaching this one.

    Geomancer:

    It was a idea on the table back in the old days of Stormblood; I think this job got left on the cutting-room floor from what I heard around the forums (Yoshi P commented on this one I think?).

    Corsair(N/A):

    The Machinist was the answer for us.

    Onion Knight(N/A):


    They appeared to be a extinct class in the world of Hydaelyn.

    Viking:

    I see this one being related to Aerslaent if we ever go there or the South Sea Islands (because how they handled lalas in the World of the First).

    Sage (N/A):

    It heavily depends if the Red Mage gets to evolve into that.

    Gambler:


    I seriously want this to be a thing, but I don't think Yoshi ever really had it in mind.

    Arithmetician:


    I would seriously laugh my arse off if the Devs. put this in just for the memes.

    Green Mage:

    I mean why not? Let us complete the rainbow.

    Gunner (N/A):


    Machinist being a thing though dual-wielding guns would be cool.
    (0)
    Last edited by Kaliesto; 10-05-2020 at 06:15 PM.

  10. #210
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Personally I wouldnt let XIs roles really make your mind up about Mystic Knight. How good of a tank was DRK in XI? Heard it was better as a DPS. And Ninja definitely not a tank but heard it was used as an evasion tank for a while. Roles in XI seem slightly convoluted in comparison to XIV besides maybe PLD. The others you list I would agree as to up in the air, besides some overlap, like green mage/oracle/mystic literally the same job if you ask me they all forcus on debuffs/and buffs. Mime/Calculator im amazed you think are viable, BLU already has a role shift ability and all the level x Spells an Arithmatic/Calculator would. I wouldnt necessailly base the jobs they give us on expansion locale, besides some fluff about HW and why they chose DRK over SAM, considering we just got Dancer, and we've never been to Thavnair. Not only that, RDM being Sharlayan, and all of the trainers are in starting cities besides the HW jobs. (Yeah that Samurai chilling in Ul'dah)
    (1)
    Last edited by ADVSS; 10-05-2020 at 10:20 PM.

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