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  1. #261
    Player
    tyranical69's Avatar
    Join Date
    Sep 2020
    Location
    Gridania, The Black Shroud
    Posts
    18
    Character
    Lilithian Lithian
    World
    Tonberry
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by MsQi View Post
    Finding blue spells has always been side content, relative to the rest of the game. Your "normal" jobs are less than what blue mage is. Limited means primarily that it can't do random groups. The level cap should eventually be gone. If they want to give Blue a specific set for random groups, fine, but it should still require finding the spells, it should include all three roles(even if you have to choose it before queueing), and the freeform mode should still be available.
    Blue Mage spell collecting isn't side content when it is needed for the job to be more effective, side content is something optional and it is not needed. Blue Mage spells are needed since it make what blue mage is. Collecting spells isn't a side content but its more of a fun way to explore and collect spells needed for your own Blue mage. Except for duties, and I rather much queue with randos than use PF where there is no one on PF doing the primals or raids.
    (2)

  2. #262
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    I'll always be of the opinion "most" (not all) of the spells should have been the BLU equivalent of glamour. (EX fights would have been a different system, due to how the game works)
    (3)

  3. #263
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    If they did some revamping to BLU. I don't see why they it can be both a max and limited Job. Aetherial Mimicry could actually just allow BLU to change their role, verses it just being a trait. enhance the spells related to the role you mimic, while locking off the spells of the other for their intended role. The BLU job could have great potential of being a job that can flex between the three roles, depending on party needs and the content you're cuing for.
    (1)

  4. #264
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TAS View Post
    If they did some revamping to BLU. I don't see why they it can be both a max and limited Job. Aetherial Mimicry could actually just allow BLU to change their role, verses it just being a trait. enhance the spells related to the role you mimic, while locking off the spells of the other for their intended role. The BLU job could have great potential of being a job that can flex between the three roles, depending on party needs and the content you're cuing for.
    Just got it last night, and man that ability is really cool. I like that theyre edging BLU into a sort of fill in. I say give it more time, but keep requesting it getting the limited status removed. The class quests sort of make you go out and get the skills, at least the whole 50-60 class quests tell you to go get this skill or that.
    (0)

  5. #265
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    In honesty I agree with removing Limited Jobs however I feel that Blue Mage right now could be a bit more refined and improved to have its own job gauge that way we will have another fully fleshed out job added to the game. I hope this LL talks more about Blue Mage, since this LL is all about patch 5.4 and not 5.35.
    (1)

  6. #266
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,388
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TeraTyrantShadic View Post
    In honesty I agree with removing Limited Jobs however I feel that Blue Mage right now could be a bit more refined and improved to have its own job gauge that way we will have another fully fleshed out job added to the game. I hope this LL talks more about Blue Mage, since this LL is all about patch 5.4 and not 5.35.
    The issue is that even at its own "Limited Job" scope, BLU gameplay is (ironically?) too limited. There are a ton of things that could open up for them like Deep Dungeons, Eureka, or even a more streamlined duty finder targeted just for Blue Mages. It honestly feels like even at the concept they were targeting at, the finished product is more hype than substance.
    (2)

  7. #267
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    The issue is that even at its own "Limited Job" scope, BLU gameplay is (ironically?) too limited. There are a ton of things that could open up for them like Deep Dungeons, Eureka, or even a more streamlined duty finder targeted just for Blue Mages. It honestly feels like even at the concept they were targeting at, the finished product is more hype than substance.
    That you are correct, it is a short term business practice. A company would rely on hype just to make something good, which is also why sometimes bad publicity is good publicity and that is a business strategy used by some business. Blue Mage should be allowed into a lot of content at the start, but again they're better off as a normal job if we're planning on opening up to them. As Deep Dungeon has it own ranking system, meaning if a Blue Mage were to participate they can dominate the rankings. Though any class can solo (Though RDM easily).
    (1)

  8. #268
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MaraD_ View Post
    I'll always be of the opinion "most" (not all) of the spells should have been the BLU equivalent of glamour. (EX fights would have been a different system, due to how the game works)
    Was going to be salty and say isn't that true already?

    And then I became more salty because no, haha, most spells are worse than glamour lol. No reason you'd replace your 220 potency with your 120 potency, your better buff with your worse buff, your best status effects over the ones that are 'whatever', even some of the more interesting spells have a clear replacement / better variant. Etc Etc.

    It wouldn't be blue apparently if SE didn't give you a lot of bad skills, many pointless to bad choices (did you want 120 in red or in purple?), and clear linear progression / replacement spells, with some of the most simplistic gameplay built around a system that makes poor use of such a concept*, until at least you commit to party exclusive content for a job designed for solo content, by a job made limited because they didn't want to force players to have certain spells put into strict role situations forced to have specific spells to be of particular value to the team . . .. Just. . . wot? Maybe Blue Mage suffered from too many cooks in the kitchen, maybe not enough resources, maybe it was one person's pet project while they were putting in 20 hours a day and that we even got this was amazing, I'm not sure but it just looks gangly and not in the cool way, more in the incomplete, indecisive, and disjointed way.

    *I assume the point on most simplistic gameplay built around a system comment might not be clear to some so to expand that a little- it is to say as you get your skills as blue mage most of your skills are useless and or near 'glamour' of each other, which means you will be casting your one best spell on repeat for a long while, then you will slowly get parties to get the spells that actually make your job vaguely interesting (funny thing to say about a job 'designed for solo play', requires PF-exclusive content in order to become half interesting), much of this time as you collect spells you will still have a partial kit so you will still be repeating your best skill over and over and over, many moments you'll be half hobbled together and less mechanically interesting than equal level jobs (and this will always be true if you don't use party content, open world exclusive skill kit blue mage past like level 30-50 pales in comparison to an equally leveled normal jobs in terms of mechanical depth), finally you'll get to a point where you have the majority of your main kit or all of it and you'll have pretty much a kit that normal jobs use (with obviously some more broken concepts), most of your experience so far has been with a zombie of a job, maybe worse a skeleton of a job-- finally now you get to get to spam some old dungeons because of moogle tomestones or to get the Morbolo mount and that's that, due to restrictions the job isn't even as good as your current jobs at soloing stuff (your level 80 will do old content better than your blue mage, and if your level 80 could do old content synced with their full kit of spells then you might find situations where your normal job is better than a blue mage anyways).

    Spent most of your time a broken disheveled mess to finally get to use it for moogle tome stones, and I suppose a faster carnival experience so long as the restrictions to the event don't kill the spells you got (as some of the carnivals are going to). All of what I'm trying to say is the majority of blue mage is going to be an incomplete experience and the life span once you reach "not a mess" is very narrow if not complete and for many going to be very much a timed life, and not like cause you're always searching for perfection- I mean it's literally going to be an incomplete mess for much of it's life span as the experience and especially if you don't get around to doing PF-exclusive content. The way blue mage progresses due to it's design, I feel, was a very unfortunate to poor choice and even if they keep this idea that BLU is for PF (best and most popular use of blue is because of it's synced feature, so moogle stones and FATE event spam) they should still seriously look at rebuilding the experience as the job grows. On top of the fact that they've now rested the growth of your job on the whims of your schedule and server, if you don't play blue during the hot part of the patch you'll be stuck holding your schedule around PF just so you can make your job not feel like a zombie so then you can use it for a narrow set of tasks.

    I definitely feel the concept of giving blue mage very powerful spells and a bigger spell book could be a lot of fun while hopefully also making blue mage a full job (so both limited and normal, an advanced job - that could have been epic), but even just evaluating the limited side as it is, not that I'm loathe to the idea of limited in a general way, I feel compelled to say as the job currently stands that "BLU limited just wasn't that good". There are a few of us, not just myself, that don't hate the general concept of limited content but I certainly don't want to see anymore limited content if SE feels blue mage was a good representation of what the system could do (which isn't to say the whole game is designed for one person to enjoy, but for what I felt for what happened to blue mage I would pity others if they had to go through that too, and I fear they'll take other cool ideas and put them into a similarly designed / lens style of limited content as a way to be like "too hard we can't get it to work" trap rather than hard, perhaps very difficult work, of figuring it out for a way that doesn't make it hobbled and stuck in the gangly confused corner that is limited concept currently corner). On the limited side I had imagined if they went wild and made blue mage spells interwork more like Diablo 3 with legendary affixes and abilities, that it could be loads of fun finding combos even if it was limited (before blue was out I thought they were making a solo god job, which is why sometimes I call it god blue), because you'd get so many ways to play and the power granted would allow you to do things that your normal jobs couldn't even at level 80, here then you'd constantly be thinking of new combinations and exciting new spells to work into your kit (like how it works vaguely in Diablo 3, also like how you'll get power combos that do indeed give you a bit of a god power high)- currently the only real grace of blue is syncing back to old content 'yay' for blue, if you gave that to other jobs blue would look far more uglier (of course the novelty of casting a monster spell is there, but that's limited (lol), and the rest of the mechanical value is stuck behind PF even if it's somehow supposed to be designed for solo play).

    All that said is also why I think they could have had far far better mileage out of the idea of a PF limited job with some solo potential, what Blue really is, blue is either a not so great designed solo job with a lot of exceptionally important PF-exclusive content (in order to be half interesting) or is actually primarily PF with some extra solo importance on the side (basically what our normal jobs are if you take away DF and current content lol), would be making a magitek pilot / gears operator limited job. Here in you'd have a lot of opportunity to spin the economy constantly, evolve a new combat system that doesn't strictly relate to the trinity, add a very smooth progression system that could take advantage of some in game mechanics such that it curves as the new becomes old, even with a similar concept of getting gear across the world a bit like you might think of Gummi Ship progression in KH(s) - while also not taking away any one's nostalgic desires and making a lot of sense to be limited (like the recent G Warrior content could have been a wonderful limited system).

    With all the blue necro threads recently I'm almost charged enough to finish my blue thread lol, just kind of sitting in a few pieces in drafts XD . . Just lying there since I felt did we really need another salty blue thread- but like... if it's going to be all blue because of our resident necromancer(s) then.. lol eh.. , and especially since mine would be like a cry for a redesign attempt with much personal bias (hopes / dreams / opinions mixed with only some facts - so basically some real pipe dreams lol), with an attack of the titan wall of text (and a few pictures!).. so like for 4 people to read, 2 to finish, 1 to like, and the other to post some meme photo.
    (1)
    Last edited by Shougun; 10-06-2020 at 07:58 AM.

  9. #269
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I'm not up to speed on the current conversation, and I haven't ready any posts in this thread, I just agree with the title and thought I'd bolster this opinion to hopefully make this change in the game.
    (2)

  10. #270
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,388
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TeraTyrantShadic View Post
    As Deep Dungeon has it own ranking system, meaning if a Blue Mage were to participate they can dominate the rankings.
    Not if they make a separate ranking board for Blue Mages. For example, they can make it a solo only experience and there you'll have the challenge. I suppose they would have an easier time soloing than any other job, but still harder than the average group run, I suppose.
    (0)

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