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  1. #41
    Player
    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Quote Originally Posted by linayar View Post
    The part in bold would actually make it reasonable for Bozja to be delayed. Just as there are people still doing Eureka now, there will be people still doing Bozja next expansion. If ocean fishing doesn't have as much staying power, then it should be released earlier so it could be experienced for a longer time throughout the current expansion.

    At the same time, it also depends on how many steps they plan. If they only have 4 steps and they release it in 5.0, they'd be done in 5.3 unless they skip a patch. If they want to finish the expansion with the relic in 5.5, then they will have to count backward to start at the appropriate patch.
    Who is doing Eureka though? New players, or those returning after months or even year long absences. Meanwhile, the players complaining are those who don't want to take six month long breaks just to have something to do. Case in point, I'll be tackling Bozja the moment it releases. I'll have long finished it before 6.0. The content released per patch should be able to sustain nearly the length of said patch with some reasonability. Obviously, the dev team isn't going to cater towards players who spent 6-10 hours a day playing. But when you can finish nearly everything in a week. Longevity is a problem.

    As for Ocean Fishing. Your methodology is flawed. Content with less staying power should be less prioritized because it won't engage the player long enough. Since people typically like building multiple relics, it makes far more sense to release grindy options like that early so their life cycle stretches beyond the current patch. Imagine if Bozja released in 5.1 instead of Blue Mage and/or Ocean Fishing. We'd all have something to keep us occupied right now.

    Quote Originally Posted by linayar View Post
    I guess it depends on the individual. For me, the alliance raid was the highlight each week during 5.1 (and now during 5.3 until perhaps 5.35 if Bozja is fun) while roulettes is my go to each day. Doing dungeon/trial/raid each day with different groups everyday (depending on my IRL schedule) in the duty finder is what I find fun. But I also play other games (well, mostly WoW) or do other things, so FFXIV doesn't occupy my days/weeks (unless I have FC activities), but I'm active any day I get the chance to play so I don't need to unsubscribe.
    Naturally, but for many people those are simply "chores" or things that simply don't last. I enjoyed Copied Factory but there's only so many times I care to run the same easy raid before I'm just bored. Dungeons are even worse. I never touch 50/60/70. Why? Because the rewards are awful and I've ran every dungeon hundreds of times. It just isn't that fun spamming the same 1-2 AoE combo. And oh boy is it boring, especially as a healer, if a tank small pulls. You literally don't heal. I, too, play other games. I shouldn't feel like I need to play several other games because XIV just doesn't have enough to keep me occupied.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #42
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Quote Originally Posted by linayar View Post
    I want it more like hunt or guildleve.
    Oh god no. Relying on hunts to complete a relic would be the worst.
    (1)

  3. #43
    Player DrWho2010's Avatar
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    Quote Originally Posted by ForteNightshade View Post
    I shouldn't feel like I need to play several other games because XIV just doesn't have enough to keep me occupied.
    that sounds like a you problem. XIV isn't meant to be lived in.
    (2)

  4. #44
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    MomomiMomi's Avatar
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    Momomi Momi
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    Quote Originally Posted by DrWho2010 View Post
    that sounds like a you problem. XIV isn't meant to be lived in.
    Yet if enough people would actually unsub when they feel there isn't enough to keep them occupied, I bet that would change pretty fast.

    But many stay subbed, so SE has no need to change.
    (0)

  5. #45
    Player
    ForteNightshade's Avatar
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    Quote Originally Posted by DrWho2010 View Post
    that sounds like a you problem. XIV isn't meant to be lived in.
    I do love these extreme arguments. Nowhere did I imply I wanted to "live in" FFXIV. In fact, I said precisely the opposite. But when the content simply doesn't last beyond a week outside Ultimate. What else are you doing? 5.1 boiled down to running Copied Factory a bizillon times if you weren't interested in Blue Mage or Ultimate. The irony is of the two, Blue Mage is the only thing that took a lot of resources as the dev team has openly said Ultimate is mostly recycled content.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #46
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    Quote Originally Posted by ForteNightshade View Post
    Who is doing Eureka though? New players, or those returning after months or even year long absences. Meanwhile, the players complaining are those who don't want to take six month long breaks just to have something to do. Case in point, I'll be tackling Bozja the moment it releases. I'll have long finished it before 6.0. The content released per patch should be able to sustain nearly the length of said patch with some reasonability. Obviously, the dev team isn't going to cater towards players who spent 6-10 hours a day playing. But when you can finish nearly everything in a week. Longevity is a problem.
    Well, the thing is that new people are always coming in at different stages of the patch. With daily and weekly limits, you can take several weeks to complete a particular goal, even if you don't take the entire week each week to work on that goal. And since a patch comes in at roughly every 3.5 months, I think they've made the content reasonably lengthy enough.

    As for Ocean Fishing. Your methodology is flawed. Content with less staying power should be less prioritized because it won't engage the player long enough. Since people typically like building multiple relics, it makes far more sense to release grindy options like that early so their life cycle stretches beyond the current patch. Imagine if Bozja released in 5.1 instead of Blue Mage and/or Ocean Fishing. We'd all have something to keep us occupied right now.
    If a content doesn't have staying power within the expansion it's released, it would have less of a chance if it's done at the end of an expansion when people are ready to move on to the next expansion's content. Releasing it early gives it as much chance as it can since you shouldn't put effort into a content just accepting it doesn't have staying power. Also, as said previously, if Bozja was released in 5.1, and they don't have enough content planned, then we might be done by 5.3 and won't have it for 5.4 and 5.5, so I think it's the same either way.

    Naturally, but for many people those are simply "chores" or things that simply don't last. I enjoyed Copied Factory but there's only so many times I care to run the same easy raid before I'm just bored. Dungeons are even worse. I never touch 50/60/70. Why? Because the rewards are awful and I've ran every dungeon hundreds of times. It just isn't that fun spamming the same 1-2 AoE combo. And oh boy is it boring, especially as a healer, if a tank small pulls. You literally don't heal. I, too, play other games. I shouldn't feel like I need to play several other games because XIV just doesn't have enough to keep me occupied.
    A chore to me is something that is necessary to be done, so if I'm doing it as part of a grind, then it might feel like a chore to me. But if I finished my main weeklies on Tuesday, then during the rest of the week, I'm just playing for fun, not because I have to, so it's not a chore to me.

    Of course, fun is subjective, so I don't doubt that you may feel bored, but Eureka also bored me even when it gave me something to do and it was a chore as I had to do the grind if I want to finish the story/relic/etc. Hopefully Bozja would be more fun.

    Finally, I don't think you should feel the need to play other games, but again, the fact of the matter is, people play at different times in the week and come in at different times during the patch. And even with all the catchups that are already in the game, it still takes some time to complete, and there is a limit to how much catchups there should be or all the work people do doing the content at release would be invalidated.

    Quote Originally Posted by Callinon View Post
    Oh god no. Relying on hunts to complete a relic would be the worst.
    Specifically B rank type hunts where "missing out" won't be too much of a problem as you'll just wait for it to respawn. And the other option is more like guildleve where you're in even more control.

    Quote Originally Posted by MomomiMomi View Post
    Yet if enough people would actually unsub when they feel there isn't enough to keep them occupied, I bet that would change pretty fast.

    But many stay subbed, so SE has no need to change.
    Just to remark on this point, I think that's an undeniable metric that we can use. Regardless of what Yoshida said, I'm sure that SE wouldn't like it if too many people unsubscribe for parts of the expansion. So if there is enough reason for people to stay subscribed, then I guess they really don't have a reason to change their content structure. As a business, they will have to respond to consumer behaviors, so it is what it is. I guess I'm just lucky FFXIV gives me enough to do that I never have to feel like I am better off unsubscribing.
    (0)

  7. #47
    Player DrWho2010's Avatar
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    why should XIV provide content to make people stay on it in excess? they can't produce enough to keep people *that* occupied. they see the need for work/life/play balance. some people here do not. they want it to be play 100% of the time. It's just not possible.
    (0)

  8. #48
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    KageTokage's Avatar
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    Alijana Tumet
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    I'm just doing my daily chores then playing something else in the meantime.

    Achievement chasing can only hold my interest for so long.
    (0)

  9. #49
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Quote Originally Posted by DrWho2010 View Post
    why should XIV provide content to make people stay on it in excess? they can't produce enough to keep people *that* occupied. they see the need for work/life/play balance. some people here do not. they want it to be play 100% of the time. It's just not possible.
    Quote Originally Posted by KageTokage View Post
    I'm just doing my daily chores then playing something else in the meantime.

    Achievement chasing can only hold my interest for so long.
    Yoshi P has repeatedly stated that he does not intend XIV to be a second job. It's intended that if you run out of things you find enjoyable in the game that you drop your subscription for a while. He's fine with that. It won't hurt his feelings if you unsub for a few months until something comes around that interests you again.
    (0)

  10. #50
    Player
    Vyrerus's Avatar
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    Vicious Zvahl
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    Quote Originally Posted by ForteNightshade View Post
    Imagine if Bozja released in 5.1 instead of Blue Mage and/or Ocean Fishing. We'd all have something to keep us occupied right now.
    No, we wouldn't. We'd be done with the current end stage, if there were any more, and many would still be complaining that there was nothing to do.

    If you gobble down the content ASAP all of the time, then you know that it's always going to end fast. The better you get at the game, and the more time you have to dedicate to it per day means that you're always going to run out of content faster than they can create it.

    Even if it were grinding content, conceptually the content is over after you complete the grind once. It's the same as repeating a dungeon or trial, only it's a larger time sink.

    If you want to play FFXIV over other things, then play FFXIV. Though they add new things, it's the same core game, as it has been since release.

    What I do when this game hits a lull, if I really want to play it more than anything else, is start a new character entirely. I re-level jobs I haven't touched much. I re-examine the current state of damage potencies vs. old ones. As of now, I'm 3/4ths through my 8th full playthrough of the game(no CS skipping). Beyond that I go back and see if I can solo old dungeons, trials, or raids. Currently I'm semi-obsessed with trying to solo The Burn on Samurai, but I dropped Savage this tier to take a long break from raiding, and I don't have it geared. At i480 back in March, I could get the second boss to about 30% before succumbing to lack of healing methods.

    It's silly to expect this game to be able to be capable of being your only pastime while never running out of content while you unabashedly hurry up to wait. If you want it to be that, it can be, but you're going to have to make your own fun with it. Find more ways to have fun. Your mind is an infinite microcosm, and you shouldn't be relying on game development studios to let you have it.

    That all said, I am still salty that we get less every expansion, but I gave up hope on that changing when we dropped down to 1 dungeon every odd patch back in Stormblood.
    (0)

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