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  1. #191
    Player
    StriderShinryu's Avatar
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    Sep 2015
    Location
    Coeurl
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    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Let's not forget that Astrologian still has time magic we don't have access to in the form of Celestial Stasis.

    My speculation on Glare: we needed a new spell because in JP we already had Stone, Stonera, Stonega, and Stoneja. They don't want to create a tier V spell. No other caster has reached this point, but they will be next expansion. Expect more new spells.
    Also of note (and you may have already been aware) is that Glare is also a spell that already has history in Final Fantasy. It was one of Rubicant's spells in the English version of FF4 so while it's a bit odd they chose to use that name given Rubicant being the fire element representative in the game, it has existed before so it's sort of within the canon to be pulled from.
    (1)

  2. #192
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I don't see why Haste should be problematic.
    They could literally have named Lightspeed Haste and no one would have thought anything was off about it.

    They were probably thinking of it as a party buff, like the old Arrow card buff on demand.

    The thing is though, a personal speed buff like Lightspeed would probably make it the fastest magical dps, and RDM already has that spot, so how much faster would it have to be?
    So while Haste itself should be possible, it doesn't sound like the best idea given what we already have.
    (2)

  3. #193
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Shougun View Post
    On Celestial Stasis, which I've never used or personally seen used in game lol, doesn't it just heal everyone like all the other healer spells?

    If you're talking about Alexander's spell it's called Temporal Stasis, which inflicts Temporal Displacement (Alexander's stasis is named after time, and his buff also after time- his isn't called Celestial).
    We don't have access to Celestial Stasis. It's forbidden magic used by the enemy AST in the lv 60 quest for AST. It inflicts Temporal Displacement just like Alexander does.
    (1)

  4. #194
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Seraphor View Post
    I don't see why Haste should be problematic.
    They could literally have named Lightspeed Haste and no one would have thought anything was off about it.

    They were probably thinking of it as a party buff, like the old Arrow card buff on demand.

    The thing is though, a personal speed buff like Lightspeed would probably make it the fastest magical dps, and RDM already has that spot, so how much faster would it have to be?
    So while Haste itself should be possible, it doesn't sound like the best idea given what we already have.
    Not sure if reply to me or the general statement of haste, but if to me I did make some edits that expanded on that.

    I think a group wide haste buff as one might think of in it's most generic format can be a bit of an issue but I did make some edits / thoughts on how you could have haste and not break things.

    So I think it could be if you were sloppy but of course one would hope SE wouldn't do that, right? haha

    Quote Originally Posted by MomomiMomi View Post
    We don't have access to Celestial Stasis. It's forbidden magic used by the enemy AST in the lv 60 quest for AST. It inflicts Temporal Displacement just like Alexander does.
    Hahahahahahhahahahahahahah................. Now it sucks I've never used or seen it (AST limit break) in the game lol. I looked it up more carefully and indeed it's called "astral stasis" for AST. My brain was like "something to do with the stars stasis, and it doesn't stop diddly lol", which is true- just not the spell you were thinking about .

    Thank you

    Astral stasis just heals. Celestial Stasis does I guess indeed freeze stuff, a spell our AST doesn't get access to.

    I would still stand by the part where when magic overlaps a bit doesn't actually prevent another job though, like we've holy magic in Paladin, dark magic in Dark Knight (actually more than black mage I'd argue, cause it looks way darker and is very common lol), many elements in red mage, some shared magic types within SCH / SMN, etc.

    May even include AST lore by saying Time Mage is the fully developed format of exclusively forbidden AST concepts though, in which case it could still be it's own job . Where they stopped the stars Time Mages would have found far more reasonable uses with such magic, speeding up and slowing down things with far less energy required and likely with modified and entirely new methods (why stop the stars with so much might when you can use less energy to speed yourself up and slow your enemy down).

    Where Black Mages focused on the dark and White Mages focused on the light the Red Mages found balance- here to Time Mages would make AST look like a Red Mage and mighty Timmy more like the White or Black (has focus on a narrower subject).
    (0)
    Last edited by Shougun; 10-03-2020 at 08:32 AM.

  5. #195
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Seraphor View Post
    I don't see why Haste should be problematic.
    They could literally have named Lightspeed Haste and no one would have thought anything was off about it.

    They were probably thinking of it as a party buff, like the old Arrow card buff on demand.

    The thing is though, a personal speed buff like Lightspeed would probably make it the fastest magical dps, and RDM already has that spot, so how much faster would it have to be?
    So while Haste itself should be possible, it doesn't sound like the best idea given what we already have.
    Haste is problematic because the more ways they add to increase speed, the harder it becomes to balance. FFXI had this issue where Haste became king, and was still king after they had to create ways to limit it.

    The problem arises due to the nature of reducing delay between actions. At the extreme end of it, going from 98% delay reduction to 99% delay reduction, a mere 1% increase, makes you go from 50x speed up to 100x speed.
    (2)

  6. #196
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Haste is problematic because the more ways they add to increase speed, the harder it becomes to balance. FFXI had this issue where Haste became king, and was still king after they had to create ways to limit it.

    The problem arises due to the nature of reducing delay between actions. At the extreme end of it, going from 98% delay reduction to 99% delay reduction, a mere 1% increase, makes you go from 50x speed up to 100x speed.
    But thats... the extreme end.

    We already have Huton, Greased Lightning, Lightspeed.
    You're telling me no other job can afford a... 15% recast reduction on spells and weaponskills?

    Like I said, the problem arises when you're casting it on other players, but there's no reason this has to be the case.
    (1)

  7. #197
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Seraphor View Post
    But thats... the extreme end.

    We already have Huton, Greased Lightning, Lightspeed.
    You're telling me no other job can afford a... 15% recast reduction on spells and weaponskills?

    Like I said, the problem arises when you're casting it on other players, but there's no reason this has to be the case.
    If a Time Mage isn't casting it on other players then I'd honestly say there isn't much point to it being a Time Mage. And if it's a healer with it for self, it wouldn't be much different to WHM PoM or AST Lightspeed.
    (0)

  8. #198
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Haste is problematic because the more ways they add to increase speed, the harder it becomes to balance. FFXI had this issue where Haste became king, and was still king after they had to create ways to limit it.

    The problem arises due to the nature of reducing delay between actions. At the extreme end of it, going from 98% delay reduction to 99% delay reduction, a mere 1% increase, makes you go from 50x speed up to 100x speed.
    Haste in FFXIV doesn't work that way, though. Haste increases the number of actions you can do by X%, it doesn't reduce delays by X%. See: Monks and Ninjas with their haste buff and Arrow back in the day. It didn't break the game.

    The real problem with castable haste buffs on other players is that this game has some rigid timings for jobs and an outside haste can royally mess with it. For example, if your rotation requires you to be at a certain GCD when X ability comes off cooldown, but instead you're 1-2 GCDs ahead because of a haste buff, it can really screw with you. In addition, Haste buffs can vary wildly in how effective they are. Some classes can capitalize off it, others... really can not. See: Skill and Spellspeed, and how most jobs avoid stacking it past a certain point due to it just not helping as much.

    Could it be worked in? Sure. Would it require a massive overhaul to every job in the game and how oGCDs, floored speed GCDs, and cooldowns work? Yes and... euuuuuugh.
    (2)
    If someone wins an argument, they have learned nothing.

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  9. #199
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MomomiMomi View Post
    If a Time Mage isn't casting it on other players then I'd honestly say there isn't much point to it being a Time Mage. And if it's a healer with it for self, it wouldn't be much different to WHM PoM or AST Lightspeed.
    What about if we gave it a different approach? Quick could give the party a movement speed buff for a short duration?
    Another way to do something like Quicken, or Haste, is to give a 5s or whatever duration to which GCD act like instant cast CD's.

    This will probably never happen because we already have Swiftcast but it would still be pretty cool but broken. That all being said id throw it in the "probably not" bin.
    (0)
    Last edited by ADVSS; 10-03-2020 at 08:34 AM.

  10. #200
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
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    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seraphor View Post
    The reason SMN doesn't fit, is because it's not SMN.

    WHM, her parallel is WHM.
    She has a staff/cane, and Edda the OG necromancer in the story was a WHM.
    Necromancy was a corruption of White Magic after all, finding its home in Gelmorra and the Palace of the Dead.
    The WHM job quests in HW deals with raising the dead, and how this can be corrupted.
    Nybeth, the lich necromancer on floor 100, also wields a staff/cane, and came from another world after failing to resurrect his own love interest.

    All in all, every single WoL in Heroes Gauntlet is a representative of an alternate job, from one of our existing jobs, so I don't think any of them, even Necro, are meant as any kind of hint or set up for future jobs. It would be weird, if they're presented now as a set up for a future job, and then we end up playing that job.
    You'd be battling that Necromancer boss... as a Necromancer... it would just be a weird clash of ideas.
    If anything, the three bosses are likely meant to show the implementation on these often requested jobs, because they don't intend to ever actually make them real jobs.


    Anything 'Soul Mage' related would be covered by Arcanist.
    SMN creates aetherial simulacrums to fight with and SCH is literally giving agency or 'a soul' to it's aetherial simulacrums, or rather using one with it's own soul.

    BLM is our 'Dark Mage'. It's entire job quest line is about summoning Voidsent. It's signature moves, Foul, Xenoglossy, Despair, are dark-related.
    Our 'dark mage' enemies, the Ascians, capitalise on Fire, Ice and Lightning magic.


    The 'thematic space' or room left for casters should include Geomancy (earth, wind and water spells) or Time Magic (would need to steal Gravity from AST though).
    There's plenty of Groundwork for Geomancy via the Four Lords quest line, so not much more to say on that.
    Time Mage could be built upon Gaia, and could sort of provide more of a dark slant to it if that's what you want, but it's not that overt.
    The other alternative is an Omnyoji, the Geomancy counterpart that deals with status magic and blood magic. That could fulfil the Geomancy slot as well as ticking the 'dark mage' box. It would probably mean stripping SMN of some of it's DoTs though.
    Blm is not a dark aesthetic or job. It's power fantasy is very much the wizard whose goto move is "cast fire ball". It's the classic selfish massive destruction wizard trope and power fantasy.

    Smn is more akin to creation magic then anything spiritual in nature.

    Neither of these jobs have anything similar to the levels of a Necromancer or Drk when it comes to darker themes or aesthetics.

    And it's a common staple in Necromancer back stories to have them start off as a mage or healer who tries to use magic to bring someone back to life and finds themselves sliding down the slippery slope of morality so yeah, it can come in the form of a corrupted Whm. Necromancer, how ever, is not parallel to Whm. It's a wholly different beast of a thing that comes about when one goes too far with trying to control life and death (and even saying that, it's not inherently evil either. Even in this Dng, she's still a WoL and the reason she's there is because she's revered as a hero on her own world regardless of what drove her to necromancy or her use of it).

    Also, lets not get tied up in names. "Soul Mage" is just 1 of many terms I tossed out to call a job that deals heavily with the aether-of-the-mind/ body/ soul that we got lore dumped this expac.
    They could be called ...
    Espers
    Aetherlogist (made up word but sounds fun)
    Witch Doctors
    Mambos and Houngans
    Shaman
    Reapers


    There's no lack of names from different cultures to call someone who deals with/ communes with/ commands or ask for assistance from spirits/ souls/ ghost and helps spirits/ souls/ ghost move on. Or people who heal those who have been attacked on a spiritual level ... or attacks others on a spiritual level and has insight on the inner workings of one's soul. I simply like using Soul Mage as it's a blanket term that's not tied to any culture and is easy to understand.

    As for Geomancer, I don't think "we GOTTA hit all the elemental types with extreme focus!" is as big of an aesthetic/ theme hole as you think. They could add important wind/ earth/ water spells to the 3 mages that currently uses elements. If you were to point at Geomancer as, say, an Eastern themed job then I'd agree that there's more than enough room for a Eastern themed mage. But the same could be said for anything other than Melee DPS, nothing says Geomancer can't be a healer (and nothing say's a "necro like" job can't be a healer either). They could even make an eastern themed "soul mage" job.

    As for Time mage, people have gone into detail about how haste would be a problem. They could fold it in with Ast more imo or just make it a selfish DPS that has to haste it's self I guess. But messing with other people's rotations and movement speed is gonna be a hard sell.
    (4)
    Last edited by reivaxe; 10-03-2020 at 09:44 AM.

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