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  1. #1
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    They need to stop with the "accessibility." Crafting was accessible from the start, since it was only ever a question of resource investment and not skill. The changes they're making now just undermine the value and purpose of crafting to make it more appealing to players who obviously aren't terribly interested in it at the expense of players who actually focus on it.

    Needless to say, with "accessibility" comes worse markets. I like making gil and I like making gil by crafting rather than flipping, which is boring, but I don't want to grind for pennies.
    (3)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nixxe View Post
    They need to stop with the "accessibility." Crafting was accessible from the start, since it was only ever a question of resource investment and not skill. The changes they're making now just undermine the value and purpose of crafting to make it more appealing to players who obviously aren't terribly interested in it at the expense of players who actually focus on it.

    Needless to say, with "accessibility" comes worse markets. I like making gil and I like making gil by crafting rather than flipping, which is boring, but I don't want to grind for pennies.
    I don't mind the XP increases for crafting and gathering. Any MMO hits that point where you need to tighten up the leveling experience so new players don't get overwhelmed.

    The change to recipe difficulty wasn't necessary, though.
    (1)

  3. #3
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jojoya View Post
    I don't mind the XP increases for crafting and gathering. Any MMO hits that point where you need to tighten up the leveling experience so new players don't get overwhelmed.

    The change to recipe difficulty wasn't necessary, though.
    I don't care very much about the ease with which people can hit the level cap, save for the fact that they devoted an entire beast tribe to three classes this time around. I'd much rather have a second DoW/M tribe. Leveling DoH/L really doesn't need more help at the expense of opportunities for DoW/M. I'm fine with beast tribes and the like for crafting and gathering in general though. I wouldn't have been an omnicrafter by the end of HW without using them myself, and once you catch up, it's ridiculously easy in comparison to keep them caught up. Can't hate on people wanting the same opportunity.

    I mostly want endgame crafting to really require current crafted gear, at least half-decent pentamelds, and food and/or tea. If people want to use casual scrip gear, they should be limited to last tier's crafts (so 2 star at the moment, with gear good enough for 3 star coming in 5.4). If you have top tier gear and melds, I'm fine with things being reliably macroed rather than having to use something like Rath's or trying to make expert crafts the normal state of affairs, but it should require that buy-in, especially since spiritbonding changes made materia cheap enough that anyone can reasonably afford it if they put the effort into doing so. Exclusivity and more relevant crafts can help people make a profit at any level of crafting, just as I made millions in ARR with just GSM leveled and no clue what I was doing by selling Sanguine Scepters melded with w/e the BLM relic required.

    The desynth change is probably the only balance-affecting change I liked in ShB though. Desynthesis needed to have something done with it. It was functioning like a deprecated game system (because it was), was quite expensive to level if you needed to catch up, and carried the persistent threat of eventually being relevant again.
    (1)