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  1. #1
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Well, of course I'm thinking long term here lol. I can't imagine any developer releasing so many jobs at one time.

    By comparison, FFXI has 20 jobs and 16 weapon classes. There's no reason FFXIV shouldn't be able to trump that. Just think of all that variety! XD
    (1)

  2. #2
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by MeowyWowie View Post
    Well, of course I'm thinking long term here lol. I can't imagine any developer releasing so many jobs at one time.

    By comparison, FFXI has 20 jobs and 16 weapon classes. There's no reason FFXIV shouldn't be able to trump that. Just think of all that variety! XD
    varie is good but that is way to much and class end up classing each other
    (1)

  3. #3
    Player

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    Oct 2011
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    132
    Quote Originally Posted by MeowyWowie View Post
    Well, of course I'm thinking long term here lol. I can't imagine any developer releasing so many jobs at one time.

    By comparison, FFXI has 20 jobs and 16 weapon classes. There's no reason FFXIV shouldn't be able to trump that. Just think of all that variety! XD
    I suppose it's easy to miss because FFXI has been out for 10 years now and everyone's pretty much unlocked everything, but FFXI actually only starts you out with 6 jobs. So going by that logic, FFXIV already tops FFXI with 7 - and that's only counting the DoW/DoM classes.

    That isn't to say they're not going to release no more new classes/jobs in FFXIV. In fact, they've pretty much confirmed that they are going to in the future.
    (1)
    Last edited by Stanislaw; 02-08-2012 at 10:01 PM.


    Stanislaw | Durandal Server

  4. #4
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by MeowyWowie View Post
    Well, of course I'm thinking long term here lol. I can't imagine any developer releasing so many jobs at one time.

    By comparison, FFXI has 20 jobs and 16 weapon classes. There's no reason FFXIV shouldn't be able to trump that. Just think of all that variety! XD
    Yes and look how many useless classes are there in FFXI. Varieties is good if u can keep them relevant.
    (2)

  5. #5
    Quote Originally Posted by Chardrizard View Post
    I am sure patch will comes every 6 months now if they had to balance 29 jobs/classes.
    They did perfectly fine balancing FFXI around 20 jobs, multiple weapon types and so on. It wasn't until they went past 75 cap (and Abyssea) did game balance start getting wonky. Players are what unbalances thing in every MMO and the company responds to that balance they create and make adjustments, i.e Ninja becoming a tank.

    XI had only slow patches in 2007 - 2010 due to FFXIV's production. So patches wouldn't slow down based on her idea at all, the problem would indeed fall onto the playerbase and how they pigeonhole classes.

    Quote Originally Posted by Chardrizard View Post
    Yes and look how many useless classes are there in FFXI. Varieties is good if u can keep them relevant.
    There are zero useless classes in FFXI, there's only player perception and idiocy. For example name one useless job that isn't hated by players for a dumb reason, I bet the first thing you'll mention is Puppetmaster, Summoner, Dragoon or Beastmaster amiryte?
    (0)

  6. #6
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elexia View Post
    There are zero useless classes in FFXI, there's only player perception and idiocy. For example name one useless job that isn't hated by players for a dumb reason, I bet the first thing you'll mention is Puppetmaster, Summoner, Dragoon or Beastmaster amiryte?
    This reminds me of a story:


    There once was a MMO called 'Rock, Paper and Scissors'. This MMO was remarkable due to the fact that each of it's three classes was perfectly balanced. Monsters also used the same classes as players, which meant that every encounter was balanced as well.

    Originally, the world was divided into equal sized islands inhabited only by mob parties. Each mob party consisted of one of each of the three classes. This was done so that when fighting, all classes would be necessary to win and nobody was left out.

    But there was a problem. The game was very boring. Every area was exactly the same and every battle was as well. There was really no point to travel anywhere. Seeing this, the development team decided they would make the world a bit more realistic and irregular in it's design. They made some mobs that were not part of mob parties, and made some mob parties with more than one of the same type of mob.

    Shortly after the launch of the game, some efficiency-minded players found an easily accessible place in the world where there was a few more of the 'Paper' mobs than others. Upon learning this, the players who wanted to progress faster than the others immediately switched to the 'Scissors' to take advantage of it. Other players began to look with envy on those who had advanced so fast. They also changed their class to 'Scissors' in order to exploit the situation.

    A few weeks had passed and 'Scissor-spam' quickly became the only way to play. It was very difficult for anyone to get into a party unless they were playing 'Scissors' and even those who didn't like 'Scissors' at all were forced to take it up just to get an invite. (LOLPaper = No, Thanks)

    Not much later, the 'Scissors' players (most of the player base) were capped and began to complain about 'Rock' and 'Paper' being weak, irrelevant, and a grind to level. Those few who did not play 'Scissors' complained as well, claiming that 'Scissors' was far too powerful.

    The developers heard the feedback and they wondered why 'Scissors' had become so powerful when their internal testing had shown that all three were as balanced as they could be.

    With considerable internal testing showing that 'Rock' and 'Paper' where already balanced, they decided to nerf 'Scissors' a bit. This angered the player base who was furious that all their hard work was now wasted on a gimped class. The player base quickly ditched 'Scissors' and the Efficiency Hounds quickly found the next most accessible spot, with slightly more 'Rock' mobs than in other places.

    The news got out and the players quickly switched to 'Paper' class in order to take advantage of this new discovery.
    And so it goes...
    (2)
    Last edited by Zantetsuken; 02-09-2012 at 03:40 AM.