Quote Originally Posted by Side-Eye View Post
The best "rework" healers could have is for content to be designed to actually require us to heal... and challenges our healing... and isn't so damnned predictable.

If that cannot be done, heal jobs need a more comprehensive set of DPS tools to use between the heals we need to use for predictable/boring encounter scripts we currently have.
There's a small problem with making content that "requires us to heal." What happens when the players get better, both the tank and the healers? Unless one makes it so one needs to have full BiS gear AND play absolutely perfectly in order to clear content, any time the players do better than the bare minimum requirement this will create downtime for the healer. Downtime that eventually needs to be filled with something to do.

I'd love more healer checks in content, but I fully realize that it 's not something that will fix the current problem in healing, since unlike dealing damage, healing is something you can often be "done with" many times during a fight.