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  1. #10
    Player
    GucciSan's Avatar
    Join Date
    Jan 2019
    Posts
    51
    Character
    Alphinaud's Assistant
    World
    Balmung
    Main Class
    Marauder Lv 10
    Quote Originally Posted by Shougun View Post
    snip
    There's really no point into foreshadowing something if the hint you're giving is not close to what you're going to give people. That's giving people false expectations which is something you absolutely want to avoid.

    Using an example similar to yours, say we didn't have Samurai and for years we've fought Samurai and seen Samurai that play like the one we have in game now. Then a couple of expansions later they do actually release Samurai as a playable Job and it's a bulking tank with a nodachi with aesthetics of a shogun or the Kensei from For Honor instead of a wandering ronin.



    Players would riot far worse than the DRK scenario because there were no DRKs before then and they never established how the Job works in XIV. That's like dangling the keys to a car in front of someone then when you finally hand them keys they're ones to a completely different car but it's still the same brand. Hints mean nothing if the hint in itself is almost a lie or is too vague to make a reasonable guess on.


    Yoshida even gives vague non-answers during interviews to avoid false expectations from players, so there's no reason to think they'd foreshadow a Job with a different one that plays nothing like or is nothing like the Job that players are going to eventually get.

    Quote Originally Posted by Shougun View Post
    - Summoner can't have anything better than egi...
    And none of these are good examples of lore. Lore involves the cultures and history of the elements of the world. Saying we can't have more than 3 egis because of the limits of aether impriting is lore. Saying that SMN can't have anything better than egis is more of an opinion; you can get around it it just can't be whatever an egi is. Expecting beast tribes from beast men is a player expectation because every expansion until now has had exclusively beast men beast tribes; I don't recall anywhere in the game do NPCs discuss that Beast Tribes have to be beast men. And just because Jobs lose elements it doesn't change the lore of what that Job is; WHM still has their elemental spells leveling up and still draws upon the elements to heal. AST still has Time Mage because their Benefic spells still alter fate/time and their LB3 shifts timelines for the party, even if their obvious time-related skills got removed.

    Whether you like it or not lore is important for speculating anything for future Jobs. It's a fundamentally important part of the scientific process to use viewed prexisting evidence when forming a hypothesis otherwise you could speculate about literally anything happening during an experiment. No one's trying to bully anyone out of Job ideas that they have but we have exhausting evidence why this one in particular will not work at all and people are willing to throw them away or ignore them.
    (4)
    Last edited by GucciSan; 09-28-2020 at 09:01 AM.