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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reap00 View Post
    You don't need a parser to improve. The people that spout that drivel are the same people that enjoy bashing other players because they aren't up to their standard. That is why you don't have parsers in this game officially and never will.
    You do realize every single rotation, theorycraft and guide all rely on parse data and simulations, yes? None of them could exist with accurate information if it weren't for parses because they'd have no way to verify anything. You'd eventually clear content because we inevitably out-gear Savage not because you improved as a player. Even then, it would be substantially harder. Ultimate, on the other hand, would be impossible. The DPS checks are far more strict and without a parser, you have no idea how to improve performance. This is content where if healers and tanks aren't contributing meaningful amounts of DPS, you will wipe. How do you know what's "meaningful" if you literally can't see it? The sheer amount of blame put on DPS players by underperforming tanks and healers would be staggering.

    While yes, you can learn the basics without a parse. And even play at a functional level. There comes a point where you need to see results to know whether it's an improvement. This only comes via a parse, either by actively using one yourself or relying on one indirectly through rotate guides and theorycrafts.
    (4)
    Last edited by ForteNightshade; 09-28-2020 at 08:16 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    You do realize every single rotation, theorycraft and guide all rely on parse data and simulations, yes? None of them could exist with accurate information if it weren't for parses because they'd have no way to verify anything. .

    Many rotations in this game only have one or two logical loops for the order in which each jobs' actions should be performed. As such, it's quite easy to find what works and what doesn't in order to achieve high damage. Of course, without a parser to verify the math more easily, it'd be a lot harder to verify which rotation is best, but it'd still be doable. Not only that, but for a lot of jobs, particularly Tanks and Healers, their rotations are so easy that the only way to improve on doing them is to physically improve your reflexes, ping, and conceptual level of play. Like you don't need a parser to tell you that it would behoove you as a tank to not lose uptime if possible, get in as many or all of your big hits under buffs, both yours and the party's. As such, there's an upper limit to how well you can perform, and once you reach it, everything else comes down to gearing, RNG, fight strategy, and the proficiency of your team.

    Also bear in mind that since parsers don't teach you what's important to look at within an parse itself, that you'd still have to understand things like crit variance and the like in order to understand parse results. If you're already playing from a conceptual standpoint, then all a parser really is, is an easy way to see all of the fight statistics. While useful, it's unnecessary.
    (7)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore