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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,128
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    Okay, so I get that in order to go from a 120s CD to 90s, there had to be a nerf of some sort to balance it out. However, I don't understand why that nerf had to be as drastic as cutting down the duration from 20s to 8s. That, that don't seem right at all. What was wrong with 20 seconds?
    It didn't get cut down to 8 seconds, that's what the OP proposed. The current duration is 10 seconds and it's easy to explain why because on top of going from a 120 seconds cd to a 90 seconds cd the +20% healing received buff now applies to healing actions, aka oGCDs and instant casts, whereas the old version only applied to spells, aka hard cast healing like Cure 2, Adloqium, Physick and Benefic 2. This change makes the healing buff a lot stronger in an actual fight because healers rarely use hard casts in the first place and on top of that it increases your own healing from Equilibrium.
    (1)
    Last edited by Absurdity; 08-29-2020 at 12:10 PM.

  2. #12
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sqwall View Post
    Let me reiterate my post. It would undermine Nascent + AOE do to the 20% extra healing. [...]
    You don't need to worry about that. Nascent Flash doesn't "heal", it "absorbs". The +20% doesn't affect life-leech/HP absorbed by dealing damage.

    What it does affect is Equilibrium, Storm's Path healing (tho [should] not be used during trash pulls), and all other healing spells and abilities with cure potencies.

    I already said, WAR is probably the strongest tank in dungeons. It's the closest to not needing any healer at all. You could run with 3 dps, and not lose to missing heals thanks to NF, and SiO. I've had plenty of runs where I didn't even get an Excogitation, or even Embrace was overkill. That's why I said this change is un-needed. Having permanent +20% HP pool and healing bonus just increases the leeway when to heal, and how much to heal - which is already so large.

    Try to balance the other tanks for that. You would've to give PLD 100% block rate to even the odds (e.g. by increasing Sheltron duration or a trait that increases your block rate if you get hit/block during x seconds, and can stack up). GNB e.g. would need perma Aurora, and DRK an extra shield for each enemy hit by a "Dark Arts" Flood after the first target.

    But honestly, it's possible to run any dungeon with normal comp, and no need for any healing spells (GCD heals) if party is decent and competent, with WAR having the most leeway imho, followed by DRK. So, unless we want to make healers obsolete in dungeons (well, more than they already are), then this change must not happen.

    On a side note: should dungeons "damage taken" increase - for whatever reason -, this would serve as a nice first concept. But don't quote me on that.
    (0)

  3. #13
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I don't see the point, to be honest; Thrill of Battle is fine as is.
    (2)

  4. #14
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ArianeEwah View Post
    You don't need to worry about that. Nascent Flash doesn't "heal", it "absorbs". The +20% doesn't affect life-leech/HP absorbed by dealing damage.

    What it does affect is Equilibrium, Storm's Path healing (tho [should] not be used during trash pulls), and all other healing spells and abilities with cure potencies.

    I already said, WAR is probably the strongest tank in dungeons. It's the closest to not needing any healer at all. You could run with 3 dps, and not lose to missing heals thanks to NF, and SiO. I've had plenty of runs where I didn't even get an Excogitation, or even Embrace was overkill. That's why I said this change is un-needed. Having permanent +20% HP pool and healing bonus just increases the leeway when to heal, and how much to heal - which is already so large.

    Try to balance the other tanks for that. You would've to give PLD 100% block rate to even the odds (e.g. by increasing Sheltron duration or a trait that increases your block rate if you get hit/block during x seconds, and can stack up). GNB e.g. would need perma Aurora, and DRK an extra shield for each enemy hit by a "Dark Arts" Flood after the first target.

    But honestly, it's possible to run any dungeon with normal comp, and no need for any healing spells (GCD heals) if party is decent and competent, with WAR having the most leeway imho, followed by DRK. So, unless we want to make healers obsolete in dungeons (well, more than they already are), then this change must not happen.

    On a side note: should dungeons "damage taken" increase - for whatever reason -, this would serve as a nice first concept. But don't quote me on that.
    Yeah I could see this as a future expansion evolution of a skill if the damage taken were to increase. I feel the damage taken is fairly low when I play tanks, and when I heal them it's the same. Tanks just mitigate much better then they have in the past. I thoroughly enjoy healing warriors now, and really like the breathing room they offer now that they are pretty much self sufficient for one-on-one combat apart from tank busters.

    Quote Originally Posted by Argyle_Darkheart View Post
    I don't see the point, to be honest; Thrill of Battle is fine as is.
    Currently I would agree, and thrill of battle is fairly strong with a self heal, increase to max HP, and 20% increase to incoming healing. With warriors current style of play, and extending the timer would put the skill in the "OP" category. While I really do like the idea of the OP version of the skill. I just think this should be relegated to an expansion trait to further the warrior into a higher incoming damage theater.

    I agree on BOTH points
    (0)

  5. #15
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    I think there is something missing in the convo, and that is the identity of the war. Op mentions that the war in SHB has an identiy crisis. Do you think this is true? if so what would you change to give war its identity? if not why?
    (0)

  6. #16
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Spartan_Aoues View Post
    Op mentions that the war in SHB has an identiy crisis. Do you think this is true?
    No.

    If there's any identity crisis within the tank role, then it's probably DRK considering how much of its gameplay was changed to resemble WAR--not to mention the loss of Blood Weapon's haste.

    But, to be perfectly honest, I roll my eyes at almost every mention of "job identity."

    Like, what do you even mean? Without sufficient elaboration, it's just meaningless fluff trying to sound important.
    (1)
    Last edited by Argyle_Darkheart; 09-17-2020 at 08:05 PM.

  7. #17
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post

    But, to be perfectly honest, I roll my eyes at almost every mention of "job identity."

    Like, what do you even mean? Without sufficient elaboration, it's just meaningless fluff trying to sound important.
    The term job identity refers to a combination of a classes game play and ascetics. Or the feel of a job. When i think of a paladin i don't think 2 handed zerker who heals from his attacks and does alot of damage. i think more of block, mediation, high armor, healing/ cast heals/support buffs etc.

    When someone says that they think war is in an identity crisis, i think they are trying to articulate that the look and feel of the job is inconsistent, mismatched, or feels like another class fantasy.

    hope that helps
    (2)

  8. #18
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Job identity is somewhat of a vague criticism. It's a term you can just toss whenever you want and it's hard to argue, they're empty calories in a discussion.

    Simply put, job identity is when a job doesn't suit YOUR expectations. Nothing about the objective feel or distinction of the kit.

    I want my SB DRK back.
    (1)

  9. #19
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hierro View Post
    Job identity is somewhat of a vague criticism.
    Agreed its highly subject but not completly

    Quote Originally Posted by Hierro View Post
    It's a term you can just toss whenever you want and it's hard to argue, they're empty calories in a discussion.
    no

    Quote Originally Posted by Hierro View Post
    Simply put, job identity is when a job doesn't suit YOUR expectations. Nothing about the objective feel or distinction of the kit.
    This is true. If it did suit their expectations they would not be complaining.

    Quote Originally Posted by Hierro View Post
    I want my SB DRK back.
    Some people like the old iteration, nothing wrong with that.
    (1)

  10. #20
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Spartan_Aoues View Post
    Agreed its highly subject but not completly


    no


    This is true. If it did suit their expectations they would not be complaining.


    Some people like the old iteration, nothing wrong with that.
    Totally just captured the 4 stages of grief in that reply lol. I agree with your definition of job identity. ESPECIALLY in a long and established series like FF where the jobs usually return with same abilities, looks, skills or at least a very similar theme. If a job is completely unrelatable or unrecognizable in a long standing series where it is constantly reoccuring, then it totally has a problem with its identity.
    (0)

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