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  1. #1
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by jamjeeshoul77 View Post
    I think it would be great if SQenix would remove damage from movement skills like corps-a-corp and plunge. Idk about dragoon since that’s pretty vital to its fantasy, maybe just the 60 second one and lower its CD.

    It’s just really painful using a movement ability for damage and then when you actually need to get back to the boss it’s on CD. Feels awful. I get that it’s a skill cap planning thing but that just seems so unncessarily contrived. If we were able to use our movement abilities just for closing in, melee would be a LOT more fun and intuitive to play. Just my opinion. What do y’all think?
    It sounds like you are using your cold downs wrong. corps-a-corp is part of a Red Mage Rotation to transition from Ranged Casting to the short window of Melee DPS, then you jump back to range and cast away until your white and red are both near the top, and the red mana is ready.

    As for Plunge, it is the Tank Charge for a Dark Knight. Tank Charges usually have damage and/or a stun (depending on class and MMO) if a Dark Knight is using it for anything other than charging into the next mob, they are doing it wrong. Your suggestion is based on playing a class wrong. So NO.
    (2)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gothicshark View Post
    It sounds like you are using your cold downs wrong. corps-a-corp is part of a Red Mage Rotation to transition from Ranged Casting to the short window of Melee DPS, then you jump back to range and cast away until your white and red are both near the top, and the red mana is ready.

    As for Plunge, it is the Tank Charge for a Dark Knight. Tank Charges usually have damage and/or a stun (depending on class and MMO) if a Dark Knight is using it for anything other than charging into the next mob, they are doing it wrong. Your suggestion is based on playing a class wrong. So NO.
    Totally agree, Although Plunge is used to squeeze a little more DPS in when theres no need in the foreseeable future to springboard back. Usually only push it when im madly trying to Deeps, otherwise save at least a charge if springboard is needed in the fight. Besides that supplemental miniscule amount of damage increase, i agree. As for RDM yeah its pretty necessary. The comments about DRG are funny, the back jump only lowers enmity, and isnt necessary at all besides cool looking dodging out of immediate boss range, which is often used improperly anyway. It also does 0 damage. Displacement is necessary for RDM damage rotation, so tacking damage onto it is fine imo. I'm not even entirely sure what the fuss is from OP, so you dont want DRG iconic Jumps to do any damage?
    (0)