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  1. #71
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Given that we already have 4 tanks, I don't see it happening, but we might see war turned more bezerk as it progresses towards 100....

    I figure we're looking at a physical ranged DPS, a magical ranged DPS, and maybe a 4th healer.

    Problem with the 4th healer is, we already have "precast" healer, and "reactive" healer, with a third that's able to do both. This game just wouldn't support any other kind of healer...

    ... maybe "instant cast" with potion throwing via chemist? Maybe one that does most of it's healing via regen... but you'd have to change how regen works with agro. Maybe if the potions created AOE's that healed over time by being in them?


    So, what else in the history could be ranged physical or ranged DPS?
    (0)

  2. #72
    Player
    Kaiche's Avatar
    Join Date
    Aug 2013
    Location
    The Fold
    Posts
    199
    Character
    Reeka Teeks
    World
    Phoenix
    Main Class
    Black Mage Lv 82
    I'd love Necromancer to be a thing but they would have to make it unique enough that it doesn't fall into smn territory with pets / summons.
    Perhaps something similar to how drks can bring fray in momentarily, either way I'd love for another super dark mage job.
    I will be surprised if chemist doesn't make an appearance in some form especially because of the demand.
    (2)

  3. #73
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Darkpaw View Post
    Why is it necromancy is only talked about in the terms of raising the dead when a version of necromancy already exists in this game that we have seen in this very expansion.

    Soul magic, while it wouldn’t be a hundred percent accurate depiction of a necromancer, you could work around a lot of the negative associations of necromancy by creating a job that uses soul magic, using raw aether to create constructs that amplify your own attacks (rather than summoner pets which i know is going to be brought up.) something more akin to Personas from the persona series. Not raising the dead so much as manipulating various souls and soul-esque energy to attack with.. just a passing shower thought.

    Would also make sense with Alisaie’s new training with Beq Lugg (sp?)
    Wanted to say ... so much this. (wanted to quote the giant post quoting this but it was ... giant)

    There is nothing stopping them from making a Necromancer-ish job that's Necro in all but name. A "Soulforger/ Soul Mage/ Aetherologist/ Esper/ Witch Doctor" or what ever name you wanna go with could be a job that deals with the aether of the soul-body-mind to deal Damage Over Time and perhaps focuses on debuffs by creating weaknesses in the aether, CC with aoe slows and binds and such and some heavy support (maybe can raise easier than a Smn but not as often as Rdm) with a darker or gloomy color theme (maybe purples and dark greens).
    I do feel like the devs know they have too much stuff going on with Smn and would want to balance a proper Dot Mage as they move away from that with Smn. The concept of a dot mage is fine so long as you don't have juggle all the other wunky stuff that is Smn with it which is part of why I think some Dot Mage will be next.

    People love focusing on the kitten (who may very well just be the story showing you that no, you don't have to worry ... the star showers making everyone want to be WoL doesn't mean everyone is just gonna run around being like you. WoL means different things to them and this girl wants to just be a medical woman instead of fighting people. Or it could be a hint at a new job about potions and stuff, who knows) but what I look at are the twins. I feel like the line about them getting their own job development is a hint at what's to come.

    Alisaie had a whole arc about learning about the aether lore dump stuff and trained to practice in it. She wants to use what she's learned to help people on the source like Ga Bu. I feel like that could easily be what leads to a new job for her that's about manipulation of aether in some manner.
    Don't know what elf boi would hint at for a healer.

    Quote Originally Posted by ICountFrom0 View Post
    Given that we already have 4 tanks, I don't see it happening, but we might see war turned more bezerk as it progresses towards 100....

    I figure we're looking at a physical ranged DPS, a magical ranged DPS, and maybe a 4th healer.

    Problem with the 4th healer is, we already have "precast" healer, and "reactive" healer, with a third that's able to do both. This game just wouldn't support any other kind of healer...

    ... maybe "instant cast" with potion throwing via chemist? Maybe one that does most of it's healing via regen... but you'd have to change how regen works with agro. Maybe if the potions created AOE's that healed over time by being in them?


    So, what else in the history could be ranged physical or ranged DPS?
    They would first have to let go of this 1 or 2 button rotation for healers. At this point I feel like they would HAVE to add some more rotational complexity to the role to allow a 4th to work.
    Anyway, feel like a melee Hammer using healer that heals by doing Damage would fit in nicely. Save some OGCD attacks for when you know you're gonna need a burst of heals/ shields. Passive Regen from basic combo. And like every healer they have an "oh shiiiit" button for w/e type of healing style they lack but is on a long cool down.

    As for Ranged, IDK enough about FF jobs to point to one.
    Feel like Chemist could be Ranged. Nothing really mana/ magic about mixing chemicals.
    Maybe they could make a Explosions Expert job that tosses bombs with a grenade launcher. Bomber?
    (2)
    Last edited by reivaxe; 09-24-2020 at 07:44 PM.

  4. #74
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Given that we already have 4 tanks, I don't see it happening, but we might see war turned more bezerk as it progresses towards 100....

    I figure we're looking at a physical ranged DPS, a magical ranged DPS, and maybe a 4th healer.

    Problem with the 4th healer is, we already have "precast" healer, and "reactive" healer, with a third that's able to do both. This game just wouldn't support any other kind of healer...

    ... maybe "instant cast" with potion throwing via chemist? Maybe one that does most of it's healing via regen... but you'd have to change how regen works with agro. Maybe if the potions created AOE's that healed over time by being in them?


    So, what else in the history could be ranged physical or ranged DPS?
    They need to break the healer dichotomy. Regen/Shields is far too restrictive, and not really representative of what each healer brings anyway. SCH already has tons of regen and regen-like capabilities.
    Once they eliminate that restriction, which is what they've been edging towards this expansion, then that won't be a consideration for the fourth healer. It'll be more about how they implement their heals and mitigation, not what form it comes in.
    I mean literally all it would take to demolish the Regen/Shield or 'precast/reactive' dichotomy right now, is to give WHM a single AoE shield skill. That's it. SCH already covers all bases and AST can already do both, in two different combinations (each sect allows for both regens and shields in alternate forms)
    Your 1 Regener, 1 Shielder and 1 that does both, is nothing but a formality. It's like saying PLD is an OT and WAR is a MT.

    So yes, something with more instant cast, different ways of applying AoE effects, etc. would be great. So long as their skills allow them to bestow both regens and shields in some capacity, it'll work.


    Quote Originally Posted by reivaxe View Post
    There is nothing stopping them from making a Necromancer-ish job that's Necro in all but name.
    This is absolutely correct. However I would wonder if such a job would have too much overlap with SMN in terms of job mechanics, and too much overlap with BLM in terms of lore...

    I think our best bet for a fourth Magical Ranged is Geomancer, specialising in ground based effects, party buffs and channelled spells. There's loads to work with in these mechanics that a unique spellcaster job could be built with, as well as utilising the elements that haven't been capitalised on by casters too much, Earth, Wind and Water, and could even see us get spells like Quake and Tornado. Obviously there's some WHM overlap, but they'd be entirely different roles (like SCH/SMN) and there's no need to involve the elementals of the Twelveswood at all.
    (1)
    Last edited by Seraphor; 09-24-2020 at 07:36 PM.

  5. #75
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lolicon09 View Post
    You're raising corpses from the ground to use them as puppets to fight at your side. Hell, the boss in The Heroes' Gauntlet even makes them explode. That doesn't look like a pretty heroic activity, especially in the eyes of your allies

    That's an extreme example, she does regret what she has become but she's still a hero.

    Necromancy roots were never evil, it just perverted that way. In other mediums there are white and gray Necromancers, those who commune with the dead and help grieving parents and lovers etc(this would be wild with the writer of DRK's job quest) or use consenting spirits.

    But then what would they summon? In FF5 they summon demons, in this case it'd be unique voidlings, imagine if we could summons Anima.

    Quote Originally Posted by ICountFrom0 View Post
    Given that we already have 4 tanks, I don't see it happening
    Because 4 is such a huge number compared to DPS' 10, the world would end if they gave tanks and healers some variation huh.
    (2)
    Last edited by Aluja89; 09-24-2020 at 08:04 PM.

  6. #76
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aluja89 View Post
    But then what would they summon? In FF5 they summon demons, in this case it'd be unique voidlings, imagine if we could summons Anima.
    Summoning Voidsent is what the 'bad' Black Mages do. Seen in the BLM job quests, and the whole Mhachi raid series. Not to mention Sorceror Xande and Cloud of Darkness.

    I'd much rather Anima was utilised as a Trial or Raid series.
    (0)

  7. #77
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Berserker and Necromancer are unlikely.

    Necromancer is too much rooted in the current lore as something intrinsically evil. They could change it to something like *random handwaving* aetherology, but then it would lose much of the Necromancer image.

    Berserker overlaps too much with Warrior.
    (0)

  8. #78
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    Summoning Voidsent is what the 'bad' Black Mages do. Seen in the BLM job quests, and the whole Mhachi raid series. Not to mention Sorceror Xande and Cloud of Darkness.

    I'd much rather Anima was utilised as a Trial or Raid series.
    Black and White mages also use the void to fuel their magicks, I don't see why a Necromancer couldn't use enslaved voidlings as fuel.
    (1)

  9. #79
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aluja89 View Post
    Black and White mages also use the void to fuel their magicks, I don't see why a Necromancer couldn't use enslaved voidlings as fuel.
    How do WHM use the Void?
    BLM literally summon Voidsent, which is exactly what a void-centered "necromancer-but-not-in-name" would do.
    (1)

  10. #80
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    How do WHM use the Void?
    BLM literally summon Voidsent, which is exactly what a void-centered "necromancer-but-not-in-name" would do.
    Maybe I'm remembering wrong, but both Black and White magic was forbidden right? Was it not because of the void? Or was it that it was draining the aether out of the land or both? I can't remember, either case it's forbidden but our WoL is an exception so why are you having difficulty with this logic? It applicable.
    (1)

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