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  1. #1
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    They should just make all movement abilities have charges regardless of whether they deal damage or not.

    NIN's Shukuchi is a weird outlier in that regard.
    Shukuchi is the outlier because it does no damage. Charges were added so that you don't have to choose between utility and damage, because as long as you aren't capped on charges, you aren't losing damage. But Shukuchi does no damage, so there's no reason to give it a charge because there's no DPS loss from holding it.
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  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stepjam View Post
    Shukuchi is the outlier because it does no damage. Charges were added so that you don't have to choose between utility and damage, because as long as you aren't capped on charges, you aren't losing damage. But Shukuchi does no damage, so there's no reason to give it a charge because there's no DPS loss from holding it.
    Shukuchi got a second charge simply to increase NIN's independent mobility to make it stand out. It doesn't need damage tied to it to qualify for a second charge, otherwise En Avant which starts at one charge would be a culprit as well.

    The reason tanks and Monk have charges on their gapcloser has more to do with the fact that they don't have alternative mobility as the remaining jobs.

    - Dragoon has multiple types of jumps + Elusive Jump for a free-directional 15-yalm lunge.
    - Samurai and Warrior's gapcloser are tied to resource management in exchange for a shorter cooldown.
    - Red Mage hangs out in range and lunges into melee distance for their combo. Even using CaC on cooldown they are more than mobile enough and their weaponskills have shorter recasts. Displacement depending on the cooldown alignment is often less favored to Engagement to allow more stable weaving, but in turn Displacement does more damage so it's fairly alright.

    Even assuming a gapcloser would still have a single charge, that is kind of where gamesense comes into play. Do you hold your gapcloser for a while so you can zip right in after having to run out or do you use it on cooldown and use Sprint to get back and forth? Depending on the situation, holding the gapcloser has a greater benefit than using it on cooldown because it allows you to keep the global cooldown rolling.
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  3. #3
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Shukuchi got a second charge simply to increase NIN's independent mobility to make it stand out. It doesn't need damage tied to it to qualify for a second charge, otherwise En Avant which starts at one charge would be a culprit as well.

    The reason tanks and Monk have charges on their gapcloser has more to do with the fact that they don't have alternative mobility as the remaining jobs.

    - Dragoon has multiple types of jumps + Elusive Jump for a free-directional 15-yalm lunge.
    - Samurai and Warrior's gapcloser are tied to resource management in exchange for a shorter cooldown.
    - Red Mage hangs out in range and lunges into melee distance for their combo. Even using CaC on cooldown they are more than mobile enough and their weaponskills have shorter recasts. Displacement depending on the cooldown alignment is often less favored to Engagement to allow more stable weaving, but in turn Displacement does more damage so it's fairly alright.

    Even assuming a gapcloser would still have a single charge, that is kind of where gamesense comes into play. Do you hold your gapcloser for a while so you can zip right in after having to run out or do you use it on cooldown and use Sprint to get back and forth? Depending on the situation, holding the gapcloser has a greater benefit than using it on cooldown because it allows you to keep the global cooldown rolling.
    If the Monk and Tank gap closers were single charge, there is no "gamesense" to be had, for optimal damage they need to be used right off cooldown like any other oGCD. The longer you hold them, less uses of those skills you get in per fight, thus you lose damage. That's why they added charges, so you can keep the damage on them but also hold onto them for actual mobility purposes. Because as long as one of the charges is charging, you aren't losing DPS by holding the other, as long as it's used before the second charge finishes charging. That's just how optimal play works, DPS is king.
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