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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I don’t think it necessarily needs to allow “stronger” decks, but just more cards gives more options, otherwise it just boils down to most cards likely gets the win.

    Rather I would like to see more rules introduced on how to play.. More variation or even multi deck battles vs an opponent (say 3 decks back to back, with no duplicates across all 3 decks)...but then again it’s a super simple card game...so can’t go all magic the gathering with it.
    (0)

  2. #2
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by kaynide View Post
    I don’t think it necessarily needs to allow “stronger” decks, but just more cards gives more options, otherwise it just boils down to most cards likely gets the win.
    If that is truly a concern that SE has, perhaps they don't need to implement the "If you own more than 200 cards, ..." thing I suggested above (as that would indeed make your deck stronger); however, I do think that they should at least implement something like the baseline change that I proposed, which was:
    • If you own less than 30 cards, your deck can contain cards with an aggregate total of up to 9 stars.
    • If you own between 30 and 59 cards, your deck can contain cards with an aggregate total of up to 13 stars.
    • If you own more than 60 cards, your deck can contain cards with an aggregate total of up to 17 stars.

    This would give players the same number of aggregate stars to work with as the current rules, but it would allow for more flexibility. For example, with 17 stars total, you could have one 5-star card, one 4-star card, two 3-star cards and one 2-star card; you could even have three 5-star cards and two 1-star cards if that's how you wanted to play it. If this would create imbalance issues, they could limit the number of 5-star and 4-star cards you have. In any event, something really needs to be done to create situations where it actually makes sense to use a 4-star card. Otherwise they're just sitting there collecting dust because, under the current rules, you have to use a 4-star card instead of a 5-star card, which (in most situations) is an unfavorable trade-off.
    (0)

  3. #3
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by DoH View Post
    they're just sitting there collecting dust because,
    A perfect suggestion ruined by this 1 line! It's digital nothing collects dust!

    *silliness aside*


    Man, I'd love these changes. To be real, I just started trying triple triad and played a few rounds, now completely turned off from it. The rules in place now stifle any creativity, it is boring, and I don't enjoy it. I also don't like that I can acquire extremely powerful cards that I'll probably never use from a raid, the acquisition method probably is only there to get someone interested in the Triple Triad content as it is. If I want to play cards of any kind I'll be sure to do it else where tho. FFXIV triple triad about as exciting as remembering utility payment is due.
    (0)

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DoH View Post
    ...
    I don’t think it is unreasonable to have different levels of deck play (as you said with the 3 tiers). With the standard play being that 60 card/17 star variant.

    I very much like the stars being counted towards deck design. Good idea there.

    Otherwise, I would like to see more match types like I said above, or a “op deck battle” with only 4 and 5 star cards or some such.

    In short, I think once you have about 60 cards you should be able to play all available content, but there should be some interesting twist matches available to keep it interesting.

    Alternatively, a new kind of board which allows for drawing from your deck (so a 5x5 or even 7x7 board with 15-30 card “decks” that are drawn from randomly as you place from hand. )

    ...though yeah that starts to take away from the simplicity.
    (0)

  5. #5
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    I might be talking out of my arse here, but I'm pretty sure I remember Yoshi-P explicitly stating in an interview that changes were coming to TT in patch 5.1.

    Whatever happened to said changes is a mystery.
    (0)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.