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  1. #28
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by InfiniDragon View Post
    Yeah, when people say TBN has no reward for using it properly I think they just got off a bus from crazy town.

    In no situation is getting a quarter of your HP pool as a shield on top of the 500 potency attack you were gonna do anyway "no reward".
    Yeah...no. I originally didn't want to get too much into this but whatever.



    "Using it properly" essentially boils down to "using it on tank busters" because even in savage most bosses don't deal enough damage within 7 seconds to reliably break the shield with anything else. There are of course exceptions but they are few and far between if we exclude taking extra damage on purpose. This is a limitation to TBN that no other tank has to deal with, their low CD mitigation is completely free.


    "But TBN mitigates more damage" Well, yes it does but is it actually necessary? Obviously not since PLD, WAR and GNB are completely fine with their 15-20% mitigation, mitigation that they can even use on low damage mechanics for a bit of extra damage reduction without gimping their dps.



    Quote Originally Posted by TheCount View Post
    No reward? The reward is being able to CONSIDERABLY lighten any healing load on you which means the healers can do their jobs more effectively/dps more.
    It can potentially lighten the burden on healers but the question is "by how much?" Does it actually gain the healers a GCD they can spend on dps? In most cases it doesn't. Damage in savage is currently so infrequent that it can be healed entirely with oGCDs so you're not actually increasing your healer's dps and the fact that it needs to break to be of any use still applies. Even if your healer gains one more Glare/Malefic/Broil from your TBN it's at best 300 potency, a 200 potency loss if your TBN doesn't break.


    Let's compare TBN to another now signature tank ability, Nascent Flash.

    Nascent can restore anything between 14 - 89k health, 14k being the worst case in which you just do Heavy Swing -> Maim -> Path with no eye buff active + 1 auto and 89k being the best case in which you do Inner Chaos -> Inner Chaos -> Upheaval -> Fellcleave + 2 autos with eye active. The average is about 54k with Maim -> Path -> Upheaval -> Fellcleave + 1 auto with eye active.

    The current unbuffed tank HP in BiS is 162685 but let's crank it up to about 172000 HP to account for buff food and party bonuses. This means that TBN would mitigate 43000 damage max if it actually breaks from the attack.

    Now let's look back at Nascent Flash, the usual HP restored by proper usage is about 54k HP with a Maim -> Path -> Upheaval -> Fellcleave. You can generate enough Beastgauge for this in 16.66 seconds with a GCD of 2.38 but since we need Upheaval for this let's say it takes 30 seconds, NF's cooldown being 25 seconds. Numbers obviously vary depending on crit rng and party buffs but this means in theory you can restore 54k HP every 30 seconds, this doesn't even take into account IR or Nascent Chaos usage which restore more HP.


    Can you do that with TBN every 30 seconds?


    This might be an extreme example since proper NF usage is quite powerful and requires a bit more setup than TBN but even Raw Intuition mitigates about 30k damage on average. Since all of the other tank's short CD mitigation has no dps cost attached to it they can potentially see more uses over a whole fight and reach the same amount of mitigation as TBN does.
    (4)
    Last edited by Absurdity; 09-24-2020 at 01:45 AM.

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