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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'd be for this for a new melee job, with one caveat:
    'Rune Fencer' going by it's XI version, has already been partially absorbed by RDM, plus, we don't really need another sword user.
    I'd much rather this, in more or less the same form, came in as 'Rune Knight' and wielded a one-handed hammer and/or mace.
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  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    'Rune Fencer' going by it's XI version, has already been partially absorbed by RDM
    The only thing RDM got from XI's Rune Fencer is Embolden, so the rest of the kit is still up for grabs, in a matter of speaking.
    I'd much rather this, in more or less the same form, came in as 'Rune Knight' and wielded a one-handed hammer and/or mace.
    This is a fair sentiment, but I'm not a fan of incongruity. To illustrate this, I'm not a fan of Gunbreaker for the sole reason that it decided to make up something because the goal was "lul letz turn people into Squall from FFVIII--what's that, FFXIV already has gunblades? Never heard of them. Gaius Van Baelsar? Never heard of him". By this same logic, I could have picked a different weapon, but Phlegethon would continue to be there, woriah obu raito would still enchant his sword, and people would be scratching their heads over why they were given a different weapon. I mean, it's doable (a hammer that opens up when enchanted with runes would be really cool; sort of like the Boom Hammer or Tonitrus from Bloodborne), but I would personally find it slightly grating in a meta sense.
    (1)
    Last edited by Duelle; 09-23-2020 at 02:07 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duelle View Post
    The only thing RDM got from XI's Rune Fencer is Embolden.
    Huh... I swear the last time I looks up Rune Fencer abilities it had things like Fleche and Corps a corps. Now I'm scratching my head to think what it was I was looking at.

    Either way, a Hammer for this would only be incongruous with other games, not itself, as it wouldn't need to make any allusions to the WoL fight. (in fact I'd argue it shouldn't)
    It could bring with it an entirely different aesthetic and set of runes to XI's Rune Fencer.
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    Last edited by Seraphor; 09-23-2020 at 04:05 AM.

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Seraphor View Post
    Huh... I swear the last time I looks up Rune Fencer abilities it had things like Fleche and Corps a corps.
    Maybe Swipe and Lunge? Anyway, RUN in FFXI is closer to DRK in FFXIV from HW with various parry/evasion/magic defense buffs.
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