Quote Originally Posted by Amnmaat View Post
But everyone can't craft everything all the the time though.
This is true free market, you choose your niche. Hyper-deflation is always better than hyper-inflation.
I approve of making crafting more accessible, the HQ end game crafting is still not an easy feat. It just allows the "ok" crafters to make some money as well.
What does it matter if the endgame market is flooded with goods? If endgame goods are as accessible as buying from a NPC vendor, then there's no point in crafting. What makes crafting profitable is because the endgame consumer goods *aren't* supposed to be extremely accessible. I myself used to craft all the time, now I almost never craft because it isn't worth my time. When supply vastly overwhelms demand, there's no profit to be made.