What?
Why?
We have great animations already. Ragdoll is for action games that can't have an animation for every angle of death on the dynamic environment.





What?
Why?
We have great animations already. Ragdoll is for action games that can't have an animation for every angle of death on the dynamic environment.


We also need VATS, execution move and different death animation.
And Fus Ro Dah, with mountain cliffs.

I need a better death sound when I die, something like SFII would be ideal. Uuuaah Uuuaah Uuuaah, YOU LOSE!, brrrrrrrrrrrrrrrrrrrrrrrrrrrrring!


"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl


Keep the ideas coming guys! I think we might be on to something!



as hilarious as ragdoll physics are, No. They don't belong in this game.
Also, I'm not chasing your body down to raise you if it's flying everywhere.



just give me a jet pack and t-grav generator. who needs chocobo's when you can ski!
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain


I think it can end up looking rather silly... I played Vindictus for a long while and I remember how funny bosses looked when we downed them and they'd just flop around everywhere at the end.


Ifrit is marred by lag. the fight is all about positioning and timing.
Being thrown in the air on Ifrit would frustrate a lot more people than it would amuse
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