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  1. #1
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80

    Opinions: Should tanks work for aggro?

    I have been seeing this theme come up alot. The question of aggro, and the changes from HV - SB, the difficulty, the strategy, and skill ceiling.

    I wanna hear your thought on tanking. and the philosophy of working for aggro as a tank.
    (2)

  2. #2
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Yes, I think they should.

    A healer has to plan out their healing tools, look for the spots where they can sprinkle in as much DPS as possible while keeping the group up with minimum healing. DPS have to work to improve their rotation, their DPS and doing mechanics correctly at the same time (party buff alignment while in Savage as well).

    But a Tank just turns on Tank stance and does his combo thing without fearing to lose aggro? That seems a little too easy to me. Yes, Boss positioning is also a thing, but still. (In some cases, they also have less mechanics to look out for).
    (28)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  3. #3
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    If tanks should have to work for aggro, how challenging should managing aggro be?
    (2)
    Last edited by Spartan_Aoues; 09-17-2020 at 12:07 AM.

  4. #4
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    IMO should be job dependent.
    ex: 1 tank has it easy, but has more complex DPS rotation.
    another has more complex threat, but faceroll DPS rotation.
    (Results in jobs potential are equal. its just which busy work do u prefer? a rotation and a gauge that focuses on dps? threat? etc. functionally would be the same.)

    Take some features from SB and some from ShB and we'd have most of the abilities/mechanics needed to make it work, with very little adjustments.
    (3)
    Last edited by MaraD_; 09-17-2020 at 12:58 AM.

  5. #5
    Player
    Ricola's Avatar
    Join Date
    Sep 2018
    Posts
    19
    Character
    Raylen Lothaire
    World
    Mateus
    Main Class
    Warrior Lv 90
    I think there should be as much challenge as there is for DPS to do the correct rotations for higher damage. Its weird to me that DPS have to do proper rotations for higher damage, and improper rotations lead to less damage; but tanks don't have to do anything really other than make sure their tank stance is on at the beginning of the fight and there's no difference in aggro gain between two tanks.

    Yes, I understand that it was annoying as a tank to have DPS rip aggro off of you in previous expacs because they didnt use aggro buttons; but in my mind, eminity control should be a team effort, not just tanks making sure a button is active. Kinda like how doing mechanics is a team effort.
    (5)

  6. #6
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    That being said, how would you create tank classes that feel distinct, but also have their weaknesses. I my opinion, i think think there is no differnece between tanks.
    (2)

  7. #7
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    A common theme i have been hearing is all "tanks can do all content", "it doesnt matter which tank you play", "dw just pick what u like they are all balanced to do the same damage", "they have enough mig tools for any fight." alot of these statments where true back in ARR,HW(maybe not equaly) but each class has their defined strengths and weaknesses
    (2)

  8. #8
    Player
    Ricola's Avatar
    Join Date
    Sep 2018
    Posts
    19
    Character
    Raylen Lothaire
    World
    Mateus
    Main Class
    Warrior Lv 90
    The issue with giving classes different weaknesses is, that players will always figure out which one is the 'best'. There are some, perhaps many, people who don't care about class distinction and more so care about pure numbers. So the classes that are the 'best', meaning the one with the least hindering weakness in comparison to its strengths will be chosen, with the extreme end of the situation of classes being locked out.

    So in short, giving classes different weakness and strengths seems to be a thing that many people seemed to not want. Imo.
    (5)

  9. #9
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    How would you balance it?
    (1)

  10. #10
    Player
    Tho-Much's Avatar
    Join Date
    Aug 2017
    Location
    Ishgard
    Posts
    560
    Character
    Thorioux Vaillant
    World
    Phoenix
    Main Class
    Dark Knight Lv 100
    If its a fun mechanic, yes. If its like it was in the past, no
    (10)
    Quote Originally Posted by Tho-Much View Post
    "Das kann man nicht vergleichen" - Eine der dümmsten und ignorantesten Aussagen überhaupt.

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