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  1. #28991
    Player
    kelevra13's Avatar
    Join Date
    Jun 2020
    Posts
    139
    Character
    Green Mage
    World
    Leviathan
    Main Class
    Alchemist Lv 80
    Died twice in copied factory on my MNK. Once due to two new players leading missiles towards me. Well, technically they didn't lead them to me, but when I gap closed since I ran away from engels due to the incendiary missile icon, I landed smack in both their missiles. XD
    The second death was because I forgot which squares were safe in one of 9S' anti-personnel missiles. Wish me luck as I try puppet's bunker with a mnk later.

    Edit: Did puppet's bunker with MNK. Died twice to the final boss. The first one was where I always died with my DNC where the floor lights up. The second is, you guessed it, gap closed right into the aoe. Tbh, I'm surprised I survived the other boss fights. Just a bit more and I can do a deathless run here eventually. XD

    On another note, is it odd that I find it easier with melee? Since I'm close to the boss, I can see where it's facing for certain mechanics. I mean, I've heard and read that melee classes usually have a difficult time here. Or is it just exaggeration?
    (2)
    Last edited by kelevra13; 09-15-2020 at 08:15 PM.
    It's my time to spend; it's my time to waste.

  2. #28992
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by kelevra13 View Post
    [...]
    On another note, is it odd that I find it easier with melee? Since I'm close to the boss, I can see where it's facing for certain mechanics. I mean, I've heard and read that melee classes usually have a difficult time here. Or is it just exaggeration?
    The thing about melee is that they want to stick to the boss as much as possible to be effective, this makes mechanics that are easy to dodge but deny them time to pummel the boss frustrating. Especially if the upkeep of a buff relies on you being able to hit things every so often.
    Often, though not always especially with the battle fx overload we sometimes get, it is easier to tell what a boss is up to from melee range but technically there's nothing stopping you from blasting the boss in melee range as a ranged DPS (disregarding mechanics that punish players for stacking too much).
    What this comes down to is that as a melee DPS you don't get a choice in your engagement range and there are "melee unfriendly" fights where you will often have to stop doing your thing to observe mechanics that require you to distance yourself from the boss while the ranged DPS doing the same mechanic can still deal damage to the boss.
    As a ranged DPS you generally (again, barring some mechanics) get to pick a distance from the boss that works just right for you and if it makes mechanics easier to follow you can technically hug the boss without losing effectivity.

    For Alliance Raids I often find myself standing in or just behind the melee blob as a Bard or Red Mage because that distance happens to work best for me for the boss in question.
    (1)

  3. #28993
    Player
    Nekaru_Infitima's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Nekaru Infitima
    World
    Balmung
    Main Class
    Reaper Lv 100
    Middle of Titania (my first time doing the boss) on Saturday, someone is all like "oh my friends are on and want to party, bye." Then instead of just waiting for someone else, the others keep dropping one by one like flies and it became a re-queue.

    Then yesterday, middle of my first time at Mt.Gulg. Healer had to run to work.

    Second one is fine, RL is more important after all. But the first was like, okay, but you obligated yourself by joining this, ugh.
    (0)
    Name Meaning:
    Nekaru = Neko + Hikaru
    Infitima = Infinity + Ultima

  4. #28994
    Player
    kelevra13's Avatar
    Join Date
    Jun 2020
    Posts
    139
    Character
    Green Mage
    World
    Leviathan
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Astrus View Post
    The thing about melee is that they want to stick to the boss as much as possible to be effective, this makes mechanics that are easy to dodge but deny them time to pummel the boss frustrating. Especially if the upkeep of a buff relies on you being able to hit things every so often.
    Often, though not always especially with the battle fx overload we sometimes get, it is easier to tell what a boss is up to from melee range but technically there's nothing stopping you from blasting the boss in melee range as a ranged DPS (disregarding mechanics that punish players for stacking too much).
    What this comes down to is that as a melee DPS you don't get a choice in your engagement range and there are "melee unfriendly" fights where you will often have to stop doing your thing to observe mechanics that require you to distance yourself from the boss while the ranged DPS doing the same mechanic can still deal damage to the boss.
    As a ranged DPS you generally (again, barring some mechanics) get to pick a distance from the boss that works just right for you and if it makes mechanics easier to follow you can technically hug the boss without losing effectivity.

    For Alliance Raids I often find myself standing in or just behind the melee blob as a Bard or Red Mage because that distance happens to work best for me for the boss in question.
    Ahhhh. I see. Pretty dumb of me to forget that I don't do damage with melee when dodging some mechanics. XD
    I'll try that last part with my dnc and blm. Thanks!
    (0)
    It's my time to spend; it's my time to waste.

  5. #28995
    Player

    Join Date
    May 2020
    Posts
    232
    Quote Originally Posted by Violet_Galaxy View Post
    Their screen layout is my problem, how? How would that person know a percentage of "horror stories" when they are new and obviously haven't read any of it? That excuses their laziness?? Huh??! Said person made a blanket assumption and rather then try to contribute, go with the flow of the topic, they derail and I called them out on it. Simple. I don't know about you, but I like to read long threads before I reply; get a feel for the rhythm of the thread instead of coming in randomly to spew nonsense just to stir things up, but maybe that's just me.
    It is when you're asking them to read 2,900 plus pages. I mean how do you know they didn't read a few pages? Seems to me like they did and made their statement. Yes they didn't read the entire thread but what new person is going to do that. On a thread that's as old as the game itself? This is literally the biggest thread on the forums. And if I had to guess 70% of it IS bad runs. So they aren't techinally wrong.
    (1)

  6. #28996
    Player
    EmpyreanHelios's Avatar
    Join Date
    Aug 2020
    Posts
    64
    Character
    Quies Animus
    World
    Zalera
    Main Class
    Paladin Lv 76
    Just left a dungeon with a tank that tries to do big pulls while not sprinting so he was at like 10% of his hp when he stopped. The cherry on top is that he doesn't use any tank cool downs, because of course he wouldn't!

    That man's level is getting real close to Bardam's and I will go to sleep tonight praying for whichever healer has to heal that when he goes in for the first time.
    (3)

  7. #28997
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,355
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    So today I queued in for my 50/60/70 roulette and got Great Gubal Library (Hard mode)

    and we had no healer. Like Queued in, and there was just no healer. No DC or anything. Just no healer. And I'm thinking maybe they loaded in before the rest of us an left.

    We decide to just go ahead, the tank is a DRK, I'm leveling my Alts BRD and my coDPS is a BLM.

    We get past the second boss and I start feeling like this has happened before. And so I brought it up.

    "You know, I've had this happen before. Same dungeon and the healer joined during the last fight."

    Sure enough, we're in the last fight, the three of us.

    The tank dies when we're about 25% left.

    Healer joins.

    BLM is the next to get bopped by the boss and the die, and I kite him around a little bit.

    Boom finish it off. Did all of Great Gubal Hard without a healer. We all thank each other and go on our way.

    And then I look to the contacts to see who the original healer was that left, but there was no healer, so they must have DCed before we loaded in.

    but also, I made a post about this when it happened before too:

    Quote Originally Posted by Anarnee View Post
    Leveling my alts RDM and go into 50/60/70

    Get Great Gubal Hard mode.

    Tank goes off to do the big pull, and then I notice as we get to the end... The healer stopped moving.

    Whatever. I'm a RDM this is no problem. We finish the pull no problem and then go back to the healer and they're DCing.

    I offer that we can keep going till the come back. We finish the second boss and they don't come back, so we kick. We get through the dungeon all big pulls with relative ease, and we get to about 5% on the last boss and a new healer joins.

    I'm like "LOL!"

    Moral of the story? Who needs healers, just vercure lol

    The WAR and DRG were great players and I wish I could have commed them both.
    (2)

  8. #28998
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EmpyreanHelios View Post
    Just left a dungeon with a tank that tries to do big pulls while not sprinting so he was at like 10% of his hp when he stopped. The cherry on top is that he doesn't use any tank cool downs, because of course he wouldn't!

    That man's level is getting real close to Bardam's and I will go to sleep tonight praying for whichever healer has to heal that when he goes in for the first time.
    Definitely gotta move fast and use one's CDs, that's for sure. What I usually do is use Aurora and hit sprint, hopefully negating what little damage I'd be taking. Usually Sprint comes back off of CD by the time everything's dead, though that largely depends on the group.
    (0)
    Last edited by Vahlnir; 09-16-2020 at 09:06 AM.

  9. #28999
    Player
    kelevra13's Avatar
    Join Date
    Jun 2020
    Posts
    139
    Character
    Green Mage
    World
    Leviathan
    Main Class
    Alchemist Lv 80
    Deathless copied factory with my mnk. Enjoying monk and dancer too much lately since they were my favorite classes to use in FFT.
    Amaurot run with mnk. Forgot mechanics. Healer DCs on the last area and we (WAR, BLM, me) kill the packs before the last boss. No one was chatty and no one wanted to kick the healer (thank goodness). I chat "probably error 90002?". Healer comes back and we finish. I'm sharing this because during an alliance raid, one of the DPS said they were lagging and DC'd. The party immediately votes to kick (I declined) and it goes through. I mean, these guys probably didn't want to DC or didn't intentionally leave. Maybe wait a bit before kicking?
    (2)
    It's my time to spend; it's my time to waste.

  10. #29000
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,410
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    So, grinding Heroes' Gauntlet for the Casting Body(does this even exist...? almost 75+ runs and no drop of it still) and everything's going fine until we go to Berserker. As soon as the fight starts, the group decides to vote kick me. What kind of garbage is that? That is literally the worst kind of kick you can do to someone who hasn't done much other than burn things down quickly.

    I had to pull a few adds because the tank was...well, just doing the smallest pulls possible(stopping at every mob gap...which is honestly extremely slow and boring). Still, to kick over a DPS pulling more mobs to the tank? I know I may be a hypocrite about saying that peeps need to slow down when pulling, but when you're in the last dungeon of the story? At Lv 80? By that time you should be out of your training wheels and be pulling wall to wall(since they literally implemented walls in this dungeon to limit mob pack pulling). I don't think the Vote Kick was necessary, just finish the dungeon and move on.
    (1)

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