Quote Originally Posted by Lyth View Post
Actually, now that you put it that way, that's the one way that sacrificing HP could work as a tank mechanic. Sacrifice X health, gain a temporary shield with equivalent damage absorption for Y seconds. If the devs were capable of designing more nuanced tanks, that would make a lot of sense for DRK.
This.

Now if only the forums hadn't gotten up in arms that "You can't give HP-sacrificing mechanics to a tank cuS thEy'll dIe!" despite a tank being the only place to put an HP-sacrificing mechanic without it just turning into a seemingly overpower DPS that is nonetheless so dependent on HoTs that they have no actual rDPS advantage (despite feeling gimped as soon as they can't get sufficient attention from the healer)...

Sac HP for added (M.) Defense is still the most practical unique DRK mechanic and it was suggested as far back as DRK's reveal but has never even seen a dev comment, as far as I'm aware. Why?