I know this was a troll post, but I'm just gonna say this. You're level 80 at this point. In any other Final Fantasy game, you would expect the mobs in a dungeon to be hard to manage at levels much lower than this.
I know this was a troll post, but I'm just gonna say this. You're level 80 at this point. In any other Final Fantasy game, you would expect the mobs in a dungeon to be hard to manage at levels much lower than this.
To be fair, mandatory content in FF games are typically significantly lower level than the level cap. This means that you could easily out level the entirety of the "main quest" to the point where it's almost faceroll. The content being max level combined with the syncing makes that not possible. But I had to come see this when Ilya posted about it, and you're right, likely a troll post.
I did feel like the enemies were damage sponges but really not all that hard. The mechanics of the mobs were cool but they weren't difficult, I'd be happier with mechs that ensured we all got hit by mobs all the time just to add that feeling of Hey, I'm being hit and that something is actually happening, but I'm not looking to dying 20 times just to clear a dungeon hard either. Like when the spectral bards are hitting us with *Rain of Death, just let them hit us with it! Please don't give us a 10-second AOE marker to get away, it doesn't need to murder us in one shot either but geez, it really bothers me everytime I see that particular mechanic in this dungeon. Same with the black mages, at least lower the AOE timer with them.
A stronger balance with the fear of possibly dying and yet also being able to clear the dungeon in a timely manner would be great! It's not out of the realm of possiblity.
Enemy sponges are nothing more but a test on our patience of how long can we stand around hitting something and waiting for it to die, that's not fun or difficult and I wish the devs would understand that testing our patience of how long it takes to traverse from point A to point B like putting a fence or three directly in our path that we can't jump over but have to walk 15-20 malms to get around(I understand when it's a giant block) or by making enemy sponges with near-zero possibility of dying by them is NOT making the game hard, it's making it a chore and annoying. It's hard on our patience in the sense that it's boring because there's not enough happening, that's about it.
After the first 2-5 runs we're grinding dungeons on auto-pilot because we have too, for something we need or want, do you not see anything wrong with this? And not being able to jump over a 3 foot fence in our path that's only 20 malms long and can walk around is really draining our aether doing it again and again when you know you should be able to jump over it! I'm looking at you Outer La Noscea 21.5-16.5 (pre-3.0, yes I'm still mad about that).
There's lots they can do to work this balance, we have self-heals, we have healers, we have potions(which are currently useless in most content), come on SE, work out the numbers and lets figure this out so it's more enjoyable.
The whale at Anyder... THE WHALE AT ANYDER... THE.... WHALE.... Q_QEnemy sponges are nothing more but a test on our patience of how long can we stand around hitting something and waiting for it to die, that's not fun or difficult and I wish the devs would understand that testing our patience of how long it takes to traverse from point A to point B like putting a fence or three directly in our path that we can't jump over but have to walk 15-20 malms to get around(I understand when it's a giant block) or by making enemy sponges with near-zero possibility of dying by them is NOT making the game hard, it's making it a chore and annoying. It's hard on our patience in the sense that it's boring because there's not enough happening, that's about it.
After the first 2-5 runs we're grinding dungeons on auto-pilot because we have too, for something we need or want, do you not see anything wrong with this? And not being able to jump over a 3 foot fence in our path that's only 20 malms long and can walk around is really draining our aether doing it again and again when you know you should be able to jump over it!
Another reason why it's not even hard is because there's common markers for enemy attacks and even a bar that tells you the next attack, simple as it is, makes a whole world of difference. Just learn by playing.I did feel like the enemies were damage sponges but really not all that hard. The mechanics of the mobs were cool but they weren't difficult, I'd be happier with mechs that ensured we all got hit by mobs all the time just to add that feeling of Hey, I'm being hit and that something is actually happening, but I'm not looking to dying 20 times just to clear a dungeon hard either. Like when the spectral bards are hitting us with *Rain of Death, just let them hit us with it! Please don't give us a 10-second AOE marker to get away, it doesn't need to murder us in one shot either but geez, it really bothers me everytime I see that particular mechanic in this dungeon. Same with the black mages, at least lower the AOE timer with them.
A stronger balance with the fear of possibly dying and yet also being able to clear the dungeon in a timely manner would be great! It's not out of the realm of possiblity.
Enemy sponges are nothing more but a test on our patience of how long can we stand around hitting something and waiting for it to die, that's not fun or difficult and I wish the devs would understand that testing our patience of how long it takes to traverse from point A to point B like putting a fence or three directly in our path that we can't jump over but have to walk 15-20 malms to get around(I understand when it's a giant block) or by making enemy sponges with near-zero possibility of dying by them is NOT making the game hard, it's making it a chore and annoying. It's hard on our patience in the sense that it's boring because there's not enough happening, that's about it.
After the first 2-5 runs we're grinding dungeons on auto-pilot because we have too, for something we need or want, do you not see anything wrong with this? And not being able to jump over a 3 foot fence in our path that's only 20 malms long and can walk around is really draining our aether doing it again and again when you know you should be able to jump over it! I'm looking at you Outer La Noscea 21.5-16.5 (pre-3.0, yes I'm still mad about that).
There's lots they can do to work this balance, we have self-heals, we have healers, we have potions(which are currently useless in most content), come on SE, work out the numbers and lets figure this out so it's more enjoyable.
I realize that this thread is an old one, but this attitude is still way too prevalent in the game, even today. Following mechanics is not "hard" let alone "hardcore". Watching videos to understand the mechanics before you go into the dungeon shouldn't be a burden. It should be mandatory. Standing in bad because you don't understand the mechanics isn't the healer's problem.
Please understand the mechanics before you go into a dungeon, especially if you are using duty finder. Really, it is less than 5 minutes of your life to watch a video.
So a couple things. I see that youre new here, so ill share some perspective. The OP here is a known forum troll. When they go through an active period, they make multiple "infamatory" threads a day. Some of them try to make a salient point in the worst way possible, others are just trolling to troll. This is one of the later ones.
As for your point about dungeons i would actually disagree. Nothing in any normal mode duty is tough enough to require someone to do research before queing. Extremes and savages are another story - going in blind with other people who enjoy that(as in pre-form a group) is fine but the community at large is going to expect some idea what is happening in an open party. But again, thats for the harder difficulties. Story mode has no requirement nor does it need one. Knowing how to play your class and paying attention will get you through almost any normal mode content just fine. Someone who lacks confidence is free to do extra research, but this is optional to make them feel better and nothing more.
Dungeons don’t require videos. The only content that would require watching a video would be Extremes, Savages, and Ultimates. Dungeons, normal mode raids, story trials, and even alliance raids never require watching videos for mechanics.I realize that this thread is an old one, but this attitude is still way too prevalent in the game, even today. Following mechanics is not "hard" let alone "hardcore". Watching videos to understand the mechanics before you go into the dungeon shouldn't be a burden. It should be mandatory. Standing in bad because you don't understand the mechanics isn't the healer's problem.
Please understand the mechanics before you go into a dungeon, especially if you are using duty finder. Really, it is less than 5 minutes of your life to watch a video.
People are more than welcome to watch a video if they want to—but it is not mandatory to do.
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How are the guides going to exist if it's mandatory to watch the guide first but players can't get in because they haven't watched the guide?I realize that this thread is an old one, but this attitude is still way too prevalent in the game, even today. Following mechanics is not "hard" let alone "hardcore". Watching videos to understand the mechanics before you go into the dungeon shouldn't be a burden. It should be mandatory. Standing in bad because you don't understand the mechanics isn't the healer's problem.
Please understand the mechanics before you go into a dungeon, especially if you are using duty finder. Really, it is less than 5 minutes of your life to watch a video.
No, it should not be mandatory. Many players find enjoyment in doing content blind and figuring mechanics out as they go. It doesn't matter that they're playing the game for the first time years after the content was released - they deserve their shot to experience it blind.
It's not up to you to decide how others must play a game.
Hardly. Dungeons and even normal trials and raids are all casual enough that you can learn everything on your first or second pull. And even if it takes 2 or 3 pulls, that's hardly the end of the world.I realize that this thread is an old one, but this attitude is still way too prevalent in the game, even today. Following mechanics is not "hard" let alone "hardcore". Watching videos to understand the mechanics before you go into the dungeon shouldn't be a burden. It should be mandatory. Standing in bad because you don't understand the mechanics isn't the healer's problem.
Please understand the mechanics before you go into a dungeon, especially if you are using duty finder. Really, it is less than 5 minutes of your life to watch a video.
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