That same list execpt put Amaurot in for Shadowbringers. Nothing beats the story telling and introduction to that instance. Reminds you of the Lich King taunting you prior to the release of ICC and you learned big story details about the bad guy.
Player
Huh? Did I miss something? Who was talking about immersion and MD's?
I like Snowcloak aesthetics wise.
Also love Gubal Library, the Vault.
I think we need anothet version of Haukke manor or Vampire/Halloween theme dungeon or zone.
I still really like the older dungeons, notably Qarn and Stone Vigil. They have that old school RPG dungeon feel, and both incorporate side areas you can check out if you want or you can just mainline it to the end. Heck, Qarn even has "puzzles."
Out of the more recent dungeons, I have to say that I largely enjoyed most/all of the Stormblood dungeons. They were mostly what has become the usual hall/boss/hall/boss formula but they generally had a sense of direction and creativity to them at least visually.
As for ShB? Honestly, I don't particularly care for any of them. Amaurot is probably the best storyline and setting wise but it just doesn't hold my interest after doing it a few times. I actually really enjoy playing Heroes Gauntlet because I enjoy the bosses and find the trash inoffensive but it's ugly visually and typically meh design wise. I really do feel that while ShB is better than SB in most areas, SB was a ton better in it's dungeons.
I feel like I'm the only one who likes the 71 dungeon.
Brayflox Longstop. It has enough nook and cranny to satisfy players who want to explore and/or looking for more exp. It also offers short and quick route for players who just want to finish the dungeon as fast as possible.
It's the perfect balance between openness and linearity.
Plus, the scenery is simply beautiful.
In terms of story and whatnot, Amaurot. You know how dungeons are often referred to as the rides in this themepark MMO? Well here's an account of the Final Days, miserably recreated by Emet-Selch. What a ride that was.
As far as gameplay... 2.1's Pharos Sirius. That place was the antithesis of what a lot of parties knew, and that's why I loved it. A boss you couldn't burn down without causing issues, a mechanic for the healers, having to manage a boss's stacks to avoid them one-shotting people, etc... I remember timing out on it once or twice lol... as well as hearing stories of people not unlocking it so it wouldn't show up on the roulette. Anyways, I feel like that was the last time a dungeon was a bit of a struggle. Been smooth sailing ever since.
Edit: Oh yeah, the cherry on the cake was that the music in PS is damn good.
Last edited by Hazama999; 09-11-2020 at 02:02 PM. Reason: Praise for Soken
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @simanokoB on Twitter. Thank you!
I'll go for the Sunken Temple of Qarn. The hard version at least, which is one of the better level 50 ones.
It gets major bonus points for being a temple to Azemya...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.