Quote Originally Posted by CrimsonGunner View Post
tnx for the replay.
as i said before potencies can change so it less important,its more about the playstyle.
ruin 2 is not ogcd and it still there so i dont understand what u mean by losing it.
Potencies can change - but the listed values are important so that we can gauge how you'd want the class to be played. As it stands, 'poisoning arts' is worse than Ruin2 outside of setting up mutation (a skill gained 30 levels later). And a skill that is literally only used to enhance another can just be part of the other skill.

The 'Ruin2 loss' I was talking about is the 80 potency damage loss you get from needing to weave skills. The fact that SCH and WHM need to constantly give up damage to reach the same healing potential as AST.

Quote Originally Posted by CrimsonGunner View Post
also notice that dark is your aoe spell instead of AOW. it isnt single target or meant to replace ruin 2 for mobility and single target damage.
What's the point in it existing over Art of War then? It'll be an 'upkeep' buff in fights with 2 targets, instead of AoW's Broil replacer. But at 3+ targets it's back to spammy times. It doesn't even hold Miasma2's usage as close-range-but-better-Ruin2.

Quote Originally Posted by CrimsonGunner View Post
mentioning the levels there is to show the order of learning stuff cause its not just about the final level its also how u get there as well that is important.
the skills withtout descriptions are existing skills that simply weren't modified. u can see them at the job guide at the ff14 site.
would you prefer il divide it by mechanics first and then show the level tree?
While the learning journey is important, you spend more time in endgame content, which is where the skills matter the most. It also aids readability so that people can look at your proposed ideas all together for how the gameplay of the job will change.

And on the topic of your rework changing the gameplay...

It just doesn't. The changes that you've done would barely impact the way that Scholar is played. You've given Selene some cool things for trash packs, but made her absolutely useless in Trials and Raids. The worst part is that Eos will still be used in dungeons over selene. SCH struggles to heal them without the fairy, and if the only healing that Selene can contribute is a 105p embrace, then she's getting binned for Eos.
The aetherflow you've added is nice, but it doesn't make up for the further need to weave that you've added. You haven't even touched exceedingly niche skills like like Deployment Tactics and Emergency Tactics.