This would make playing scholar sooo much better for me. Only other gripe is relying on Energy Drain to deal more DPS. It just isn't fun.
Double weaving sucks but I find if a skill goes on CD w/o casting if you mash it repeatedly after the fact it CAN go off, like the game itself going "Oh oops." but the mashing has to commence like a second you notice the pet skill going on CD. SCH feels the most compromised even though as mentioned earlier in the thread the numbers on paper are there. I'd personally prefer the Fairy gets removed completely but I'm in the minority on that count so hopefully the devs can fix the pet AI so it's serviceable cuz that Seraph change they did where the duration of her is an uneven number was pretty embarrassing as a workaround to whatever issue they found with it.
Its queued in, you don't have to mash it in. Your just not waiting the gcd for it. This is a fixed issue.
the bug was the same as bahamut had. seraph has a 2 second delay after summon at casting abilities so to preserve her 20 second summon duration they added 2 seconds where she does nothing while bahamut issue was fixed. they both got those changes at the same patch
Ty both for clarifying, seems my memory isn't as it once was in recent times.
It's not fixed. This happened to me this week. The fairy will sometimes not cast abilities if you weave them too quickly. The fairy's queue also doesn't behave like one would expect. If you have an ability in the queue and use another fairy ability before the queued one starts then she will use the new ability and delay the queued one further and she will straight up forget about a queued ability when some abilities ar used
I was under the impression that Ruin 2 and Energy Drain was a dps gain over Broil that allowed weaving a second oGCD and free movement. That seems almost busted to me. Aetherflow charges are valuable tho so getting the full potential out of Ruin 2 isnt always possible but it seems perfectly fine to me the way it is now. Quickened Aetherflow in StB made Scholar a lot more fun becuase Ruin 2 and Energy Drain became a much more noticeable part of the gameplay. It was a little something extra to do that wasnt overwhelming. Now there is absolutley nothing extra to do and I hate it. Fairy abilities still get eaten if you arent lucky but we all just refuse to queue certain things together to avoid the possibility of failure. No Dissipation or Summon Seraph until you see an ability activate. Its a shame you have to be careful like that but Ive learned to use one ability at a time and mostly put the annoyance behind me.
It’s a DPS gain over broil, but a loss to using them in Bio refreshes (2 bio + swiftcast broil), and even using all 3 on Ruins, you’d only get 3 weaves per minute (versus WHM’s 4 weave slots per minute from Lilies).
I just want to reiterate that; SCH gets fewer weaving windows than WHM. Fewer still if you want to use Seraph, Recitation, or an Aetherflow heal.
It says a lot about the state of healers and how low our expectations are when being allowed to weave a damage Ogcd and move a little is seen as "almost busted". Some of us seem to feel that healers are meant to be clunky to play because we're so used to it now.
As mentioned, it's a dps gain over Broil but you're still losing out compared to an actual free weave like Bio. Broil III is 280, Ruin II + Energy Drain is 350 which means you're still paying the tax and your ED is basically an extra 70 potency over that Broil... which is actually quite pathetic.
Scholar played well and putting out good heals can weave a fair bit, so why they should have to pay tax while AST can run rings around the arena with free weave windows and LS is baffling.
I meant busted when you consider the two oGCD uses. Bio refreshes every 30 seconds. Many fights Ive noticed have movement based around 30 second intervals. Hades Extreme for instance and Memoria both have you dodging mechanics at your dot refresh point 30 seconds in. Its kind of a nice gesture from the Devs. Ruin 2 is meant for times when you cant rely on that Dot refresh window and being able to move while dealing more damage than standing still as the title "Caster" denotes is wild to me. You even get to throw in a healing action like Whispering Dawn or Indom easily and that makes Ruin 2 incredibly dense with potential when used well. I feel like its really underestimated in all these discussions where the default is to simply call it a dps loss as if Bio is always going to be a dps gain. Refreshing Bio in rapid succession to move across the stage with energy drain is not a gain. Ruin 2 has many moments where it is the superior option. Is the boss going to be invlunerable in less than 2.5 seconds? Ruin 2 to say bye with a bang!
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