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  1. #31
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,134
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by currentlemon View Post
    Dark Knight is the first tank I leveled and the only job I have at level 80. I enjoy the job, but as you said, it needs a rework. Seriously, this job doesn't get exciting until at least level 70.
    Most jobs don't get all that exciting until 70 unfortunately. A lot of the low level kits were gutted because SE had to make space for the new fancy lvl 80 abilities.
    (0)

  2. #32
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    that's what happen when the only fun and challenging factor of the job is TBN.
    (4)

  3. #33
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Seeing as how the developers have been silent on job changes for DRK, I have lost almost all faith in them; however, if they do happen to stumble upon these threads, I would hope that they realise their mistakes and decide to take in the ideas in this thread to use as a foundation for 6.0 DRK. lets hope they can get their heads out of the sand and hire a dedicated tank developer.
    (4)

  4. #34
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by bundythenoob View Post
    Seeing as how the developers have been silent on job changes for DRK, I have lost almost all faith in them; however, if they do happen to stumble upon these threads, I would hope that they realise their mistakes and decide to take in the ideas in this thread to use as a foundation for 6.0 DRK. lets hope they can get their heads out of the sand and hire a dedicated tank developer.
    Doubt it... Square-Enix is making the same mistakes that nearly caused them to go bankrupt in the first place... which just so happens to be similar to the mistakes that Activision-Blizzard made with Diablo 3, Warcraft 3:Reforged, the Call of Duty series, Overwatch, and World of Warcraft past Warlords of Draenor expac...

    All you need to do is remember how FFXV, Kingdom Hearts 3, Dissidia NT FF, some of the recent ports to Steam, and most recently, FF:CC "Remaster" first launched and how they were received by long time fans when they first launched...

    Those who don't learn from history are doomed to repeat it, as they say... And clearly some of the people at Square-Enix didn't learn that not catering to the fans is how you make them lose trust in you...
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  5. #35
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    If there's one thing they can get from this thread is that having only one combo rotation is a terrible idea. Each tank should have a main combo path and a sub combo path that at minimum. DRK atm is the MNK of tanks. They just seem to keep making the job worse and they lost a lot of really cool animations. Thankfully MNK is getting addressed in 5.4 but DRK might not see it till expansion sadly. I personally hope they add back the buffing cds. Examples of DA buffing certain skills (assuming they revert it back to 4.0 version):

    Power Slash: increase dmg dealt 10% for 30 secs (max 60 sec)
    Soul Eater: 600 cure potency
    Dark Mind: 30% mag buff
    Shadow Wall: delivers atk of 55 potency every time you are hit with physical dmg
    Delirium: all weaponskills heal for 300 potency
    (2)
    Last edited by Marxam; 09-09-2020 at 04:10 PM.

  6. #36
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Sadly i only have 5 days left in my subscription and im not going to renovate so i will be missed in action until i need to subscribe againg for my house or when the next raid tier comes and my raid needs me, the one that come first, so if any have any doubt or sugestion for the main post it's now or never ^^

    it's gonna be my first long break after 7 years of so much fun and dedication (except this last one) and the comeback still gonna be depresing bcs nothings it's going to change until 6.0, i know we are in the half of the expansion lifetime but im really wishing it's ends already.
    (5)

  7. #37
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    766
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Living Dead

    I've had some thoughts about this. If they want to keep the heal to full, it should give longer (maybe 12s), and should retain the full duration of invincibility, replacing the Walking Dead upon completion of healing with something like "Lingering Will" for the remaining duration, which continues the invincibility.

    Alternately, after playing some 12 and 5 (Bone Mail berserkers anyone?), we could instead replace it with a Reverse status. It would probably need a bit of a Nerf, possibly longer CD, maybe 6 or 7 minute, but for the duration, all healing is damage and all damage is healing. And this may include Soul Easter and Abyssal Drain.
    (1)

  8. #38
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Most sensible people have thoughts on changing Living Dead. There's an active discussion going on here: https://forum.square-enix.com/ffxiv/...l-Living-Dead/
    (0)

  9. #39
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    On mana manadgment you are right it's really poor right now and they could have done something like this :

    - Bloodgauge as it is now should dissapear. Drk having the same gameplay as war isnt good imo. If they really want drk to have a gauge they can just say " blackblood is the new mp for drk " and that's it.

    - TBN doesnt cost mana any more, no more dark arts effect (i like when offense works with defense but third eye is way better at it lol).

    - The darkside gauge could have been something like this : dark arts is now a skill, extends the duration of the darkside gauge and has the same mp price as edge/flood of shadow (guives 30s for 1 hit, can add up to 60s max). Edge/flood of shadow don't extent the darkside gauge anymore ofc but they do dmg.

    - Bloodspiller/quietus are edge/flood of shadow but more powerful and with a longer cooldown

    - a 2nd combo that guives a dot: something (not hard slash please) ->delirium -> scourge (i've seen a lot ppl mentioning thoose in other threads so why not ? it looks cool).

    - living shadow costs mana (again same as edge/flood of shadow) mabe add a new skill that pops up when he dissapears ?

    - Delirium guives a lot of mana

    It's not a game changer for more experienced playerd maybe (who want more descision making everywere it's seems) but it's better than the current drk.
    (0)
    Last edited by Juzjuzz; 09-27-2020 at 10:37 AM.

  10. #40
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Came back a week ago, sad to see DRK hasnt been touched still. There was a lot of passion and screaming about the subject right after ShB launch. Glad to see people still caring about it like i do. Gonna level PLD and probably never look back. At least its consistent with its theme, besides that aoe holy spell. Can tell where the love is in job design

    Quote Originally Posted by Lyth View Post
    Most sensible people have thoughts on changing Living Dead. There's an active discussion going on here: https://forum.square-enix.com/ffxiv/...l-Living-Dead/
    Personally, i feel like if the DRK doesnt get healed to 100% they should just suffer from weakness as if they were raised from the dead. It doesnt really make sense that a last ditch effort would kill you when you're over 1 hp. If they want the DRK to die then they have to give them a rediculous reason why they would when a WAR can finish holmgang with 20% hp and be fine. I know, the duration of the skill is what theyre using for balance buuuuut. The drawback really doesnt match the benefit at all. I believe if theyre going to make you die, then you'd better get 200% determination up among other buffs for the duration, or they could be cool and not kill us for using it and just give us weakness. If the healers are all dead it wont matter anyway if we come out with weakness.

    Also why does Riot Blade give PLD 1000 mp and DRK need BloodWeapon up to get that much by the time Syphoon Strike hits? Literally have to spend 1/3 of our MP just to keep our damage up constantly as still its the worst damage of the tanks. would like to see AD cost 50 blood instead of mp(its already on a 90 second timer anyway), and have it added to delirium spam button ability if TBN cost of MP is kept.

    To add to that, how about we bring Blood Price back as a 2 charge CD(like plunge but doesnt share the same cd timer) that costs like 1000 mp for 25 blood? This would limit overdipping which new DRK complained about the mp management, while it would allow more experienced DRK to get a free BS/Quietus/Abyssal Drain(if moved over to blood instead of mp. This would effective still Technically cost it 2000 mp if you needed to use it on the spot(at 50 blood), but would give you more options if you wanted more damage) every 2 to 3 [or 4 to 6 depending on recharge time] full SE combos, This would at least hit the middle ground for those who liked DA but hated the excessive spam of it, would give us more options in where to spend our mp if we are doing extremely well, and would push us in more line with WAR dps if not PLD overall. That being said, i hate delirium spam, but i can live with it if it can also be treated as a burst heal option, by putting AD into its list. Im okay with Paladin getting HOLY NOVA if its antithesis can drain heal burst on par with Clemency. It also fits the antithesis of damage over the excessive healing amount and just fits the DRK m.o. not only thematically, but as a "magic tank"

    BTW this is just a band aid fix. I wish in 6.0 they would look at the past of DRK in other games in the series and think about what they could do to make it more thematically the "magic tank" and more specifically the "antithesis of PLD" i like that 11 had things like dread spikes, status drain, aspir/drain magic, etc. Even if many of these things cant be implemented like Darkside the hp using attack, they could still find a fitting theme for DRK as a tank such as a minus strike to pld spirits within- things that actually fit the job.
    (2)
    Last edited by ADVSS; 10-07-2020 at 09:43 PM.

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