Quote Originally Posted by Amnmaat View Post
This is unacceptable, in my opinion:

In 5.0 we shouldn't have to deal with dungeons which use zone lines like this:


It takes away from the experience. I know they do this to prevent 2012 gaming laptops from exploding because of low RAM but let's be real, it's time they stop using these zone lines for everything. Sprinting to the castle would feel amazing in that situation, instead of once again being teleported to another room. Thoughts?
I ran a simulation in my head about how this would look & feel if we spent 30seconds or about a Minute running across water to a giant castle which design is fully rendered in the game in a seamless transition....
Conclusion--- it might be cool....the first 2 or 3 times. Otherwise, id feel like its dead air and wasted time from playing the game and Id end up bored and do something else while I wait for the dungeon to continue. After that first 2 or 3 times of AMAZING IMMERSION, id ask why did they do this instead of either pulling the castle closer so we are wasting less time here, or why cant we just teleport to a new zone?
Basically...the Praetorium.