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  1. #1
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    A few things on Gunbreaker:

    You want to , under all circumstances, have a cartridge ready to go at all times, no matter what. This is so you can use Gnashing Fang and its combo on cooldown, and will give you the most damage/potency. Always hit Gnashing fang on cooldown, except if there's a TON of targets like a dungeon.

    If Gnashing is down, use burst strike, but only to avoid overcapping on carts, this is given by your solid barrel combo: Keen, Brutal, Solid.

    Let healers know you intend to use Superbolide to invuln a pull before you do it, so they can let you get low, invuln, and then heal you so they don't waste healing.

    Use aurora on CD either on yourself, or the other party members.

    Always use No Mercy right before using Gnashing Fang, make sure that you include your two damage over time skills in this as well, and as many burst strikes as possible.
    (0)

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    Always hit Gnashing fang on cooldown, except if there's a TON of targets like a dungeon.
    If there are a ton of targets, you should still be using Gnashing Fang combo to focus at least 1(along with Danger/Blasting Zone), maybe 2 targets, depending on how fast the trash pulls die of course, so that way you take less damage because their is 1-2 less targets to deal with.

    Alternate between Solid Barrel combo for focusing down 1 target and get a cure barrier up from Brutal Shell, and Demon Slaughter combo for AoE damage(there are some tricks with this PBAoE combo that are very useful such as look away mechanics, using the PBAoE combo to generate resources faster before moving away from the boss based on the fight, etc.) in large groups as well. Fated Circle is mostly the AoE version of Burst Strike.

    One thing to note is cartridge spenders do not interrupt combos and same Sonic Break, though you can only delay the combo for so long before you have to restart it.

    Aurora and Heart of Stone you will mostly use on yourself in dungeons, but in 8 player content it depends on who is main tank or off tank.

    Superbolide is one of those skills where you have to ask your healer if it's okay(even though it's your cooldown and not the healers though that be because of Living Dead being the worst invuln in the entire game) which could have easily been avoided if Aurora was a 1200 cure potency heal with a 200 cure potency regen for 18 seconds healers aren't given as much of a heart attack.

    Healing in general generates enmity so Aurora will be generating a enmity over time as well so that way you don't lose enmity as much when building it as you pull.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.