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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Eloah View Post
    I think I can see what you are trying to do but it does feel a bit umm, haphazardly put together might be a way to put it. I'd need time to thoroughly go through each thing but here is a brief run down of a few issues I'm seeing.

    For starters, I can see where you are going with trying to get SCH to take on a few new things added to SMN, like having "pet assault", might I suggest the name "Fey Assist" instead? But, the issue with that is that the swapping of the pets has never been encouraged, until now. But that only works with SMN because they have the freedom to swap. Even before they were just glamours, players were always encouraged to stick with one faerie, similar to AST sects. Granted they could swap but it wasn't ideal. Also why have a swapping mechanic using the fey gauge when you could just use the summon action, there doesn't appear to be a benefit to doing that.

    You might need to adjust the pet potencies, remember at current cap her heals are only about 25% of yours. So if your Physick is 400 potency, having Fey blessing do 100 flat potency, that means the actual potency is around 25, which is really small. Regardless, a shield shouldn't be 50% of a heal, it should be 100% or more.

    Why do they have a Mixture command? That sounds like it should be left for Chemist/Salve-Maker.

    Why does Bane cost an Aetherflow when spreading DoTs but not when spreading a shield? Also there is only one DoT, so baning it feels odd.

    Thanks for removing Dissipation though, lol.

    I'll try and look more in depth later for now I must go shopping. Lol
    ty for the reply,il try and explain a bit about some of the stuff. the swap mechanic is to allow swapping while moving as well as not disrupt the aetherpack. normal summoning still take a few seconds so swapping mid fight like that will disturb the fight and also break aetherpack so hence the swap option.

    how bane work is debatable but the amount of dots is more then 1 dot. u can have 3: bio, one of the poison arts that was activated and one of the mixture.so technically u can spread up to 3 dots.(bane transfer only the dot effects)
    i kept deployment taticts as it is just made sure to put bane and deployment tatics at the same spot to save button bloat.

    naming semantics aside,sch is a doctor and a practitioner of both white and dark magic and in the lore we search for a cure to a deadly disease so both medicine and poison knowledge are there.
    if it bothers that much i could call it overdose.

    potencies can always be changed and adjusted so to me its more about the playstyle.
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    Last edited by CrimsonGunner; 09-08-2020 at 08:32 AM.

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quick reply before I head to bed

    Quote Originally Posted by CrimsonGunner View Post
    .naming semantics aside,sch is a doctor and a practitioner of both white and dark magic and in the lore we search for a cure to a deadly disease so both medicine and poison knowledge are there. if it bothers that much i could call it overdose..
    It's not so much that it bothers me, so much as Mix and Compound are skills heavily associated with Chemist/Salve-Maker. Changing it to Overdose or another medical term might be better.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eloah View Post
    It's not so much that it bothers me, so much as Mix and Compound are skills heavily associated with Chemist/Salve-Maker. Changing it to Overdose or another medical term might be better.
    Okay, to be fair, FFV's Chemist was originally going to be Scholar. That's why Chemist has what was Scholar's trait to double the effectiveness of potions.

    Regarding the op, reading over the proposed changes, this doesn't really change any of Scholar's inherent problems, other than removing the trash that is Dissipation.

    Sure, you put some poisons back in, but they don't really add anything interesting. Selene has some uniqueness again, but it's interior to whatever Eos brings. You keep summons at low level which absolutely breaks Scholar in low level content. Scholar still lacks healing potential as they're mostly tied to shields. You didn't even do anything to Fey's Union but give a defense buff with Selene. Fey's Union/the Fairy gauge didn't do anything for SCH's playstyle. From what I'm reading, this just adds even further clunk to a job that's already suffering from very disparaging design ideas.
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    Last edited by inhaledcorn; 09-20-2020 at 02:10 AM.