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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gemina View Post
    Actually, I always felt that the ability to go invulnerable was a signature skill for PLD, and I wish it was exclusive to them. They still have the true invuln skill in the game, and the "preventing from hitting zero" abilities are all just watered down versions of it.

    LD/WD actually works so well for DRK at least from a lore perspective. It makes sense that they don't necessarily go invulnerable, but rather can still come at you even after death, and you cannot kill what is already dead. It would be so flippin cool if WD's animation was still the DRK dropping, but Living Shadow comes out, and you have full control over it for a full 10 seconds, all the while the mob(s) relentlessly keep up their attack, hitting for 0 damage against the shadow.

    WD status should honestly be lifted by casting Raise.
    I don't think Raise would be any easier than frantically spamming heals tbh.

    But yeah, total invulnerability isn't strictly necessary most of the time.
    Even something like 90% damage reduction, or increasing your HP by 80% for 6s, would probably work as an alternative.
    (2)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    I don't think Raise would be any easier than frantically spamming heals tbh.

    But yeah, total invulnerability isn't strictly necessary most of the time.
    Even something like 90% damage reduction, or increasing your HP by 80% for 6s, would probably work as an alternative.
    Why not? They are already having to do that on top of the spam heals that didn't save the DRK. I just took out the brunt of the work. Any DRK main will tell you that the rate that which they actually survive WD is going to be around 50/50, or 'hit ot miss'. Casting raise is problematic only in the sense that the healer has to sacrifice their mobility. Otherwise you hit one button, and call it a day. There is the option to swiftcast it, which the healer is going to have to do anyway if their spam heals aren't enough to lift WD. I will admit, it is an ARR-isque solution, but one I would take as someone who plays the healers and DRK.

    90% damage reduction is basically just a weaker Hallowed. I am highly in favor of tank invuln skills using the essence of that job's identity. I think PLD and DRK do well in this regard. I do like the idea of increased HP for WAR. Like seriously all it does it makes them a beast: basically just a big heal to get them out of crit + increased def that makes them nigh-invuln + increased damage. They can only use it when it crit HP though. GNB I am not so sure since I haven't touched it yet. Currently I find them basically casting Heartless Angel on themselves to be kind of wonky, but it works.
    (1)
    Last edited by Gemina; 09-08-2020 at 01:55 AM.

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