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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Urianger View Post
    Soliloquy.
    You manage to make pretty much everything, including your posts, unnecessarily complicated. Let's not introduce two steps for what can be easily implemented in one.

    MP is not mandatory to create a healer job. Most important healing happens on oGCDs, which surprise! don't use MP. Why not just build around this for once? The instant you find yourself saying: Potion = Cure, Hi-Potion = Cure 2, you've already failed completely and utterly from a game design standpoint. Please for the love of Thal do something original.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    The instant you find yourself saying: Potion = Cure, Hi-Potion = Cure 2
    Cool. 'Cept here's the thing. I've never said that. Nor anything remotely like that. You're strawmanning yet again.

    Quote Originally Posted by Lyth View Post
    Please for the love of Thal do something original.
    So if you want a Mix system that amounts to cycling combos as per MCH, DRG, NIN, SAM, DRK, PLD, WAR, GNB, DNC, and largely MNK and RDM, that's "original", but if I ask for anything more then than that it's "unnecessarily complicated" and thereby unoriginal just because it does not preemptively remove mana from the equation?

    That makes about as much sense as potency variance among a job's GCDs being an unnecessary and creativity-squashing convolution. Yes, some way to avoid the need for potency variance while building a halfway functional kit would theoretically exist, but insisting on that gimmick for its own sake isn't going to make the resultant job more unique in its actual gameplay, let alone fleshed out.
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  3. #3
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Excessive verbiage.
    Notice how none of the jobs that you've mentioned are healers.

    Let's have a healer that does damage to do more healing.
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Let's have a healer that does damage to do more healing.
    Sure, but why insist on ABDABCABCABCABCABC spam for it?

    You are the one who connected "potions combo off each other" to previously done "combo-based jobs".
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    Last edited by Shurrikhan; 09-07-2020 at 05:09 AM.

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You keep linking the General Discussion forums.

    Quote Originally Posted by Shurrikhan View Post
    ...
    Healing is different. You don't always want a healing effect active. Deciding when you want to proc a combination effect (i.e. AoE, etc.) in relation to fight mechanics results in interesting decisions. We also don't have any actions in game that replenish charges yet.
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